Progress on Qvvs and Psyshock for 0.7 #26
Replies: 2 comments 9 replies
-
Hi! Currently Transforms and Psyshock are fully written but completely untested. I have the renderer torn apart right now as I am overhauling the skinning system to support a boatload of new features. That will probably take me all month yet. But after that, I will be entering a debugging stage where I test everything out and iron out all the bugs. Once I have LSSS working again, I will enter a public beta stage while I iron out Kinemation bugs and put together all the documentation. Actual release will likely be April at this point. If you'd like, I can put together a zip of Core, Transforms, and Psyshock. That way, you'd at least be able to try out Psyshock's new static APIs. As long as you don't actually install Transforms into the bootstrap and stick to only using NativeArray when building CollisionLayers, you would have nearly everything Psyshock has to offer in a V2 environment. While I won't rule out regressions from some stupid typo or two, most of the rest of Psyshock changes were relatively mild. Mostly just reorganizing the code, making the old API internal, and making a new Qvvs frontend. Is that something you would like? |
Beta Was this translation helpful? Give feedback.
-
@Dreaming381 Is it possible to create InstantiateCommandBuffers for up to 15 components? Based on the current implementation I think we can use T4 to generate the rest of them. Could you give me some insights about this because I have a need to initialize more than 5 components at instantiation. |
Beta Was this translation helpful? Give feedback.
-
Hi, I'm eager to see the concrete shape of Qvvs and Psyshock modules. I'm using Transform V2 and wanting to experiment with Psyshock but it is currently depending on Transform V1. So I want to ask if you have an ETA for 0.7 release so I can plan my project roadmap better?
Beta Was this translation helpful? Give feedback.
All reactions