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Play any official sdvx map (reference: ΣmbryØ) and listen to laser hit sounds
Expected behavior
Both maps should have laser hit sounds synced to the music.
Desktop (please complete the following information):
OS: Windows 11
GPU: INNO3D GeForce RTX 4070TiS
CPU: AMD Ryzen 9 7900X 12-Core Processor
Version: 1.5.5
Additional context
I have a system with a Focusrite Scarlett Solo 3rd Gen. This audio interface adds quite a lot of latency, which is the reason I'm playing with a big visual offset. When changing the global offset to 0, both the original maps and custom maps have correctly timed hit sounds. ONLY custom maps have a desynced hit sounding when changing the global offset.
The text was updated successfully, but these errors were encountered:
Describe the bug
When changing the global offset (which is also the visual offset), nautica/custom maps hit sounding will be mistimed.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Both maps should have laser hit sounds synced to the music.
Desktop (please complete the following information):
Additional context
I have a system with a Focusrite Scarlett Solo 3rd Gen. This audio interface adds quite a lot of latency, which is the reason I'm playing with a big visual offset.
When changing the global offset to 0, both the original maps and custom maps have correctly timed hit sounds.
ONLY custom maps have a desynced hit sounding when changing the global offset.
The text was updated successfully, but these errors were encountered: