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[Bug] Global offset affects custom map hit sound timing #680

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Fblade25 opened this issue Aug 14, 2024 · 0 comments
Open

[Bug] Global offset affects custom map hit sound timing #680

Fblade25 opened this issue Aug 14, 2024 · 0 comments
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@Fblade25
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Describe the bug
When changing the global offset (which is also the visual offset), nautica/custom maps hit sounding will be mistimed.

To Reproduce
Steps to reproduce the behavior:

  1. Go to settings > game
  2. Change "Global offset" to 100
  3. Play custom map (reference: https://ksm.dev/songs/4d0a7120-f07b-11ed-84e3-ff594774be29) and listen to laser hit sounds
  4. Play any official sdvx map (reference: ΣmbryØ) and listen to laser hit sounds

Expected behavior
Both maps should have laser hit sounds synced to the music.

Desktop (please complete the following information):

  • OS: Windows 11
  • GPU: INNO3D GeForce RTX 4070TiS
  • CPU: AMD Ryzen 9 7900X 12-Core Processor
  • Version: 1.5.5

Additional context
I have a system with a Focusrite Scarlett Solo 3rd Gen. This audio interface adds quite a lot of latency, which is the reason I'm playing with a big visual offset.
When changing the global offset to 0, both the original maps and custom maps have correctly timed hit sounds.
ONLY custom maps have a desynced hit sounding when changing the global offset.

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