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Implement rudimentary network client for testing & debugging #3

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Droggelbecher opened this issue May 4, 2010 · 1 comment
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@Droggelbecher
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@Droggelbecher
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For this to work the engine needs certain new capabilities:

  • There must be some kind of "mode" that basically allows the remote application to
  • receive all events
  • control all behaviour (i.e. turn off normal event interpretation
    This could be done either with a nested main loop or with having this mode integrated more tightly into the engine. Also consider how the events will get to the client (poll vs. push)
  • It should be possible to display certain things such as the planned path of an actor, ground structure, areas, etc...
  • There should be compile time switches to enable/disable these debugging/editing functions and the network interface individually

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