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For this to work the engine needs certain new capabilities:
There must be some kind of "mode" that basically allows the remote application to
receive all events
control all behaviour (i.e. turn off normal event interpretation
This could be done either with a nested main loop or with having this mode integrated more tightly into the engine. Also consider how the events will get to the client (poll vs. push)
It should be possible to display certain things such as the planned path of an actor, ground structure, areas, etc...
There should be compile time switches to enable/disable these debugging/editing functions and the network interface individually
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