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BM Camera Control WebUI

This web app utilizes the Blackmagic Camera Control REST API to control cameras with a vanilla JS web interface. Modeled after the interface of ATEM Software Control, most of the camera's functions that can be controlled by the API are available here.

Note that this is a tech demo, and may not be suitable for production use.

This program was written based on the official REST API documentation from Blackmagic, which can be found here

Using this tool, you can control your Blackmagic studio and cinema cameras without any extra hardware! Use it for remote monitoring, color correction, focus pulling, or keeping tabs on your eqiupment.

The BMDevice.js file works on its own if you want to write your own web app using the REST API. If you're interested in an in-depth walkthrough, I have a series of tutorials where I build up this file, step by step, while explaining how each part works. You can find it on my GitHub page for it.

Screenshot 1

Getting Started

Camera Setup

In order for the camera's API to be active, network connectivity must be enabled in Blackmagic Camera Setup, and the camera should be connected to the same network as your computer with an ethernet cable.
If your camera does not have an ethernet port, use a USB-C to ethernet adapter.

Make sure that your camera has been updated to the latest firmware! (8.6+)

BM Camera Setup

If you're using the GitHub Pages site, the API must be accessed with HTTPS rather than HTTP. You can enable this on the camera in Blackmagic Camera Setup by clicking the "Generate Certificate" button. You might have to convince your browser to trust the certificate by navigating to the API endpoint, overriding your browser's "this page isn't secure!" warnings, and then going back to the WebUI and connecting with HTTPS.

Launching the App

The app is a self-contained, offline web page. (No installation, dependencies, or servers to worry about!) Simply open the index.html file in your browser of choice, enter the hostname of your camera, and press "Connect".

You can also use the GitHub Pages version of the app, which is linked in the sidebar.

If you don't know the hostname of your camera, you can find and/or change it in Blackmagic Camera Setup.
(The hostname is the camera's name with spaces replaced with dashes, and .local appended to the end)

Using the App

Arrows, Buttons, and Text Boxes

Many controls work with sliders/buttons as well as manual input by clicking on the number and typing in a new value.

Media Management

To view files on the drives of your camera, follow the link in the bottom-right corder for the Web Media Manager. This will take you to your camera's internal web server where you can view, download, and upload video files over the network.

Manual API Calls

The page allows for the sending of manual API calls to the camera. Use the text boxes to do that, after consulting the documentation.

Layout

Because the app is just a web page, you can open it in multiple browser windows at once. Resize the windows and you can monitor many cameras at the same time!

Tablet Screens

If you're having trouble seeing the bottom of the controls because of the footer (which can happen on tablets), just tap on the footer bar to hide it. Tap on the header bar to bring the footer back.

Data Synchronization

The app uses WebSockets to keep itself updated with the latest info from the camera. If something has gone wrong, refresh the page.

I have done my best to make the page responsive, but every screen is different. If something looks off, adjust the zoom/scale of the window in your browser and that should fix things.

Compatibility

This app (as of June 2024), should be compatible with the following Blackmagic cameras:

Camera Name Default Hostname Notes
Pocket Cinema Camera 4K Pocket-Cinema-Camera-4K.local FW 8.6+ Required
Pocket Cinema Camera 6K Pocket-Cinema-Camera-6K.local FW 8.6+ Required
Pocket Cinema Camera 6K G2 Pocket-Cinema-Camera-6K-G2.local FW 8.6+ Required
Pocket Cinema Camera 6K Pro Pocket-Cinema-Camera-6K-Pro.local FW 8.6+ Required
Cinema Camera 6K Blackmagic-Cinema-Camera-6K.local
URSA Broadcast G2 URSA-Broadcast-G2.local
Micro Studio Camera 4K G2 Micro-Studio-Camera-4K-G2.local
Studio Camera 4K Plus Studio-Camera-4K-Plus.local
Studio Camera 4K Pro Studio-Camera-4K-Pro.local
Studio Camera 4K Plus G2 Studio-Camera-4K-Plus-G2.local$^1$
Studio Camera 4K Pro G2 Studio-Camera-4K-Pro-G2.local$^1$
Studio Camera 6K Pro Studio-Camera-6K-Pro.local

$^1:$ Unverified best guess
If any of this information is incorrect, please let me know in the Issues section of this repository.

The Code

It's open source, so feel free to modify the code to add new features or suit it to your setup. It's all vanilla JavaScript and HTML so it's super easy to work with and modify. Fork it and make something cool!

If you like this project and want it to improve, consider making a Pull Request and I'll give it a look. Or, if coding isn't your thing, open an Issue in the repo's issue tracker.

Tutorials

For more information about using the BMD REST API and how I wrote BMDevice.js, check out my tutorial series that explains the basics of how to interact with the camera in JavaScript and Python.

Using BMDevice.js

Basic Use

You are more than welcome to use this JavaScript class in your own projects. Just include the file (with its attributions).

Cameras are represented as BMCamera objects, instantiated with the new keyword and the constructor, which takes the hostname as a String argument. The constructor also (optionally) takes another boolean argument for whether or not to use HTTPS and WSS requests rather than their unsecre counterparts. In order to use the secure protocols, you must generate a certificate in Blackmagic Camera Setup.

If you are using this file to control a HyperDeck, instantiate it as a BMDevice object.

Updating the UI

After instantiation, the constructor automatically subscribes to and pulls data from every available WebSocket property. If you don't like this, comment out lines 93-98 of BMDevice.js.

Each BMDevice object has an active property, whose sole purpose is to enable or disable the calling of updateUI after receiving a WebSocket message. By default, active is set to false. If you have your own UI and want to update it on every ws.onmessage event (like I do), after instantiating the device, pass a reference to your UI updating function to .updateUI and set active to true, like so:

cameras[ci] = new BMCamera(hostname);

cameras[ci].updateUI = updateUIAll;

cameras[ci].active = true;

Accessing Data

The JSON data from the device is stored in the propertyData field, indexed by the endpoint it came from. For example, here's how you would access the recording state of a BMDevice object named device:

device.propertyData['/transports/0/record'].recording

Remember to consult the REST API documentation for more information about how this data is stored. Or, look in the developer console for this WebUI. You can access the currently selected camera in my WebUI as cameras[ci].

Sending Data

Data is sent to the camera with the PUTdata(endpoint, data) method. For example:

camera.PUTdata("/video/whiteBalance",{whiteBalance: 3200});

JSON.stringify() is called on the data parameter before sending.

This file is heavily commented so everything should be pretty clear, but let me know in the Issue tracker if you're having trouble.

Issues and To-Dos

Please report issues to the repo's issue tracker so I can fix them!

If you're having trouble and don't know why, check the browser console.

To-Do

  • Make a better UI for color correction
  • Add more functionality to vertical layout
  • Add audio settings
  • Add codec/format switching settings
  • Improve responsiveness
  • Improve error handling
  • Save / download preset files to/from the camera

For License and Copyright details, See LICENSE.txt

(c) 2024 Dylan Speiser
Licensed under the GNU General Public License