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Jumped event
Triggered when you complete a jump to another system.
Where values are indexed (the compartments on a ship for example), the index will be represented by '<index>'. For VoiceAttack, a variable with the root name of the indexed array shall identify the total number of entries in the array. For example, if compartments 1 and 2 are available then the value of the corresponding 'compartments' variable will be 2.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.allegiance} - The allegiance of the system to which the commander has jumped
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{event.conflicts} - A list of conflict objects describing any conflicts between factions in the star system
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{event.conflicts[<index>].conflictdays}
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{event.conflicts[<index>].faction1}
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{event.conflicts[<index>].faction1dayswon}
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{event.conflicts[<index>].faction2}
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{event.conflicts[<index>].faction2dayswon}
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{event.conflicts[<index>].margin}
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{event.conflicts[<index>].stake}
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{event.conflicts[<index>].state}
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{event.conflicts[<index>].status}
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{event.distance} - The distance the commander has jumped, in light years
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{event.economy} - The economy of the system to which the commander has jumped
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{event.economy2} - The secondary economy of the system to which the commander has jumped, if any
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{event.faction} - The faction controlling the system to which the commander has jumped
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{event.factions} - A list of faction objects describing the factions in the star system
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{event.factions[<index>].allegiance}
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{event.factions[<index>].government}
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{event.factions[<index>].myreputation}
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{event.factions[<index>].name}
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{event.factions[<index>].presences}
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{event.factions[<index>].presences[<index>].ActiveStates}
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{event.factions[<index>].presences[<index>].ActiveStates[<index>].invariantName}
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{event.factions[<index>].presences[<index>].ActiveStates[<index>].name}
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{event.factions[<index>].presences[<index>].happiness}
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{event.factions[<index>].presences[<index>].influence}
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{event.factions[<index>].presences[<index>].PendingStates}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState.invariantName}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].factionState.name}
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{event.factions[<index>].presences[<index>].PendingStates[<index>].trend}
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{event.factions[<index>].presences[<index>].RecoveringStates}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState.invariantName}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].factionState.name}
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{event.factions[<index>].presences[<index>].RecoveringStates[<index>].trend}
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{event.factions[<index>].presences[<index>].state}
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{event.factions[<index>].presences[<index>].systemName}
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{event.factions[<index>].squadronfaction}
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{event.factionstate} - The state of the faction controlling the system to which the commander has jumped
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{event.fuelremaining} - The amount of fuel remaining after this jump
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{event.fuelused} - The amount of fuel used in this jump
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{event.government} - The government of the system to which the commander has jumped
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{event.multicrew} - True if the ship is belongs to another player
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{event.population} - The population of the system to which the commander has jumped
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{event.power} - (Only when pledged) The powerplay power exerting influence over the star system. If the star system is
Contested
, this will be empty -
{event.powerstate} - (Only when pledged) The state of powerplay efforts within the star system
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{event.security} - The security of the system to which the commander has jumped
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{event.star} - The name of the star at which you've arrived
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{event.system} - The name of the system to which the commander has jumped
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{event.taxi} - True if the ship is a transport (e.g. taxi or dropship)
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{event.ThargoidWar} - Thargoid war data, when applicable
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{event.ThargoidWar.CurrentState} - The current phase of the Thargoid war, as a localizable object.
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{event.ThargoidWar.CurrentState.invariantName}
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{event.ThargoidWar.CurrentState.name}
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{event.ThargoidWar.FailureState} - The next phase of the Thargoid war, if success is not achieved, as a localizable object.
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{event.ThargoidWar.FailureState.invariantName}
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{event.ThargoidWar.FailureState.name}
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{event.ThargoidWar.progress} - Percent progress in achieving a success state in the current phase of the Thargoid war. Progress can decrease if success is not reached before the weekly 'tick'.
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{event.ThargoidWar.remainingDays} - The number of remaining days in the current phase of the Thargoid war.
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{event.ThargoidWar.remainingPorts} - The number of ports which have not yet fallen into Thargoid control.
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{event.ThargoidWar.succeeded} - True if commanders have achieved a success state in the current phase of the Thargoid war.
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{event.ThargoidWar.SuccessState} - The next phase of the Thargoid war, if success is achieved, as a localizable object.
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{event.ThargoidWar.SuccessState.invariantName}
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{event.ThargoidWar.SuccessState.name}
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{event.x} - The X co-ordinate of the system to which the commander has jumped
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{event.y} - The Y co-ordinate of the system to which the commander has jumped
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{event.z} - The Z co-ordinate of the system to which the commander has jumped
To respond to this event in VoiceAttack, create a command entitled ((EDDI jumped)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI jumped allegiance} - The allegiance of the system to which the commander has jumped
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{INT:EDDI jumped conflicts} - A list of conflict objects describing any conflicts between factions in the star system
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{INT:EDDI jumped conflicts <index> conflictdays}
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{TXT:EDDI jumped conflicts <index> faction1}
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{INT:EDDI jumped conflicts <index> faction1dayswon}
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{TXT:EDDI jumped conflicts <index> faction2}
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{INT:EDDI jumped conflicts <index> faction2dayswon}
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{INT:EDDI jumped conflicts <index> margin}
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{TXT:EDDI jumped conflicts <index> stake}
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{TXT:EDDI jumped conflicts <index> state}
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{TXT:EDDI jumped conflicts <index> status}
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{DEC:EDDI jumped distance} - The distance the commander has jumped, in light years
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{TXT:EDDI jumped economy} - The economy of the system to which the commander has jumped
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{TXT:EDDI jumped economy2} - The secondary economy of the system to which the commander has jumped, if any
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{TXT:EDDI jumped faction} - The faction controlling the system to which the commander has jumped
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{INT:EDDI jumped factions} - A list of faction objects describing the factions in the star system
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{TXT:EDDI jumped factions <index> allegiance}
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{TXT:EDDI jumped factions <index> government}
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{DEC:EDDI jumped factions <index> myreputation}
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{TXT:EDDI jumped factions <index> name}
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{INT:EDDI jumped factions <index> presences}
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{INT:EDDI jumped factions <index> presences <index> active states}
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{TXT:EDDI jumped factions <index> presences <index> active states <index> invariant name}
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{TXT:EDDI jumped factions <index> presences <index> active states <index> name}
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{TXT:EDDI jumped factions <index> presences <index> happiness}
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{DEC:EDDI jumped factions <index> presences <index> influence}
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{INT:EDDI jumped factions <index> presences <index> pending states}
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{TXT:EDDI jumped factions <index> presences <index> pending states <index> faction state invariant name}
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{TXT:EDDI jumped factions <index> presences <index> pending states <index> faction state name}
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{INT:EDDI jumped factions <index> presences <index> pending states <index> trend}
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{INT:EDDI jumped factions <index> presences <index> recovering states}
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{TXT:EDDI jumped factions <index> presences <index> recovering states <index> faction state invariant name}
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{TXT:EDDI jumped factions <index> presences <index> recovering states <index> faction state name}
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{INT:EDDI jumped factions <index> presences <index> recovering states <index> trend}
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{TXT:EDDI jumped factions <index> presences <index> state}
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{TXT:EDDI jumped factions <index> presences <index> system name}
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{BOOL:EDDI jumped factions <index> squadronfaction}
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{TXT:EDDI jumped factionstate} - The state of the faction controlling the system to which the commander has jumped
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{DEC:EDDI jumped fuelremaining} - The amount of fuel remaining after this jump
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{DEC:EDDI jumped fuelused} - The amount of fuel used in this jump
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{TXT:EDDI jumped government} - The government of the system to which the commander has jumped
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{BOOL:EDDI jumped multicrew} - True if the ship is belongs to another player
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{DEC:EDDI jumped population} - The population of the system to which the commander has jumped
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{TXT:EDDI jumped power} - (Only when pledged) The powerplay power exerting influence over the star system. If the star system is
Contested
, this will be empty -
{TXT:EDDI jumped powerstate} - (Only when pledged) The state of powerplay efforts within the star system
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{TXT:EDDI jumped security} - The security of the system to which the commander has jumped
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{TXT:EDDI jumped star} - The name of the star at which you've arrived
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{TXT:EDDI jumped system} - The name of the system to which the commander has jumped
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{BOOL:EDDI jumped taxi} - True if the ship is a transport (e.g. taxi or dropship)
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{TXT:EDDI jumped thargoid war current state invariant name}
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{TXT:EDDI jumped thargoid war current state name}
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{TXT:EDDI jumped thargoid war failure state invariant name}
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{TXT:EDDI jumped thargoid war failure state name}
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{DEC:EDDI jumped thargoid war progress} - Percent progress in achieving a success state in the current phase of the Thargoid war. Progress can decrease if success is not reached before the weekly 'tick'.
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{INT:EDDI jumped thargoid war remaining days} - The number of remaining days in the current phase of the Thargoid war.
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{INT:EDDI jumped thargoid war remaining ports} - The number of ports which have not yet fallen into Thargoid control.
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{BOOL:EDDI jumped thargoid war succeeded} - True if commanders have achieved a success state in the current phase of the Thargoid war.
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{TXT:EDDI jumped thargoid war success state invariant name}
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{TXT:EDDI jumped thargoid war success state name}
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{DEC:EDDI jumped x} - The X co-ordinate of the system to which the commander has jumped
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{DEC:EDDI jumped y} - The Y co-ordinate of the system to which the commander has jumped
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{DEC:EDDI jumped z} - The Z co-ordinate of the system to which the commander has jumped
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.