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Ship targeted event
Triggered when the player selects a non-Thargoid target.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.bounty} - The bounty being offered by system authorities for destruction of the ship
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{event.faction} - The faction of the pilot
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{event.hullhealth} - The health of the hull
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{event.legalstatus} - The legal status of the pilot
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{event.name} - The name of the pilot
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{event.power} - The aligned power of the pilot (if player is pledged)
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{event.rank} - The rank of the pilot
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{event.scanstage} - the stage of the ship scan (e.g. 0, 1, 2, or 3)
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{event.shieldhealth} - The health of the shields
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{event.ship} - the model of the ship
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{event.subsystem} - The subsystem targeted
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{event.subsystemhealth} - The health of the subsystem targeted
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{event.targetlocked} - True when a ship has been targeted. False when a target has been lost/deselected
To respond to this event in VoiceAttack, create a command entitled ((EDDI ship targeted)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{INT:EDDI ship targeted bounty} - The bounty being offered by system authorities for destruction of the ship
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{TXT:EDDI ship targeted faction} - The faction of the pilot
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{DEC:EDDI ship targeted hullhealth} - The health of the hull
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{TXT:EDDI ship targeted legalstatus} - The legal status of the pilot
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{TXT:EDDI ship targeted name} - The name of the pilot
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{TXT:EDDI ship targeted power} - The aligned power of the pilot (if player is pledged)
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{TXT:EDDI ship targeted rank} - The rank of the pilot
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{INT:EDDI ship targeted scanstage} - the stage of the ship scan (e.g. 0, 1, 2, or 3)
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{DEC:EDDI ship targeted shieldhealth} - The health of the shields
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{TXT:EDDI ship targeted ship} - the model of the ship
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{TXT:EDDI ship targeted subsystem} - The subsystem targeted
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{DEC:EDDI ship targeted subsystemhealth} - The health of the subsystem targeted
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{BOOL:EDDI ship targeted targetlocked} - True when a ship has been targeted. False when a target has been lost/deselected
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.