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trophy.go
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trophy.go
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package psn_go
import (
"encoding/json"
"github.com/go-resty/resty/v2"
)
// GetTrophyGameList List of all recently played games
func GetTrophyGameList(accessToken string) (p []PlayerGameTrophyInfo, err error) {
url := trophy_user_url + "/users/me/trophyTitles"
authorization := authorization_bearer + accessToken
client := resty.New()
resp, err := client.R().
SetHeader("Authorization", authorization).
Get(url)
if err != nil {
return
}
lp := new(PlayerTrophyList)
if err = json.Unmarshal(resp.Body(), lp); err != nil {
return nil, err
}
return lp.TrophyTitles, nil
}
// GetPlayTrophyStatus Find a list of game achievements by npCommunicationId
// contain the trophy info
func GetPlayTrophyStatus(accessToken string, npCommunicationId string, ifPs5 bool) (gl GameTrophyStatusList, err error) {
np := ""
if !ifPs5 {
np = "?npServiceName=trophy"
}
url := trophy_user_url + "/users/me/npCommunicationIds/" + npCommunicationId + "/trophyGroups/all/trophies" + np
authorization := authorization_bearer + accessToken
client := resty.New()
resp, err := client.R().
SetHeader("Authorization", authorization).
Get(url)
if err != nil {
return
}
lp := GameTrophyStatusList{}
if err = json.Unmarshal(resp.Body(), &lp); err != nil {
return
}
return lp, nil
}
// GetGamesTrophies 查询游戏内所有成就详细信息
func GetGamesTrophies(accessToken string, npCommunicationIds string, ifPs5 bool) (gl GameTrophyList, err error) {
np := ""
if !ifPs5 {
np = "?npServiceName=trophy"
}
url := trophy_user_url + "/npCommunicationIds/" + npCommunicationIds + "/trophyGroups/all/trophies" + np
authorization := authorization_bearer + accessToken
client := resty.New()
resp, err := client.R().
SetHeader("Authorization", authorization).
Get(url)
if err != nil {
return
}
lp := GameTrophyList{}
if err = json.Unmarshal(resp.Body(), &lp); err != nil {
return
}
return lp, nil
}
// AggregatePlayerTopTrophies aggregate trophy and have earned and trophyDetail
func AggregatePlayerTopTrophies(accessToken string, limit int) (m []UserTrophy, err error) {
m = make([]UserTrophy, 0)
gameTrophyList, err := GetTrophyGameList(accessToken)
if err != nil {
return nil, err
}
for i, game := range gameTrophyList {
if i >= limit {
break
}
tlist, err := GetGamesTrophies(accessToken, game.NpCommunicationID, game.TrophyTitlePlatform == "PS5")
if err != nil {
return nil, err
}
tl, err := GetPlayTrophyStatus(accessToken, game.NpCommunicationID, game.TrophyTitlePlatform == "PS5")
if err != nil {
return nil, err
}
tlMap := make(map[int]Trophy)
for _, t := range tlist.Trophies {
tlMap[t.TrophyID] = t
}
for _, tr := range tl.Trophies {
if tr.Earned {
trophyInfo := tlMap[tr.TrophyID]
ut := UserTrophy{
TrophyID: trophyInfo.TrophyID,
GameTitle: game.TrophyTitleName,
TrophyName: trophyInfo.TrophyName,
TrophyTitlePlatform: game.TrophyTitlePlatform,
TrophyType: trophyInfo.TrophyType,
TrophyDetail: trophyInfo.TrophyDetail,
TrophyIconURL: trophyInfo.TrophyIconURL,
EarnedDateTime: tr.EarnedDateTime,
TrophyEarnedRate: tr.TrophyEarnedRate,
}
m = append(m, ut)
}
}
//fmt.Println(game.TrophyTitleName, " done.")
}
return m, nil
}