diff --git a/ChangeLog.md b/ChangeLog.md index 3ed5121..7954a17 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,6 +1,8 @@ # v4.6.0 * dnd5e: Added a check box to the detection modes configuration dialog, selecting which detection modes can be affected by dim light. * dnd5e: 3.3 compatible +* pf1: 10.4 compatible and fixed a bug preventing stealthy from properly setting up in this system +* dnd4e: 0.5.3 compatible # v4.5.2 * use 'img' instead of 'icon' for V12 active effects diff --git a/languages/en.json b/languages/en.json index 48b69be..962d56e 100644 --- a/languages/en.json +++ b/languages/en.json @@ -61,8 +61,8 @@ "label": "Configure Detection Modes", "hint": "Enable which detection modes stealth will apply to", "warning": "Reload is required to apply changes to selected detection modes", - "enable": "Is enabled", - "light": "Is affected by dim vs bright lighting" + "enable": "Is mode enabled", + "light": "Is mode affected by dim vs bright lighting" }, "source": { "hint": "Which source to use for the Active Effect stored on the actor", diff --git a/languages/fr.json b/languages/fr.json index c8bf40f..44ec797 100644 --- a/languages/fr.json +++ b/languages/fr.json @@ -61,8 +61,8 @@ "label": "Configure Detection Modes", "hint": "Enable which detection modes stealth will apply to", "warning": "Reload is required to apply changes to selected detection modes", - "enable": "Is enabled", - "light": "Is affected by dim vs bright lighting" + "enable": "Is mode enabled", + "light": "Is mode affected by dim vs bright lighting" }, "source": { "hint": "Which source to use for the Active Effect stored on the actor", diff --git a/languages/pt-BR.json b/languages/pt-BR.json index 09bdfde..769afaa 100644 --- a/languages/pt-BR.json +++ b/languages/pt-BR.json @@ -61,8 +61,8 @@ "label": "Configurar Modos de Detecção", "hint": "Habilite quais modos de detecção furtivos serão aplicados.", "warning": "É necessário atualizar a página para aplicar alterações aos modos de detecção selecionados", - "enable": "Is enabled", - "light": "Is affected by dim vs bright lighting" + "enable": "Is mode enabled", + "light": "Is mode affected by dim vs bright lighting" }, "source": { "hint": "Qual fonte usar para o Efeito Ativo armazenado no ator", diff --git a/languages/ru.json b/languages/ru.json index bc56eb6..7d43cf3 100644 --- a/languages/ru.json +++ b/languages/ru.json @@ -60,8 +60,8 @@ "label": "Настройка Режимов Обнаружения", "hint": "Определяет, для каких Режимов Обнаружения эффект стелс будет скрывать/раскрывать токены", "warning": "Для применения изменений к выбранным Режимам Обнаружения требуется перезагрузка.", - "enable": "Is enabled", - "light": "Is affected by dim vs bright lighting" + "enable": "Is mode enabled", + "light": "Is mode affected by dim vs bright lighting" }, "source": { "hint": "Какой источник использовать для активного эффекта, хранящегося в актере", diff --git a/module.json b/module.json index fc4d0d7..c25c2bc 100644 --- a/module.json +++ b/module.json @@ -21,7 +21,7 @@ "id": "dnd4e", "type": "system", "compatibility": { - "verified": "0.4.49" + "verified": "0.5.3" } }, { @@ -35,7 +35,7 @@ "id": "pf1", "type": "system", "compatibility": { - "verified": "9.6" + "verified": "10.4" } } ], diff --git a/scripts/systems/pf1.js b/scripts/systems/pf1.js index ccf565a..131a76e 100644 --- a/scripts/systems/pf1.js +++ b/scripts/systems/pf1.js @@ -44,7 +44,7 @@ export class EnginePF1 extends Engine { } async ready() { - await super.init(); + await super.ready(); const offset = game.settings.get(Stealthy.MODULE_ID, 'passiveSpotOffset'); if (offset === -999) {