diff --git a/src/main/java/com/mobiusflip/crimsonrevelations/init/RecipeHandler.java b/src/main/java/com/mobiusflip/crimsonrevelations/init/RecipeHandler.java index 6b3556e..a493c63 100644 --- a/src/main/java/com/mobiusflip/crimsonrevelations/init/RecipeHandler.java +++ b/src/main/java/com/mobiusflip/crimsonrevelations/init/RecipeHandler.java @@ -4,6 +4,7 @@ import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; +import net.minecraftforge.oredict.OreDictionary; import thaumcraft.api.ThaumcraftApi; import thaumcraft.api.ThaumcraftApiHelper; import thaumcraft.api.aspects.Aspect; @@ -106,6 +107,16 @@ public static void initArcaneCrafting() { 'P', RegistryHandler.crimsonPlate, 'F', RegistryHandler.crimsonFabric } )); + ThaumcraftApi.addArcaneCraftingRecipe(new ResourceLocation("crimsonrevelations", "crimson_sword"), new ShapedArcaneRecipe( + defaultGroup, "CRIMSON_SWORD", 50, + new AspectList(), + new ItemStack(RegistryHandler.crimsonSword), new Object[]{ + "EPE", + "EIE", + "EPE", + 'P', RegistryHandler.crimsonPlate, 'I', new ItemStack(Items.IRON_SWORD, 1, OreDictionary.WILDCARD_VALUE), 'E', Items.SPIDER_EYE + } + )); } public static void initCrucible() { diff --git a/src/main/resources/assets/crimsonrevelations/lang/en_us.lang b/src/main/resources/assets/crimsonrevelations/lang/en_us.lang index 7b7846b..adefeee 100644 --- a/src/main/resources/assets/crimsonrevelations/lang/en_us.lang +++ b/src/main/resources/assets/crimsonrevelations/lang/en_us.lang @@ -19,6 +19,9 @@ crimsonrevelations.research.CRIMSON_ARMOR.title=Crimson Cult Apparel crimsonrevelations.research.CRIMSON_ARMOR.text.stage.1=Whatever else can be said about the Crimson Cult, they sure know how to dress. Now that I can craft their banner, why not try duplicating a set of armor or robes?
I'm not quite sure how the process goes, but making a set in a similar way as I did for my Thaumaturge's Robes would be a good idea to start with. crimsonrevelations.research.CRIMSON_ARMOR.text.stage.2=Success! The key was the major use of crimson plates, and the incorporation of a Crimson Cult banner directly into the apparel. Crimson Cult armor is similar to iron in terms of protection, but with slightly more durability and vastly more style. The robes are significantly more protective than my Thaumaturge's Robes, but barely better than mundane armor when it comes to channeling Vis.
They also seem to be made with some sort of magic much darker than thaumaturgy and do not require as much Vis to craft for this reason. Wearing them for a long period of time feels unsettling... +crimsonrevelations.research.CRIMSON_SWORD.title=Crimson Cult Sword +crimsonrevelations.research.CRIMSON_SWORD.text.stage.1=Despite not knowing dangerous spells like the clerics, the knights are actually a very §osneaky§r type, the swords that they carry are tipped with a potent poison. I should thus be careful when dealing with them, especially in larger numbers, as even the toughest diamond armor won't protect me from being poisoned.
Creating a replica of the sword wasn't that hard of a task, all I had to do was cover a basic iron sword with their specialized plates. For the poison, a couple of spider eyes was enough to suffice for that. The sword also reacts quite well to enchanting due to its rather high enchantability. + crimsonrevelations.research.CRIMSON_BLADE.title=Crimson Blade crimsonrevelations.research.CRIMSON_BLADE.text.stage.1=The Crimson Rites tell of a sword forged from the void which saps strength and sustenance from its wielder's foes. Supposedly it lies in the center of an eldritch labyrinth, accessible only through the Opening of the Eye.
I may not be well-versed enough in thaumaturgy to find this weapon, but my knowledge should be sufficient to create a copy. crimsonrevelations.research.CRIMSON_BLADE.text.stage.2=My Crimson Blade is exactly as the Cultists described, and all without having to stumble through a single labyrinth. Anyone struck by the sword will feel fatigue and hunger as well as pain, as the blade drains their strength.
Unlike what I first assumed, I gain no strength or vitality from attacking enemies with this sword. Instead, the weapon itself seems to drain the life of those it strikes. It's a bit disturbing to think about what use it might have for that stolen life, but not enough to keep me from putting it to good use. diff --git a/src/main/resources/assets/crimsonrevelations/research/revelations.json b/src/main/resources/assets/crimsonrevelations/research/revelations.json index 6d920a1..acebb36 100644 --- a/src/main/resources/assets/crimsonrevelations/research/revelations.json +++ b/src/main/resources/assets/crimsonrevelations/research/revelations.json @@ -80,7 +80,9 @@ "BASEARTIFICE", "METALLURGY" ], - "siblings": [], + "siblings": [ + "CRIMSON_SWORD" + ], "meta": [], "location": [ 2, @@ -116,6 +118,33 @@ } ] }, + { + "key": "CRIMSON_SWORD", + "name": "crimsonrevelations.research.CRIMSON_SWORD.title", + "icons": [ + "crimsonrevelations:crimson_sword" + ], + "category": "REVELATIONS", + "parents": [ + "CRIMSON_ARMOR" + ], + "siblings": [], + "meta": [], + "location": [ + 3, + -2 + ], + "reward_item": [], + "reward_knowledge": [], + "stages": [ + { + "text": "crimsonrevelations.research.CRIMSON_SWORD.text.stage.1", + "recipes": [ + "crimsonrevelations:crimson_sword" + ] + } + ] + }, { "key": "CRIMSON_BLADE", "name": "crimsonrevelations.research.CRIMSON_BLADE.title",