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How exactly do your events work? #20
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Hi! Coroutine events aren't traditional C# events, they're just called the same. You can find info about how to raise and wait for coroutine events in the README, but essentially, all that coroutine events are is a cue for a coroutine to wait for, rather than waiting for time to pass. Possible use cases for this are waiting until an object has been updated in a game, or waiting until a loading screen has passed. Please let me know if you have any specific questions! |
Shouldn't they at least be a delegate? I don't see why a class is used |
Waiting for events doesn't involve delegates. Events are single-instance (or you can extend |
How exactly do your events work?
They don't seem to take in EventArgs and they don't seem to support multiple subscribers.
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