Share Your Creations 🎉 #517
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Hi there! I have been playing with rust-gpu recently on my hobby project: VKR, a Rust Vulkan renderer. parallax.mp4 |
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A few first pictures of the creative platform we are building at Embark built fully in Rust including most of the shaders for the renderer! More details about it in this blog post from @h3r2tic : https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068e56a7 |
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I am using rust-gpu in my signed-distance-field library/renderer. All of the shaders are currently written in rust and compiled using rust-gpu. They can be found here. Keep in mind that this a one-person hobby project. For some shader inspiration, have a look around! I am currently experimenting with segment tracing, as well as better ways to upload and use the SDFs on the GPU. Left to right: Simple sphere, a sphere used as intersection volume for a cross, the same cross, but using a smooth union operator. A cloud of primitives smooth union-ed. Also shows off the layering system the renderer is capable of. You can freely combine 2D and 3D layers. Some basic UI-Elements like buttons, scroll boxes and ttf-glyphs. The bigger gray field is supposed to be a Bézier spline editor at some point. |
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Hi, I'm developing a raytracing renderer entirely written in Rust using rust-gpu. It is based on pbrt-v3 and the development is still very early stage but I've succeeded to render some of the scenes from https://benedikt-bitterli.me/resources/ |
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This a thread to show off any creations you've made with
rust-gpu
! 🐉 Whether that's a shader written in Rust, or a project usingrust-gpu
.For including screenshots you can control the size of the image by using an
img
HTML and setting the width to a percentage.I'll start with including the previous picks for the release notes.
The Khronos Sci-Fi helmet model. glTF model viewer created by @msiglreith using
rust-gpu
(Source)Created by @bcata6 using
rust-gpu
(Rust source) with shaders originally from https://shadertoy.com/Simple Sky shader created by @Jasper-Bekkers (Source)
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