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Mekanism
We've nerfed Mekanism Energy generation quite a bit to make it's advantage over other mods smaller.
We implemented the changes in this Pull Request: https://github.com/NillerMedDild/Enigmatica6/pull/1125
TL;DR: Energy and Time cost to produce Ethylene Increased
These values end up allowing a single PRC producing Ethylene at top speed to consistently produce up to 3.2k rf/t in the Gas Burning Generator. This is with fully upgraded machines. starting off, the rates will be much slower/lower.
The rate of production is slowed substantially, meaning that the PRC is only capable of producing enough to keep a GBG running at 0.5 mb/t. This gives nice consistent power while allowing ethylene to serve as a dense power storage medium since it still holds the same amount of energy and has the same high burn rate potential.
The cost of production is brought up to help balance out the numbers while keeping the production speed reasonable. Overall, it costs about 2.4k rf/t to produce and burns for about 5.6k rf/t
Energy per mb of Steam reduced. This has a heavy impact on fission burn rate, as less steam is produced, and therefore less water is recycled. Reactors will explode if they're running near their previous limits and do not have appropriate safety measures in place.
For instance, with the default configs, the basic fission reactor and turbine we provide in schematics produces 570k rf/t and can run at a burn rate of 20mb/t. It now runs stable at around 4mb/t and produces 114k rf/t. That's a pretty good step up from Powah reactors still, but a bit more in line.
Waste Decay Rate increased, ultimately just meaning that fewer barrels are required in the world to handle dissipating the waste from a larger reactor. Helpful for those looking to build a permanent power infrastructure based on fission.
Fusion similarly sees a big hit from the steam change as well as a reduction in it's base power by a factor of 10. An air cooled fusion reactor goes from generating 97 million rf/t to 1 million rf/t.
Water cooled drops to a max of 265k rf/t passively and generates enough steam to run a single max sized turbine at about 40% flow rate, generating another 3.18 million RF/t
Of course, Fusion can still go a lot higher than this by pumping in D-T fuel. One Chemical Infuser making D-T as fast as it can (burning 204krf/t) was enough to create more steam than that max sized turbine can handle, bringing the previous 3.18 m rf/t up to over 8.82 m rf/t. So if people do want to get crazy still, they can, but it requires heavier infrastructure to do so.
As a further addition, this all also means the minimum injection rates for self sustaining fusion is much higher. 14 for air cooled and 26 for water cooled. So even getting things started is a fair bit more costly. All numbers above were taken at 98 injection rate.
Max Output reduced, but effective range of the generator has been narrowed. Meaning they no longer need to be at y256 for maximum output. Overall, this is a buff at sea level and promotes placing them at more reasonable altitudes.