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pubspec.yaml
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pubspec.yaml
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name: ensemble_auth
description: A new Flutter module project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
#
# This version is used _only_ for the Runner app, which is used if you just do
# a `flutter run` or a `flutter make-host-app-editable`. It has no impact
# on any other native host app that you embed your Flutter project into.
version: 1.0.0+1
environment:
sdk: ">=3.0.6 <4.0.0"
flutter: ">=1.17.0"
dependencies:
flutter:
sdk: flutter
ensemble:
git:
url: https://github.com/EnsembleUI/ensemble.git
ref: legacy
ensemble_ts_interpreter:
git:
url: https://github.com/EnsembleUI/ensemble_ts_interpreter.git
ref: master
get_it: ^7.6.0
google_sign_in: ^6.1.4
sign_in_with_apple: ^5.0.0
firebase_auth: ^4.7.1
firebase_core: ^2.15.0
flutter_web_auth_2: ^2.1.4
flutter_svg: ^2.0.7
crypto: ^3.0.3
# auth0_flutter: ^1.2.1
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/
# To add Flutter specific assets to your application, add an assets section,
# like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add Flutter specific custom fonts to your application, add a fonts
# section here, in this "flutter" section. Each entry in this list should
# have a "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
# This section identifies your Flutter project as a module meant for
# embedding in a native host app. These identifiers should _not_ ordinarily
# be changed after generation - they are used to ensure that the tooling can
# maintain consistency when adding or modifying assets and plugins.
# They also do not have any bearing on your native host application's
# identifiers, which may be completely independent or the same as these.
module:
androidX: true
androidPackage: com.ensembleui.ensemble_auth
iosBundleIdentifier: com.ensembleui.ensembleAuth