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windows_builds.yml
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name: 🏁 Windows Builds
on: [push, pull_request]
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=release_debug, tools=yes, tests=yes)
cache-name: windows-editor
target: release_debug
tools: true
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no
bin: "./bin/godot.windows.opt.tools.64.exe"
- name: Template (target=release, tools=no)
cache-name: windows-template
target: release
tools: false
tests: false
sconsflags: debug_symbols=no
steps:
- uses: actions/checkout@v2
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
run: |
${{ matrix.bin }} --test
- name: Prepare artifact
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}