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button.py
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button.py
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import pygame.font
class Button:
def __init__(self, ai_game, msg):
#* Button attributes
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
#* Setting for the button's dimensions and properties
self.width, self.height = 200, 30
self.button_color = (90, 90, 90)
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
#* Building the button's rect object in the center of the screen
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
#* Prepping button's message one time only
self._prep_msg(msg)
def _prep_msg(self, msg):
#* Rendering msg into image in the center of the btn
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
#* Drawing a blank button and the message
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)