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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="animalDash"
run/main_scene="res://main_menu.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
GodotPlayGameServices="*res://addons/GodotPlayGameServices/autoloads/godot_play_game_services.gd"
SignInClient="*res://addons/GodotPlayGameServices/autoloads/sign_in_client.gd"
PlayersClient="*res://addons/GodotPlayGameServices/autoloads/players_client.gd"
AchievementsClient="*res://addons/GodotPlayGameServices/autoloads/achievements_client.gd"
LeaderboardsClient="*res://addons/GodotPlayGameServices/autoloads/leaderboards_client.gd"
SnapshotsClient="*res://addons/GodotPlayGameServices/autoloads/snapshots_client.gd"
EventsClient="*res://addons/GodotPlayGameServices/autoloads/events_client.gd"
[display]
window/size/viewport_width=720
window/size/viewport_height=480
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/GodotPlayGameServices/plugin.cfg")
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true