Releases: EvolutionRTS/Evolution-RTS
v16.15
Changelog
Fixed some featuredef post errors caused by maps with bad featuredefs
Mexes cost more now
Change default decloak time when a unit is damaged
Change the volume of cloak and decloak sounds
Change size of the mine
Change sightdistance of the kite to match the other raiders
Add modoptions that allow players to set the cost of mexes in the lobby
Change battle commander weapon to be similar to hbot sniper. Same damage as original, but bonus damage to light and armored, and instead of firign 10 times a second, only once per second
Add new sound for battlecom weapon
v16.14
Changelog
Trying something new... Increased mex cost so that the early game isn't so laser focused on nothing but expansion and perhaps make it a bit more robust
v16.13
Changelog
Fix jet trail on scout drone
Halve cloak detection radius on all terrain units
Increase kmar strength and lobster damage to match
Increase lobster aoe a litle bit
Increase lobster reload time
Set nuke to do bonus damage to structures
Make scavenger blueprints more sane
Decrease Iconsize of radar towers and jammers
v16.12
Changelog
Set a global variable in post for units and reclaiming
Changed size of Box
Lowered Mine into the ground a bit
Added an antilight damagetype that mirrors the light damagetype so that it clears a little confusion
Add dummyfile so that spring will stop bitching
Fix lootbox selection rings
v16.11
Changelog
Fix a mistake that caused the all terrain riot tank to be disabled
v16.10
Changelog
Tame the camera shake so that it doesn't make the ui unusable when big things start stoming around
Make the lootboxes visually apparent as to what they are
Shrink the size of the box and adjust cost down
Increase the amount of supply given per depot as well as increasing the resources stored and decreasing cost by a small amount
Make overseer basic weapon a pulse laser instead of machine gun, dps stays about the same
Decrease cost of scout drone
Balance the shotgun riot tanks some more
v16.09
Changelog
Fix sqrt of mapsize in metal spot placer
change deployed hbot forms so that they get 33% damage boost when deployed
remove range boost from deployed hbots
Shrink size of fission powerplant and zaal supply buildings
Remove arbitrary energy cost from tech 1 building
Increase mine damage so that it will 1shot most t1 units
Reduce energy usage for morphs back to 10 (where it used to be)
Reduce damage boosts vs armortypes to +50% instead of +100%
Fix tooltip display of damages
v16.08
Add a ton of sounds for zaal
Fix zmex morph times
Radar tower is now a two tier split with better range at t2
Immolator will now do x2 damage to light units in addition to armored units
Removed damage bonus for turrets due to unithealthmodifier
Increase the number of metal spots for 16x16 maps
Tighter controls for number of mex spots on all map sizes
Shrink size of t0 mex and storage
Fix tech requirements of radar
Shrink size of metal spot graphic and animation
v16.07
Changelog
Fix a lot of Zaal scripts
Allow Z units to aim 360
Fix some Z unit damagetypes
Add some sounds to replace ones that are either overused or just not that good
Restore kite to it's former glory of being the best raiding unit for killing mexes at the cost of being less effective vs other light units
Add some more damagetypes
Fix battle comm and meteor comm morph times
Increase AK damage output and laser speed
Make pincushion and immolator not fire at buildings
Update tooltip so that it displays arty damage in a much easier to understand way
v16.06
Changelog
Restore kite to it's former glory of being the best raiding unit for killing mexes (and eco in general) at the cost of being less effective vs other light units
Add some more damagetypes
Fix battle comm and meteor comm morph times
Increase AK damage output and laser speed
Make pincushion and immolator not fire at buildings
Update tooltip so that it displays arty damage in a much easier to understand way