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Sorry for making this kinda off-topic thread, but I couldn't keep myself for making it.
Ok, let's begin:
First of all for some on topic, I wish that the "Lock Car/Keep Car" option that is in MW would be implemented in Carbon too if possible.
Can you teach us some hex editing?
For example, can you show us where are the opponents' cars located (ex. GlobalA.bun/GlobalB.bun/Global.lzc etc. You know, more specifically which file) and how to get the exact parts they're having (ex. the colors that Rotor4, Los Colibris or Kings use)
One more thing i'd like to add is a little bit more complex and is how to get the autosculpt values that Kenji's Evo and Wolf's Murcielago have, because i noticed that in the cutscene, the parts are set to 0% and after the cutscene finishes and you get to race they're set to the proper values and i find that interesting, and really want to know what's the thing and it would be really nice. (I so hope nlg makes a video about this)
And the final thing i'd like to add is this picture that i took and really wanna know if it's possible, and I say that because I remember that SpeedyHeart managed to replace the "Statistics" menu option with the "Debug Car Customize" one, and hoping that you can manage to do something like that.
If you get to read this, I'm very thankful for you taking your time reading and hope you have a wonderful day! 👍
The text was updated successfully, but these errors were encountered:
Sorry for making this kinda off-topic thread, but I couldn't keep myself for making it.
Ok, let's begin:
First of all for some on topic, I wish that the "Lock Car/Keep Car" option that is in MW would be implemented in Carbon too if possible.
Can you teach us some hex editing?
For example, can you show us where are the opponents' cars located (ex. GlobalA.bun/GlobalB.bun/Global.lzc etc. You know, more specifically which file) and how to get the exact parts they're having (ex. the colors that Rotor4, Los Colibris or Kings use)
One more thing i'd like to add is a little bit more complex and is how to get the autosculpt values that Kenji's Evo and Wolf's Murcielago have, because i noticed that in the cutscene, the parts are set to 0% and after the cutscene finishes and you get to race they're set to the proper values and i find that interesting, and really want to know what's the thing and it would be really nice. (I so hope nlg makes a video about this)
And the final thing i'd like to add is this picture that i took and really wanna know if it's possible, and I say that because I remember that SpeedyHeart managed to replace the "Statistics" menu option with the "Debug Car Customize" one, and hoping that you can manage to do something like that.
If you get to read this, I'm very thankful for you taking your time reading and hope you have a wonderful day! 👍
The text was updated successfully, but these errors were encountered: