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changelog.txt
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changelog.txt
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v2o.2.6
* Hopefully fixed shields producing incorrect amounts of heat
* Hopefully fixed moderators sometimes not being correctly read as active
* Fixed null-pointer crash on components updating
* Fixed rare crash on toggling fission shields
* Tweaked fission fuel efficiency configs
* Fixed missing U-238 RTG recipe
v2o.2.5
* Multiblocks won't form if they contain an independent, disconnected part
* Fixed some reactor components triggering continual reactor refreshes
* Fixed neutron shields not producing the correct amount of flux
* Fixed heating rate units in reactor GUIs
v2o.2.4
+ Added turbine coil connector blocks to allow more coils to be connected to turbine dynamos
* Turbines now have another efficiency multiplier that increases as the double logarithm of steam throughput
* Fixed non-fuel fission components not correctly creating clusters
v2o.2.3
* Made multitool behaviour on quantum computer components consistent
v2o.2.2
* Massively optimised quantum computer memory use
* Default max qubits config raised to seven
* Fixed qubits, quantum gates and other blocks not correctly receiving indirect redstone signals
* Fixed RTGs and multiblock batteries not correctly updating their capacities
* Fixed crash on showing fission vessel and coolant heater recipes
v2o.2.1
* Fixed crash on activating a lone qubit with a redstone signal
v2o.2.0
+ Added Molten Salt Reactors!
* Interact with vessels and heaters using their respective filtered ports
* Heaters will not block flux, but contribute none themselves and have zero moderator efficiency
* Remove excess heat from the casing of a heat-positive MSR using emergency coolant via vents
+ Added Quantum Computers!
* Simulate real quantum algorithms using many types of quantum gate on a configurable number of qubits
* Do be careful when using more than five qubits - the memory cost can become large!
+ Batteries and RTGs now form multiblocks
* Moderator lines of zero flux now contribute zero efficiency
* Fixed fission shield managers occasionally not remembering their connected shields
* Vents can now be toggled between input and output mode
* Moved various reactor properties such as heat buffers into logic classes
* Reorganised a huge number of configs
+ Finally added explicit server proxy
* Fixed blindness radiation debuff flickering
* Cleaned up many unnecessary method calls on block updates
* Various other minor fixes, changes and refactors
* Possible other things that I have forgotten
- Removed Paulobrine and Herobrian
v2o.1.2
+ Added fission neutron shields and shield managers to turn reactors off!
+ Added WIP fission monitors and power ports
+ Added multitool used to configure managers and monitors [thanks to Thiz for the texture!]
+ Added config to reduce all fluid recipes by their highest common factor
* Machines can now process at rates of more than one recipe per tick
+ Added commands for setting world, player and chunk radius radiation levels
+ Added config for custom mob max radiation counts
* Began preparation for implementing pebble bed and molten salt fission reactors
- Removed various unnecessary pre-overhaul classes
* Huge amounts of small backend performance improvements and refactors
v2o.1.1
* Split fission ports into multiple types
* Fixed known fission port filtering bugs
* Filters can now only be modified while the reactor is disassembled
+ Improved API support for custom cluster and fuel component behaviour
+ Added API support for custom port-target linking
* Tweaked many fission fuel stats, sink cooling rates and sink placement rules [thanks as ever to Hellrage for keeping the planner updated!]
* Fission irradiator recipes now have independent efficiencies
* Fixed self-priming fuels not updating correctly
* Only fission reflectors with 100% reflectivity block neutron sources
* Fixed low-throughput turbines producing wrong amounts of power
+ Added many new CT methods for extracting info from registered recipes
* All fission fuels now have stat tooltips, including those given recipes via CT
* Multiple blocks can now be highlighted at once
* Various other minor fixes, changes and refactors
* Includes all fixes introduced in v2.18p
* Possible other things that I have forgotten
v2o.1.0
+ Added fission port and cell filtering for multi-fuel reactor designs!
+ Added fission irradiator efficiency multiplier config
* Various other minor fixes, changes and refactors
- Removed Paulobrine and Herobrian
v2o.0.8
+ Added fission neutron irradiator and various new materials
* Expanded fission reactor API to accommodate generic neutron flux acceptors
* Tweaked copper and bronze textures
v2o.0.7
* Vastly improved multiblock logic NBT reading and writing
* Revamped the fission fuel reprocessing tree
+ Added fission fuel self-priming characteristic and corresponding configs
+ Added lead-steel neutron reflector
+ Added assembler machine
* The fuel reprocessor now has six output slots
- Removed irradiator machine
+ Added turbine throughput penalties
+ Added missing MSR coolants
* Changed many fission material recipes and removed molten ZA fission fluids
* Fixed broken advancements
* Various other minor fixes, changes and refactors
v2o.0.6
* Revamped scrubbers to have a recipe system with CT support
* All units now use ticks and not seconds - a config regeneration is recommended!
* Fixed recipes involving empty ingredients not being cached
* Fixed stack overflow error caused by deep recursion in recipe generation
* Fixed missing radium recipe
+ Added radiation JEI info to irradiating recipes
* Replaced recursive reactor search algorithm with iterative one
* Fixed fission ports updating unnecessarily
+ Added configs for reactor sound effect volumes
* Feral Ghoul spawners now ignore the natural spawning limitations
v2o.0.5
+ Implemented multiblock logic system - addons can introduce their own mechanics!
* Fixed unphysical cluster-to-casing heat distribution mechanics
* Fixed potential activation of cells by other cells which themselves do not remain active
+ Added most recipes, some temporary, for SFR and MSR fuel manufactoring
* Revamped fuel reprocessing recipes
- Removed many unnecessary fission isotope fluids
+ Added world radiation block purification
- Removed unwieldy config for world radiation block effects
* Increased the energy output of high pressure and normal steam
+ Added config to use ore dictionary ingredients in basic ingot and block crafting/smelting recipes
* Tweaked a few heat sink rules
* Tweaked the default moderator efficiency factors
* Tweaked radiation units from Rads/t to Rad/t
* Various bits of refactoring of multiblock API
v2o.0.4
* Hopefully fixed issues with fission cell activation on port-linking
* Fixed information about cell-reflector flux lines being lost
+ Added ability for addons to introduce custom neutron sources
* Tweaked a few heat sink placement rules
* Tweaked various multiblock component recipes
* Minor textures changes and refactors
v2o.0.3
+ Added fission port default behaviour, linking all cells' inventories
* Fixed moderators adjacent to cells but not in flux lines counting as active
* Fixed bug where cells would erroneously remain primed
* Fixed fuel in cells and casing coolant being lost on world load
+ Added IC2 coolant heating solid fuel reactor recipe
* Hot reactor components will burn when contacted
* Improved performance of (de)activating neutron sources
* Fixed flickering of neutron source blocks' states
* Improved accuracy of reactor GUI information
* Revamped turbine dynamo coil placement rules
* Total coil requirements are now 'per bearing'
* Fixed buggy rotor shaft double-rendering
+ Added ability for addons to introduce custom dynamo coils
+ Added axial states to multiblock ports and vents
+ Added recipes for various multiblock parts
* Reorganised creative tabs
* Added and spruced up various info tooltips
* Slightly tweaked a few config option defaults
* Reorganised many multiblock texture assets
v2o.0.2
+ Revamped CraftTweaker integration
* Fixed small efficiency calculation bug
* Added more useful information to the fission reactor GUI
* Tweaked fission sink cooling rates
* Fixed TRISO fuel not having a radiation level
* Fixed radiation-related crash with Cubic Chunks installed
* Renamed and reorganised a few processor blocks and classes
v2o.0.1
* Fixed various bugs in the calculations of fission reactor stats
v2o.0.0
* Initial overhaul build!