diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index 4439a66856..230b8cdb4c 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -18,4 +18,4 @@ ## Checklist - [ ] Changes are annotated, including comments where useful -- [ ] Changes are documented in the changelog for the next game version +- [ ] Changes are documented in the changelog for the next game version \ No newline at end of file diff --git a/changelog/snippets/balance.6560.md b/changelog/snippets/balance.6560.md new file mode 100644 index 0000000000..72b61fe2cc --- /dev/null +++ b/changelog/snippets/balance.6560.md @@ -0,0 +1,8 @@ +- (#6560) Adjust several minor stats to better align the Vulthoo with its role as a 'Tech 2.5 unit'. + + - Vulthoo: T2 Gunship (XSA0203): + - Physics + - FuelRechargeRate: 5 --> 10 (15 for Tech 3 Gunships) + - FuelUseTime: 400 --> 600 (800 for Tech 3 Gunships) + - Air Crash + - Damage: 100 --> 200 (300 for Tech 3 Gunships) diff --git a/units/XSA0203/XSA0203_unit.bp b/units/XSA0203/XSA0203_unit.bp index 82094dc327..c9239e8f27 100644 --- a/units/XSA0203/XSA0203_unit.bp +++ b/units/XSA0203/XSA0203_unit.bp @@ -133,8 +133,8 @@ UnitBlueprint{ LifeBarSize = 1, Physics = { Elevation = 10, - FuelRechargeRate = 5, - FuelUseTime = 400, + FuelRechargeRate = 10, + FuelUseTime = 600, GroundCollisionOffset = 1.6, MaxSpeed = 0.5, MeshExtentsX = 1.75, @@ -290,7 +290,7 @@ UnitBlueprint{ WeaponCategory = "Direct Fire", }, { - Damage = 100, + Damage = 200, DamageFriendly = true, DamageRadius = 1, DamageType = "Normal",