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Adjust several minor stats to better align the Vulthoo with its role as a 'Tech 2.5 unit' #6560

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2 changes: 1 addition & 1 deletion .github/pull_request_template.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,4 +18,4 @@

## Checklist
- [ ] Changes are annotated, including comments where useful
- [ ] Changes are documented in the changelog for the next game version
- [ ] Changes are documented in the changelog for the next game version
8 changes: 8 additions & 0 deletions changelog/snippets/balance.6560.md
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@@ -0,0 +1,8 @@
- (#6560) Adjust several minor stats to better align the Vulthoo with its role as a 'Tech 2.5 unit'.

- Vulthoo: T2 Gunship (XSA0203):
- Physics
- FuelRechargeRate: 5 --> 10 (15 for Tech 3 Gunships)
- FuelUseTime: 400 --> 600 (800 for Tech 3 Gunships)
- Air Crash
- Damage: 100 --> 200 (300 for Tech 3 Gunships)
6 changes: 3 additions & 3 deletions units/XSA0203/XSA0203_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -133,8 +133,8 @@ UnitBlueprint{
LifeBarSize = 1,
Physics = {
Elevation = 10,
FuelRechargeRate = 5,
FuelUseTime = 400,
FuelRechargeRate = 10,
FuelUseTime = 600,
GroundCollisionOffset = 1.6,
MaxSpeed = 0.5,
MeshExtentsX = 1.75,
Expand Down Expand Up @@ -290,7 +290,7 @@ UnitBlueprint{
WeaponCategory = "Direct Fire",
},
{
Damage = 100,
Damage = 200,
DamageFriendly = true,
DamageRadius = 1,
DamageType = "Normal",
Expand Down
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