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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Exodus Class": Tech 2 Destroyer

Exodus Class
Tech 2 Destroyer
Source: Forged Alliance
Forever
Unit ID: uas0201
Faction: Aeon
Tech level: 2
Health: 7200
Armour: Normal
Energy cost: 15000
Mass cost: 2250
Build time: 10000 (Details)
Vision radius: 32 (0.64 km)
Water vision radius: 44 (0.88 km)
Radar radius: 40 (0.8 km)
Sonar radius: 36 (0.72 km)
Motion type: RULEUMT_Water
Movement speed: 5 (100 m/s)
Weapons: 5 (Details)

"Exodus Class" is an Aeon naval unit included in Forged Alliance Forever. It is classified as a tech 2 destroyer unit. The build description for this unit is:

Primary surface combatant, armed with a powerful direct fire cannon, torpedoes and depth charges. Equipped with an effective torpedo defense.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Depth Charges
  • Radar
  • Sonar
  • Torpedoes
  • Torpedo Defense

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

Oblivion Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFOblivionCannon01
DPS estimate: 212 (?)
Damage: 1060 (?)
Damage radius: 1.4 (28 m)
Damage type: Normal
Max range: 70 (1.4 km)
Firing arc: 300°
Firing cycle: Once every 5.0s (?)
Harmonic Depth Charge

Target type: RULEWTT_Unit
(Anti-Underwater)
Projectile: AANDepthCharge02
DPS estimate: 88 (?)
Damage: 350 (?)
Damage type: Normal
Max range: 35 (0.7 km)
Firing cycle: Once every 4.0s (?)
Chrono Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: AANTorpedo01
DPS estimate: 75 (?)
Damage: 150 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 45 (0.9 km)
Firing cycle: Once every 4.0s (?)
Anti Torpedo (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: AIMAntiTorpedo01
Damage: 2 (?)
Damage type: Normal
Max range: 45 (0.9 km)
Min range: 15 (300 m)
Firing cycle: Once every 7.6s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 16 kills gives: +720
  2. 32 kills gives: +1440
  3. 48 kills gives: +2160
  4. 64 kills gives: +2880
  5. 80 kills gives: +3600
Categories : AEON · TECH2 · MOBILE · ANTINAVY · DIRECTFIRE · NAVAL
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