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UEL0001
Unnamed Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | uel0001 |
Faction: | UEF |
Health: | 12000 (+10/s) |
Armour: | Commander |
Energy cost: | 5000000 |
Mass cost: | 2000 |
Build time: | 6000000 |
Build rate: | 10 |
Energy production: | 20/s |
Mass production: | 1/s |
Energy storage: | 3900 |
Mass storage: | 650 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Omni radius: | 24 (480 m) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: | Large |
Weapons: | 7 (Details) |
This unnamed unit is a UEF seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER UEF
BUILTBYTIER2COMMANDER UEF
BUILTBYTIER3COMMANDER UEF
C-D1 Shoulder Drone
Description: | Creates an Engineering Drone which act as a flying T1 Engineer. Assists the ACU by default, but can be given its own orders.
+5 Buildpower Drone |
Energy cost: | 2400 |
Mass cost: | 120 |
Build time: | 40 seconds |
Prerequisite: | None |
C-D1 Shoulder Drone
Description: | Adds a second Engineering Drone.
+5 Buildpower Drone |
Energy cost: | 2400 |
Mass cost: | 120 |
Build time: | 40 seconds |
Prerequisite: | C-D1 Shoulder Drone |
Personal Shield Generator
Description: | Creates a protective Personal Shield around the ACU. Requires energy to run.
Shield Regen Rate = 30 HP/s Shield Recharge Time = 140 seconds |
Energy cost: | 112500 |
Mass cost: | 2300 |
Build time: | 210 seconds |
Prerequisite: | None |
Shield Generator Field
Description: | Creates a Bubble Shield around the ACU, which protects friendly units inside it. If present, the shield will transfer a portion of the damage received to intersecting shield bubbles. Requires energy to run.
Shield Regen Rate = 60 HP/s Shield Recharge Time = 45 seconds |
Energy cost: | 45000 |
Mass cost: | 1400 |
Build time: | 150 seconds |
Prerequisite: | None |
Tactical Missile Launcher
Description: | Mounts a Tactical Cruise Missile Launcher onto the back of the ACU. |
Energy cost: | 50000 |
Mass cost: | 1500 |
Build time: | 140 seconds |
Prerequisite: | None |
The 'Billy': Advanced Tactical Missile Launcher
Description: | Tactical Cruise Missiles replaced by much more expensive, powerful Tactical Nuclear Missiles. |
Energy cost: | 315000 |
Mass cost: | 5400 |
Build time: | 560 seconds |
Prerequisite: | Tactical Missile Launcher |
Tech 2 Engineering Suite
Description: | Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.
+32 Buildpower +2000 Health +10 Regen |
Energy cost: | 21000 |
Mass cost: | 800 |
Build time: | 100 seconds |
Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.
+58 Buildpower +1000 Health +10 Regen |
Energy cost: | 50000 |
Mass cost: | 2400 |
Build time: | 840 seconds |
Prerequisite: | Tech 2 Engineering Suite |
Nano-Repair System
Description: | Increases the speed at which the ACU repairs itself.
+1500 Health +40 Regen |
Energy cost: | 24000 |
Mass cost: | 800 |
Build time: | 80 seconds |
Prerequisite: | None |
Personal Teleporter
Description: | Adds Teleportation capability. Requires considerable energy to activate. |
Energy cost: | 1500000 |
Mass cost: | 15000 |
Build time: | 420 seconds |
Prerequisite: | None |
Zephyr Amplifier
Description: | Doubles the main cannon's damage, and increases its range and that of Overcharge.
+100 Main cannon damage +8 Main cannon range |
Energy cost: | 24000 |
Mass cost: | 800 |
Build time: | 80 seconds |
Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation to 15 mass per second and 2520 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | None |
Zephyr Anti Matter Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | LaserBotTerran01 |
DPS estimate: | 100 (?) |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFOverCharge01 |
DPS estimate: | 4545 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: | 7500 |
AutoOvercharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TDFOverCharge01 |
DPS estimate: | 3000 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 5.0s (?) |
Firing cost: | 7500 |
Tactical Warhead
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TIFMissileCruiseCDR |
DPS estimate: | 30000 (?) |
Damage: | 6000 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 256 (5.12 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 0.2s (?) |
Projectile storage: | 0/1 |
Nuclear Warhead
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | TIFMissileNukeCDR |
DPS estimate: | 12000 (?) |
Damage: | 12000 (?) |
Damage radius: | 15 (300 m) |
Outer damage: | 250 |
Outer radius: | 25 (0.5 km) |
Damage type: | Nuke |
Max range: | 256 (5.12 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Projectile storage: | 0/1 |
Death Nuke
Projectile: | UEFNukeEffectController01 |
Damage: | 2000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 500 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Teleport in
Target type: | Untargeted |
Damage: | 100 (?) |
Damage radius: | 4 (80 m) |
Damage type: | Normal |
Max range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives: +1200
- 40 kills gives: +2400
- 65 kills gives: +3600
- 90 kills gives: +4800
- 120 kills gives: +6000
Categories : UEF · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER · SILO |
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