diff --git a/BasicRotations/Duty/VariantDefault.cs b/BasicRotations/Duty/VariantDefault.cs index f3bf396..94dc8c7 100644 --- a/BasicRotations/Duty/VariantDefault.cs +++ b/BasicRotations/Duty/VariantDefault.cs @@ -6,19 +6,19 @@ namespace DefaultRotations.Duty; internal class VariantDefault : VariantRotation { - public override bool ProvokeAbility(out IAction? act) + public override bool ProvokeAbility(IAction nextGCD, out IAction? act) { if (VariantUltimatumPvE.CanUse(out act)) return true; - return base.ProvokeAbility(out act); + return base.ProvokeAbility(nextGCD, out act); } - public override bool AttackAbility(out IAction? act) + public override bool AttackAbility(IAction nextGCD, out IAction? act) { if (VariantSpiritDartPvE.CanUse(out act, skipAoeCheck: true)) return true; if (VariantSpiritDartPvE_33863.CanUse(out act, skipAoeCheck: true)) return true; if (VariantRampartPvE.CanUse(out act)) return true; if (VariantRampartPvE_33864.CanUse(out act)) return true; - return base.AttackAbility(out act); + return base.AttackAbility(nextGCD, out act); } public override bool HealSingleGCD(out IAction? act)