diff --git a/BasicRotations/Ranged/BRD_Default.cs b/BasicRotations/Ranged/BRD_Default.cs index f90a7c5..700059b 100644 --- a/BasicRotations/Ranged/BRD_Default.cs +++ b/BasicRotations/Ranged/BRD_Default.cs @@ -143,9 +143,6 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act) #region GCD Logic protected override bool GeneralGCD(out IAction? act) { - if (ShadowbitePvE.CanUse(out act)) return true; - if (StraightShotPvE.CanUse(out act)) return true; - if (IronJawsPvE.CanUse(out act)) return true; if (IronJawsPvE.CanUse(out act, skipStatusProvideCheck: true) && (IronJawsPvE.Target.Target?.WillStatusEnd(30, true, IronJawsPvE.Setting.TargetStatusProvide ?? []) ?? false)) { @@ -160,6 +157,9 @@ protected override bool GeneralGCD(out IAction? act) if (Player.HasStatus(true, StatusID.RagingStrikes) && BarragePvE.Cooldown.IsCoolingDown) return true; } + if (ShadowbitePvE.CanUse(out act)) return true; + if (StraightShotPvE.CanUse(out act)) return true; + if (QuickNockPvE.CanUse(out act)) return true; if (WindbitePvE.CanUse(out act)) return true; @@ -216,4 +216,4 @@ private bool BloodletterLogic(out IAction? act) return false; } #endregion -} \ No newline at end of file +}