diff --git a/BasicRotations/Tank/WAR_Beta.cs b/BasicRotations/Tank/WAR_Beta.cs index 91ee57d..c9afd8d 100644 --- a/BasicRotations/Tank/WAR_Beta.cs +++ b/BasicRotations/Tank/WAR_Beta.cs @@ -146,7 +146,7 @@ protected override bool GeneralGCD(out IAction? act) if (!Player.WillStatusEndGCD(3, 0, true, StatusID.SurgingTempest)) { // If the player is not moving, is in a burst status, and Primal Rend can be used on a target within a distance of 1, use Primal Rend. - if (!IsMoving && /*IsBurstStatus &&*/ PrimalRendPvE.CanUse(out act, skipAoeCheck: true)) + if (!IsMoving && PrimalRendPvE.CanUse(out act, skipAoeCheck: true)) { if (PrimalRendPvE.Target.Target?.DistanceToPlayer() < 1) return true; }