diff --git a/README.md b/README.md index 4c6ef7f..399b1e5 100644 --- a/README.md +++ b/README.md @@ -10,13 +10,14 @@ This extension has been tested with [FantasyGrounds Unity](https://www.fantasygr # Features This extension modifies the item sheet to add some additional features: -* Add GM-only field for tracking notes not visible to players. -* Wand / staff charges field -* Slot field for wondrous items -* Source field for tracking which book the information is from -* Type field visibility fixed +* Add GM-only field added to all items for tracking notes not visible to players. +* Charges fields added for Wands and Staffs. +* Slot field added for Wondrous Items. +* Source field added to all items for tracking an item's sourcebook. +* Activation field for tracking what action is needed for use. Visible for Weapons, Armor, Shields, Staffs, and Wondrous Items. +* Weapon/Shield/Armor detection functions are now 'fuzzy' so "Armor" / "Armors" / "Armor and Defense" / etc will all detect as armor. -All of the type specific fields only display with the appropriate item type, the same as would originally happen with "Weapon" or "Armor" in the Type field. Additionally, I have fixed the problem where "Weapon" would show the additional fields, but "Magic Weapon" would not. Visibility of the type-specific fields depends on "Weapon", "Armor", "Wand", "Staff", or "Wondrous Item" exactly, with capitalization. Otherwise text before or after doesn't matter. +All of the type specific fields only display with the appropriate item type, the same as would originally happen with "Weapon" or "Armor" in the Type field. # Example Images ![example item sheets](https://user-images.githubusercontent.com/1916835/123555247-872b8b00-d752-11eb-95f0-db22c24091c2.jpg) diff --git a/campaign/record_item.xml b/campaign/record_item.xml index 31a5d2b..362b614 100644 --- a/campaign/record_item.xml +++ b/campaign/record_item.xml @@ -7,7 +7,7 @@ -