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db.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.3" release="1|3.5E:17|CoreRPG:4">
<library>
<pfrpgsrdmaladies static="true">
<categoryname type="string">PFRPG Compendium</categoryname>
<name type="string">pfrpgsrdmaladies</name>
<entries>
<aacommunity>
<librarylink type="windowreference">
<class>referencetext</class>
<recordname>communityuse</recordname>
</librarylink>
<name type="string">Community Use Statement</name>
</aacommunity>
<ablicense>
<librarylink type="windowreference">
<class>referencetext</class>
<recordname>license</recordname>
</librarylink>
<name type="string">Open Gaming License</name>
</ablicense>
<disease>
<librarylink type="windowreference">
<class>reference_list</class>
<recordname>..</recordname>
</librarylink>
<name type="string">Maladies</name>
<recordtype type="string">disease</recordtype>
</disease>
</entries>
</pfrpgsrdmaladies>
</library>
<communityuse static="true">
<name type="string">Community Use Statement</name>
<text type="formattedtext">
<p>This<i>Fantasy Grounds Module</i> uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This<i>Fantasy Grounds Module</i> is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.</p>
</text>
</communityuse>
<license static="true">
<librarylink type="windowreference">
<class>referencetextwide</class>
<recordname>..</recordname>
</librarylink>
<name type="string">Open Gaming License</name>
<text type="formattedtext">
<p>
<b>Open Game License Version 1.0a</b>
</p>
<p>The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.</p>
<p>1. Definitions:</p>
<list>
<li>(a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content;</li>
<li>(b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;</li>
<li>(c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;</li>
<li>(d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.</li>
<li>(e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;</li>
<li>(f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor</li>
<li>(g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.</li>
<li>(h) "You" or "Your" means the licensee in terms of this agreement.</li>
</list>
<p>2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.</p>
<p>3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.</p>
<p>4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.</p>
<p>5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.</p>
<p>6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.</p>
<p>7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.</p>
<p>8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.</p>
<p>9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.</p>
<p>10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.</p>
<p>11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.</p>
<p>12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.</p>
<p>13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.</p>
<p>14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.</p>
<p>
<b>15. COPYRIGHT NOTICE</b>
</p>
<p>
<i>Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.</i>
</p>
<list>
<li>
<b>System Reference Document.</b> Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.</li>
<li>
<b>Pathfinder Roleplaying Game Reference Document.</b> © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.</li>
<li>
<b>Pathfinder Roleplaying Game Core Rulebook.</b> © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary.</b> © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary 2.</b> © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary 3.</b> © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary 4.</b> © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary 5.</b> © 2015, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, John Bennett, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon, Ben McFarland, Tom Phillips, Jason Nelson, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.</li>
<li>
<b>Pathfinder Roleplaying Game Bestiary 6.</b> © 2017, Paizo Publishing, LLC; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.</li>
<li>
<b>Pathfinder Campaign Setting: Undead Unleashed.</b> © 2014, Paizo Inc.; Authors: Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich.</li>
<li>
<b>Pathfinder Campaign Setting: Mythic Realms.</b> © 2013, Paizo Inc.; Authors: Benjamin Bruck, Jason Bulmahn, Amanda Harmon, Nicolas Logue, Jason Nelson, F. Wesley Schneider, and Russ Taylor.</li>
<li>
<b>Pathfinder Chronicles: Heart of the Jungle.</b> © 2010, Paizo Inc.; Authors: Tim Hitchcock, Jason Nelson, Amber Scott, Chris Self, and Todd Stewart.</li>
<li>
<b>Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6).</b> © 2012, Paizo Inc.; Authors: Neil Spicer, Frank Carr, Michael Tumey, Patrick Renie, Dave Gross, Jesse Benner, Tork Shaw, and Owen K.C. Stephens.</li>
<li>
<b>Pathfinder Module: Tomb of the Iron Medusa.</b> © 2011, Paizo Inc.; Authors: Mike Shel.</li>
<li>
<b>Pathfinder Adventure Path #51: The Hungry Storm (Jade Regent 3 of 6).</b> © 2011, Paizo Inc.; Authors: Jason Nelson, Dave Gross, Jesse Benner, Patrick Renie, and Tork Shaw.</li>
<li>
<b>Pathfinder Adventure Path: Curse of the Crimson Throne.</b> © 2016, Paizo Inc.; Authors: Nicolas Logue, F. Wesley Schneider, Richard Pett, Michael Kortes, Greg A. Vaughan, and Tito Leati.</li>
<li>
<b>Pathfinder Adventure Path #119: Prisoners of the Blight (Ironfang Invasion 5 of 6).</b> © 2017, Paizo Inc.; Authors: Amanda Hamon Kunz, Larry Wilhelm, Jason Keeley, Isabelle Lee, Paris Crenshaw, and Crystal Frasier.</li>
<li>
<b>Pathfinder Adventure Path #58: Island of Empty Eyes (Skull and Shackles 4 of 6).</b> © 2012, Paizo Inc.; Authors: Neil Spicer, Jack Graham, Gareth Hanrahan, Robin D. Laws, Alex Greenshields, Michael Kenway, Mark Moreland, and Tork Shaw.</li>
<li>
<b>Pathfinder Campaign Setting: Irrisen-Land of Eternal Winter.</b> © 2013, Paizo Inc.; Authors: Mike Shel.</li>
<li>
<b>Pathfinder Campaign Setting: Lost Cities of Golarion.</b> © 2011, Paizo Inc.; Authors: Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, and Russ Taylor.</li>
<li>
<b>Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6).</b> © 2013, Paizo Inc.; Authors: Tim Hitchcock, Kevin Andrew Murphy, Jason Nelson, and Sean K Reynolds.</li>
<li>
<b>Pathfinder Campaign Setting: The Worldwound.</b> © 2013, Paizo Inc.; Authors: James Jacobs, Jonathan H. Keith, Jason Nelson, Todd Stewart, and Tanith Tyrr.</li>
<li>
<b>Pathfinder Campaign Setting: Isles of the Shackles.</b> © 2012, Paizo Inc.; Authors: Mike Shel.</li>
<li>
<b>Pathfinder Campaign Setting: Inner Sea Gods.</b> © 2014, Paizo Inc.; Authors: Sean K Reynolds.</li>
</list>
</text>
</license>
<reference>
<diseases>
<id-00001>
<description type="formattedtext">
<p><b>Cause </b>Blightburn radiation</p>
<p><b>Source </b><i>Undead Unleashed pg. 15, Mythic Realms pg. 21</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Con damage and 1d6 Cha damage; contact is automatic when a creature comes within a 60-foot radius, and can be blocked only by lead sheeting, 1 foot of stone, or a force effect</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Blightburn Sickness</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 22 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">22</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact (see text)</subtype>
<type type="string">disease</type>
</id-00001>
<id-00002>
<description type="formattedtext">
<p><b>Price </b>N/A; <b>Weight </b>-</p>
<p><b>Source </b><i>Pathfinder #51: The Hungry Storm pg. 67</i></p>
</description>
<disease_effect type="formattedtext">
<p></p>
</disease_effect>
<duration_interval type="number">6</duration_interval>
<duration_unit type="string">1</duration_unit>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Blackfrost</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1</onset_unit>
<poison_effect_primary type="string">2d6 hp damage (half acid, half cold)</poison_effect_primary>
<poison_effect_secondary type="string">1d2 Con damage</poison_effect_secondary>
<save_string type="string">DC 15 Fort 1/min for 6 minutes after 1 minutes</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">15</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">poison</type>
</id-00002>
<id-00003>
<description type="formattedtext">
<p><b>Source </b><i>Pathfinder RPG Bestiary pg. 28</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Con damage</p>
</disease_effect>
<duration_interval type="number">6</duration_interval>
<duration_unit type="string">.1</duration_unit>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">.1</freq_unit>
<isconsecutive type="number">0</isconsecutive>
<name type="string">Basidirond Spores</name>
<onset_interval type="number">0</onset_interval>
<save_string type="string">DC 16 Fort 1/rd for 6 rounds</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">1</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">inhaled</subtype>
<type type="string">disease</type>
</id-00003>
<id-00004>
<description type="formattedtext">
<p>The people of Farnvale make use of the following rare toxin to help mask their condition and prepare visitors for transport to the bodythief.</p>
<p><b>Price </b>N/A; <b>Weight </b>-</p>
<p><b>Source </b><i>Horror Realms pg. 29</i></p>
</description>
<disease_effect type="formattedtext">
<p></p>
</disease_effect>
<duration_interval type="number">6</duration_interval>
<duration_unit type="string">60</duration_unit>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">60</freq_unit>
<isconsecutive type="number">0</isconsecutive>
<name type="string">Blue Lily Extract (Contact)</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1</onset_unit>
<poison_effect_primary type="string">1d4 Wisdom damage plus -4 penalty on Sense Motive checks and saving throws versus sleep effects for 1 hour</poison_effect_primary>
<save_string type="string">DC 14 Fort 1/hour for 6 hours after 1 minutes</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">14</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">poison</type>
</id-00004>
<id-00005>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 6</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Dex damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Bonecrusher (Dengue)</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">10080</onset_unit>
<save_string type="string">DC 12 Fort 1/day after 1 weeks</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">12</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00005>
<id-00006>
<dc_notifier type="number">1</dc_notifier>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Dex damage and 1d3 Con damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Filth Fever</name>
<onset_dice type="dice">d3</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 12 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">12</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00006>
<id-00007>
<dc_notifier type="number">1</dc_notifier>
<description type="formattedtext">
<h>Fortitude Save DC 12 negates on first contact.</h>
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Cha damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">10080</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Leprosy</name>
<onset_dice type="dice">d4,d4</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">10080</onset_unit>
<save_string type="string">DC 20 Fort 1/week</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">20</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact, inhaled, or injury</subtype>
<type type="string">disease</type>
</id-00007>
<id-00008>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Int damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Mindfire</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 12 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">12</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">inhaled</subtype>
<type type="string">disease</type>
</id-00008>
<id-00009>
<dc_notifier type="number">1</dc_notifier>
<description type="formattedtext">
<p>A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast. The save DC is Charisma-based.</p>
<p><b>Source </b><i>Pathfinder RPG Bestiary pg. 146</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Con and 1d3 Dex damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Ghoul Fever</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 13 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">13</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00009>
<id-00010>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>-4 on Perception checks, target is permanently blinded if it fails 3 saves</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Green Haze</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 13 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">13</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00010>
<id-00011>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d8 Dex damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Shakes</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 13 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">13</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00011>
<id-00012>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Wis damage and 1d3 Int damage, if damaged in combat, target must make a second Fort save or gain the confused condition for the duration of the encounter</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Brainworms</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 14 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">14</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact or injury</subtype>
<type type="string">disease</type>
</id-00012>
<id-00013>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Str damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Devil Chills</name>
<npc type="string">devilaccuser</npc>
<onset_dice type="dice">d4</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 14 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">14</savedc>
<savesreq type="number">3</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00013>
<id-00014>
<description type="formattedtext">
<p><b>Source </b><i>Pathfinder #54: The Empty Throne pg. 28</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Con damage and 1d4 Cha damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Daemonic Wasting</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 23 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">23</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00014>
<id-00015>
<description type="formattedtext">
<p><b>Source </b><i>Tomb of the Iron Medusa pg. 13</i></p>
<p><b>Cure </b>Crypt fever can only be cured by successfully casting remove curse and remove disease within 1 minute of each other.</p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Str damage, 1d6 Cha damage, and victim is exhausted</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Crypt Fever</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1</onset_unit>
<save_string type="string">DC 22 Fort 1/day after 1 minutes</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">22</savedc>
<savesreq type="number">0</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact or inhaled</subtype>
<type type="string">disease</type>
</id-00015>
<id-00016>
<description type="formattedtext">
<p><b>Source </b><i>Undead Unleashed pg. 15</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Con damage and 1d6 Cha damage; whenever the character takes Con damage, 1 point is permanent drain</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Scarlet Leprosy</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 20 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">20</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00016>
<id-00017>
<description type="formattedtext">
<p><b>Source </b><i>Pathfinder #51: The Hungry Storm pg. 67</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Str damage and 1d4 Con damage, target must make a second Fort save or 1 point of the damage is drain instead, and a creature that has suffered ability drain glows blue as if limned with faerie fire</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Ergia</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 20 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">20</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00017>
<id-00018>
<description type="formattedtext">
<p><b>Cure </b>can also be cured by amputating the infected limb.</p>
<p><b>Source </b><i>Undead Unleashed pg. 63, Heart of the Jungle pg. 8</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Dex damage and 1d2 Cha damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Red Drip</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 18 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">18</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact (fungus)</subtype>
<type type="string">disease</type>
</id-00018>
<id-00019>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Str damage and 1d3 Con damage and target is fatigued</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Malaria (Jungle Fever)</name>
<onset_dice type="dice">d3</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 18 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">18</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00019>
<id-00020>
<description type="formattedtext">
<p>Of the afflictions wreaked upon Sarkoris by the Worldwound and Deskari's host, the demonplague is perhaps the most insidious. This vile sickness spreads through water, affecting plant and animal life alike. In higher creatures, the demonplague causes madness and then death, but in animals and other unintelligent beasts, it continues beyond death, animating them as undead horrors called plagued beasts (see page 56). The plague also twists and corrupts plant life - most of the hazardous plants detailed below are the results of normal plants becoming corrupted by the demonplague.</p>
<p>An explorer in the Worldwound can be exposed to the demonplague in a number of ways. Plagued beasts carry the sickness, and contact with a living sufferer can result in infection. In addition, each day a person attempts a Survival check to live off the land in the Worldwound, there's a chance he is exposed to the plague, as described on page 28 and varying in likelihood by region. A creature suffering from demonplague begins to grow paranoid, and is prone to increasingly realistic hallucinations. Its body slowly decays away, starting with the loss of fingernails, teeth, and hair, but advancing to complete limb loss or gaping wounds in the hours before death.</p>
<p>Beyond the Worldwound's borders, the plague is much less virulent. Creatures gain a +4 bonus on saving throws against demonplague outside of the Worldwound, and those suffering from it aren't contagious (although creatures like plagued beasts can still infect victims with it).</p>
<p><b>Source </b><i>The Worldwound pg. 29</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Con damage and 1d6 Wis damage, and victim is fatigued if it takes any ability damage from the disease; certain creatures slain by demonplague rise as plagued beasts (see page 56)</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Demonplague</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 18 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">18</savedc>
<savesreq type="number">3</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury or ingested</subtype>
<type type="string">disease</type>
</id-00020>
<id-00021>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Demon Fever</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 18 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">18</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00021>
<id-00022>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>target is staggered</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Firegut</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 17 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">17</savedc>
<savesreq type="number">3</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury or inhaled</subtype>
<type type="string">disease</type>
</id-00022>
<id-00023>
<description type="formattedtext">
<p>Not to be confused with the far more potent earlier strain that swept across Bleakmarch during the reign of Queen Velikas, this infectious disease is characterized by the sufferer's constant shaking, as though he were unable to get warm. The khala dragon (see page 59) is one known carrier of the illness, though many other forms of exposure are possible.</p>
<p><b>Source </b><i>Irrisen - Land of Eternal Winter pg. 48</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Con damage and target is sickened and fatigued</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Chillbane Fever</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 17 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">17</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">inhaled, injury</subtype>
<type type="string">disease</type>
</id-00023>
<id-00024>
<dc_notifier type="number">1</dc_notifier>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Con damage and 1 Cha damage and target is fatigued</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Bubonic Plague</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">60</onset_unit>
<save_string type="string">DC 17 Fort 1/day after 1 hours</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">17</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury or inhaled</subtype>
<type type="string">disease</type>
</id-00024>
<id-00025>
<description type="formattedtext">
<p>Reptiles and creatures with the reptilian subtype receive a -2 penalty on saving throws and require 3 consecutive saves to recover.</p>
<p><b>Source </b><i>Lost Cities of Golarion pg. 8</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Dex damage and 1d2 Cha damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">0.5</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">The Scales</name>
<onset_dice type="dice">d4</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 0.5/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact or injury</subtype>
<type type="string">disease</type>
</id-00025>
<id-00026>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 8</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Dex damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Pulsing Puffs</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00026>
<id-00027>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 nonlethal damage and target is fatigued and staggered</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Dysentary</name>
<onset_dice type="dice">d3</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact or injury</subtype>
<type type="string">disease</type>
</id-00027>
<id-00028>
<description type="formattedtext">
<p>Days after contracting the virus, the victim becomes stricken with a high fever and begins sweating profusely. Later, the victim begins suffering from extreme tremors, followed by a thinning of the blood and bleeding from the tear ducts, nose, ears, and other orifices.</p>
<p><b>Source </b><i>Pathfinder #69: Maiden, Mother, Crone pg. 71</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Con damage and 1 Dex damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Dvezda Plague</name>
<onset_dice type="dice">d4</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">ingested or inhaled</subtype>
<type type="string">disease</type>
</id-00028>
<id-00029>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Wis damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Cackle Fever</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">inhaled</subtype>
<type type="string">disease</type>
</id-00029>
<id-00030>
<description type="formattedtext">
<p><b>Cure </b>Can be cured by completely skinning or burning the affected area (inflicting 1d8 points of damage).</p>
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>speed reduced by 5 feet and 1d3 Dex damage, creatures reduced to 0 feet are permanently paralyzed</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Boot Soup</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact</subtype>
<type type="string">disease</type>
</id-00030>
<id-00031>
<description type="formattedtext">
<p><b>Source </b><i>Pathfinder #51: The Hungry Storm pg. 67</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Dex damage and any nonlethal damage incurred from being in a cold environment becomes lethal damage (though it can still cause hypothermia)</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Bonechill</name>
<onset_interval type="number">16</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">Fort 1/day after 16 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">0</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00031>
<id-00032>
<description type="formattedtext">
<p><b>Save </b>the first time ethnically Varisian humanoids, including human, half-elves, and half-orcs with Varisian parentage, are exposed to blood veil, each such character has a flat 5% chance that she is immune to the disease).</p>
<p><b>Cure </b>Blood veil takes its name from its most apparent symptoms: a rash and mask of blisters that cover the face. In its initial stages, the disease is characterized by headache, fatigue, coughing, and the aforementioned rash. As it progresses, the cough becomes more obtrusive; the rash spreads to the neck, face, and limbs and develops into poxlike blisters; and the lymph glands swell into painful buboes. At its most advanced stage, the blisters grow to the size of grapes or larger, internal bleeding creates black patches on the skin, and the victim expectorates blood. Ultimately, a bloody, wheezing death occurs. If left untreated, blood veil kills the average human in 7 days.</p>
<p><b>Source </b><i>Curse of the Crimson Throne (PFRPG) pg. 431, Pathfinder #8: Seven Days to the Grave pg. 9</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Con damage and 1d4 Cha damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Blood Veil</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">0</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">contact or injury</subtype>
<type type="string">disease</type>
</id-00032>
<id-00033>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d4 Str damage, if more than 2 Str damage, target must make an additional Fort save or be permanently blinded</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Blinding Sickness</name>
<onset_dice type="dice">d3</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 16 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">16</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">ingested</subtype>
<type type="string">disease</type>
</id-00033>
<id-00034>
<description type="formattedtext">
<p><b>Save </b>+1 per previous save</p>
<p>Ongoing Save Fort DC equal to the save DC of the failed saving throw</p>
<p>Anyone who lives with spellscar fever for a week straight without dying becomes immune to the disease and to mana fever, but also becomes a Mana Waste mutant ( <i>Pathfinder Campaign Setting: Inner Sea Bestiary 28 </i>) or a mutant ( <i>Pathfinder RPG Bestiary 5 180 </i>), chosen by the GM. A Mana Waste mutant created in such a way can use the following Spellscar Fever Deformities table in place of a deformity from the Inner Sea Bestiary, while a mutant resulting from spellscar fever can take one effect from the same table in place of one deformity and one mutation.</p>
<table>
<tr>
<td>d4</td>
<td colspan="9">Effect</td>
</tr>
<tr>
<td>1</td>
<td colspan="9"><b>Echolocation (Ex) </b>: The mutant constantly emits a yipping noise, causing it to take a -4 penalty on Stealth checks. It can never cast spells with verbal components, but it gains blindsight out to a range of 15 feet.</td>
</tr>
<tr>
<td>2</td>
<td colspan="9"><b>Gigantism (Ex) </b>: The mutant takes a -2 penalty on all Intelligence-based skill checks, but it gains the benefit of a permanent enlarge person effect.</td>
</tr>
<tr>
<td>3</td>
<td colspan="9"><b>Proteanism (Ex) </b>: The mutant takes a -2 penalty on all Strength-based skill checks, but it gains a +2 bonus on its Disguise skill check and it gains the compression universal monster ability.</td>
</tr>
<tr>
<td>4</td>
<td colspan="9"><b>Reality Shift (Ex) </b>: The mutant takes a -5 penalty on initiative checks and can never act in the surprise round, but it gains the benefit of a permanent blur effect.</td>
</tr>
</table>
<p><b>Source </b><i>Pathfinder #119: Prisoners of the Blight pg. 63</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Con damage, 1d2 Cha drain</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Spellscar Fever</name>
<onset_dice type="dice">d6,d6</onset_dice>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 15 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">15</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">ingested or inhaled</subtype>
<type type="string">disease</type>
</id-00034>
<id-00035>
<description type="formattedtext">
<p><b>Source </b><i>PRPG Core Rulebook pg. 557</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d6 Str damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Red Ache</name>
<onset_dice type="dice">d3</onset_dice>
<onset_interval type="number">0</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 15 Fort 1/day</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">15</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00035>
<id-00036>
<dc_notifier type="number">1</dc_notifier>
<description type="formattedtext">
<p>A humanoid afflicted with Moxix's delectation must attempt a new Will save each day. If the humanoid fails, it attacks and attempts to eat the weakest humanoid nearby. If the save is successful, it resists. A humanoid who dies or is killed while afflicted rises as a ghast at the next midnight. The save DC is Charisma-based.</p>
<p><b>Source </b><i>Pathfinder #58: Island of Empty Eyes pg. 67</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d3 Con and 1d3 Wis damage</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">1440</freq_unit>
<isconsecutive type="number">1</isconsecutive>
<name type="string">Moxix's Delectation</name>
<onset_interval type="number">1</onset_interval>
<onset_unit type="string">1440</onset_unit>
<save_string type="string">DC 15 Fort 1/day after 1 days</save_string>
<savecount_consec type="number">0</savecount_consec>
<savedc type="number">15</savedc>
<savesreq type="number">2</savesreq>
<savetype type="string">fortitude</savetype>
<subtype type="string">injury</subtype>
<type type="string">disease</type>
</id-00036>
<id-00037>
<description type="formattedtext">
<p><b>Source </b><i>Heart of the Jungle pg. 7</i></p>
</description>
<disease_effect type="formattedtext">
<p>1d2 Cha damage and 1d2 Dex damage, target must make a second Fort save or 1 point of the Cha damage is drain instead</p>
</disease_effect>
<duration_interval type="number">0</duration_interval>
<freq_interval type="number">1</freq_interval>
<freq_unit type="string">10080</freq_unit>
<isconsecutive type="number">1</isconsecutive>