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main.c
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main.c
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/*
* Copyright (C) 2017 FIX94
*
* This software may be modified and distributed under the terms
* of the MIT license. See the LICENSE file for details.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <malloc.h>
#include <inttypes.h>
#include <ctype.h>
#include <string.h>
#ifndef __LIBRETRO__
#include <GL/glut.h>
#include <GL/glext.h>
#endif
#include <time.h>
#include <math.h>
#include "cpu.h"
#include "input.h"
#include "ppu.h"
#include "mem.h"
#include "apu.h"
#include "audio.h"
#if ZIPSUPPORT
#include "unzip/unzip.h"
#endif
#define DEBUG_HZ 0
#define DEBUG_MAIN_CALLS 0
#define DEBUG_KEY 0
#define DEBUG_LOAD_INFO 1
const char *VERSION_STRING = "fixGB Alpha v0.8.2";
static char window_title[256];
static char window_title_pause[256];
enum {
FTYPE_UNK = 0,
FTYPE_GB,
FTYPE_GBC,
FTYPE_GBS,
#if ZIPSUPPORT
FTYPE_ZIP,
#endif
};
static void gbEmuFileOpen(const char *name);
static bool gbEmuFileRead();
static void gbEmuFileClose();
static void gbEmuResetRegs();
static void gbEmuDisplayFrame(void);
void gbEmuMainLoop(void);
void gbEmuDeinit(void);
static void gbEmuHandleKeyDown(unsigned char key, int x, int y);
static void gbEmuHandleKeyUp(unsigned char key, int x, int y);
static void gbEmuHandleSpecialDown(int key, int x, int y);
static void gbEmuHandleSpecialUp(int key, int x, int y);
volatile bool emuRenderFrame;
static int emuFileType;
static char emuFileName[1024];
uint8_t *emuGBROM = NULL;
uint32_t emuGBROMsize;
char emuSaveName[1024];
bool emuSaveEnabled;
//used externally
uint32_t textureImage[0x5A00];
bool gbPause;
bool gbEmuGBSPlayback;
bool gbsTimerMode;
uint16_t gbsLoadAddr;
uint16_t gbsInitAddr;
uint16_t gbsPlayAddr;
uint32_t gbsRomSize;
uint16_t gbsSP;
uint8_t gbsTracksTotal, gbsTMA, gbsTAC;
uint8_t cpuTimer;
bool gbCgbGame;
bool gbCgbMode;
bool gbCgbBootrom;
bool gbAllowInvVRAM;
bool gbIsMulticart;
static bool inPause;
static bool inResize;
//used externally
bool emuSkipVsync;
bool emuSkipFrame;
static uint8_t mainClock;
static uint8_t memClock;
#if WINDOWS_BUILD
#include <windows.h>
typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#if DEBUG_HZ
static DWORD emuFrameStart = 0;
static DWORD emuTimesCalled = 0;
static DWORD emuTotalElapsed = 0;
#endif
#if DEBUG_MAIN_CALLS
static DWORD emuMainFrameStart = 0;
static DWORD emuMainTimesCalled = 0;
static DWORD emuMainTimesSkipped = 0;
static DWORD emuMainTotalElapsed = 0;
#endif
#endif
#define VISIBLE_DOTS 160
#define VISIBLE_LINES 144
static uint32_t linesToDraw;
static const uint32_t visibleImg = VISIBLE_DOTS*VISIBLE_LINES*4;
static uint8_t scaleFactor;
#ifndef __LIBRETRO__
static uint32_t mainLoopRuns;
static uint16_t mainLoopPos;
#endif
static FILE *gbEmuFilePointer = NULL;
#if ZIPSUPPORT
static bool gbEmuFileIsZip;
static uint8_t *gbEmuZipBuf = NULL;
static uint32_t gbEmuZipLen;
static unzFile gbEmuZipObj;
static unz_file_info gbEmuZipObjInfo;
#endif
//from input.c
extern uint8_t inValReads[8];
//from mbc.c
extern bool rtcUsed;
extern size_t extTotalSize;
#ifdef __LIBRETRO__
int gbEmuLoadGame(const char* filename)
{
int argc = 2;
const char* argv[] = {"fixGB", filename};
#else
int main(int argc, char** argv)
{
#endif
puts(VERSION_STRING);
gbEmuResetRegs();
if(argc >= 2)
gbEmuFileOpen(argv[1]);
if(emuFileType == FTYPE_GB || emuFileType == FTYPE_GBC)
{
if(!gbEmuFileRead())
{
gbEmuFileClose();
printf("Main: Could not read %s!\n", emuFileName);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
gbEmuFileClose();
memcpy(emuSaveName, emuFileName, 1024);
if(emuFileType == FTYPE_GBC)
memcpy(emuSaveName+strlen(emuSaveName)-3,"sav",3);
else //.gb has one less character
memcpy(emuSaveName+strlen(emuSaveName)-2,"sav",3);
printf("Save Path: %s\n",emuSaveName);
//Set Invalid VRAM allowed
gbAllowInvVRAM = (strstr(emuFileName,"InvVRAM") != NULL);
printf("Main: Invalid VRAM Access is %sallowed\n", gbAllowInvVRAM?"":"dis");
gbCgbBootrom = memInitCGBBootrom();
//Verify Header CRC
uint8_t hdrcrc = 0;
uint16_t hdrpos;
for(hdrpos = 0x134; hdrpos < 0x14D; hdrpos++)
hdrcrc = hdrcrc-emuGBROM[hdrpos]-1;
if(hdrcrc != emuGBROM[0x14D])
{
printf("Main: WARNING: Invalid ROM Header CRC, ROM may not work\n");
if(gbCgbBootrom)
{
//Fix Header CRC for Bootrom
emuGBROM[0x14D] = hdrcrc;
}
}
//Set CGB Regs allowed
gbCgbGame = (emuGBROM[0x143] == 0x80 || emuGBROM[0x143] == 0xC0);
gbCgbMode = (gbCgbGame || gbCgbBootrom);
printf("Main: CGB Regs are %sallowed\n", gbCgbMode?"":"dis");
//Quick multicart check
gbIsMulticart = (emuGBROMsize == 0x200000 && strcmp((char*)(emuGBROM+0x134), "QBILLION") == 0);
if(!memInit(true,false))
{
free(emuGBROM);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
//CPU DMG Mode
cpuSetSpeed(false);
apuInitBufs();
cpuInit();
ppuInit();
apuInit();
inputInit();
inputClear();
if(emuGBROM[0x134] != 0)
{
if(gbCgbMode)
{
printf("Game: %.11s\n", (char*)(emuGBROM+0x134));
sprintf(window_title, "%.11s (CGB) - %s\n", (char*)(emuGBROM+0x134), VERSION_STRING);
}
else
{
printf("Game: %.16s\n", (char*)(emuGBROM+0x134));
sprintf(window_title, "%.16s (DMG) - %s\n", (char*)(emuGBROM+0x134), VERSION_STRING);
}
}
}
else if(emuFileType == FTYPE_GBS)
{
if(!gbEmuFileRead())
{
gbEmuFileClose();
printf("Main: Could not read %s!\n", emuFileName);
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
gbEmuFileClose();
uint8_t *tmpROM = emuGBROM;
uint32_t tmpROMsize = emuGBROMsize;
gbsTracksTotal = tmpROM[4];
gbsLoadAddr = (tmpROM[6])|(tmpROM[7]<<8);
gbsInitAddr = (tmpROM[8])|(tmpROM[9]<<8);
gbsPlayAddr = (tmpROM[0xA])|(tmpROM[0xB]<<8);
gbsSP = (tmpROM[0xC])|(tmpROM[0xD]<<8);
//should give more than enough room for everything
gbsRomSize = emuGBROMsize = (tmpROMsize-0x70+gbsLoadAddr+0x7FFF)&(~0x7FFF);
//printf("Main: gbsLoadAddr %04x gbsInitAddr %04x gbsPlayAddr %04x gbsSP %04x\n",
// gbsLoadAddr, gbsInitAddr, gbsPlayAddr, gbsSP);
emuGBROM = malloc(emuGBROMsize);
memset(emuGBROM,0xFF,emuGBROMsize);
memcpy(emuGBROM+gbsLoadAddr,tmpROM+0x70,tmpROMsize-0x70);
gbsTMA = tmpROM[0xE];
gbsTAC = tmpROM[0xF];
if(gbsTAC&0x80)
{
cpuSetSpeed(true);
gbCgbGame = gbCgbMode = true;
}
else
{
cpuSetSpeed(false);
gbCgbGame = gbCgbMode = false;
}
printf("Main: CGB Regs are %sallowed\n", gbCgbMode?"":"dis");
if(gbsTAC&4)
{
printf("Main: GBS Play Timing: Timer\n");
gbsTimerMode = true;
}
else
{
printf("Main: GBS Play Timing: VSync\n");
gbsTimerMode = false;
}
memInit(true,true);
if(tmpROM[0x10] != 0)
{
printf("Game: %.32s\n",(char*)(tmpROM+0x10));
sprintf(window_title, "%.32s (GBS) - %s\n", (char*)(tmpROM+0x10), VERSION_STRING);
}
free(tmpROM);
apuInitBufs();
inputClear();
//does all inits for us
memStartGBS();
gbEmuGBSPlayback = true;
linesToDraw = 20;
scaleFactor = 4;
}
if(emuGBROM == NULL)
{
#if ZIPSUPPORT
printf("Main: No File to Open! Make sure to call fixGB with a .gb/.gbc/.gbs/.zip File as Argument.\n");
#else
printf("Main: No File to Open! Make sure to call fixGB with a .gb/.gbc/.gbs File as Argument.\n");
#endif
puts("Press enter to exit");
getc(stdin);
return EXIT_SUCCESS;
}
sprintf(window_title_pause, "%s (Pause)", window_title);
#if WINDOWS_BUILD
#if DEBUG_HZ
emuFrameStart = GetTickCount();
#endif
#if DEBUG_MAIN_CALLS
emuMainFrameStart = GetTickCount();
#endif
#endif
#ifndef __LIBRETRO__
//do one scanline per idle loop
mainLoopRuns = 70224;
mainLoopPos = mainLoopRuns;
glutInit(&argc, argv);
glutInitWindowSize(VISIBLE_DOTS*scaleFactor, linesToDraw*scaleFactor);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutCreateWindow(gbPause ? window_title_pause : window_title);
audioInit();
atexit(&gbEmuDeinit);
glutKeyboardFunc(&gbEmuHandleKeyDown);
glutKeyboardUpFunc(&gbEmuHandleKeyUp);
glutSpecialFunc(&gbEmuHandleSpecialDown);
glutSpecialUpFunc(&gbEmuHandleSpecialUp);
glutDisplayFunc(&gbEmuDisplayFrame);
glutIdleFunc(&gbEmuMainLoop);
#if WINDOWS_BUILD
/* Enable OpenGL VSync */
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT(1);
#endif
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, 4, VISIBLE_DOTS, linesToDraw, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, textureImage);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glutMainLoop();
#endif // __LIBRETRO__
return EXIT_SUCCESS;
}
static void gbEmuResetRegs()
{
strcpy(window_title, VERSION_STRING);
emuRenderFrame = false;
linesToDraw = VISIBLE_LINES;
scaleFactor = 3;
memset(textureImage,0,visibleImg);
emuFileType = FTYPE_UNK;
memset(emuFileName,0,1024);
memset(emuSaveName,0,1024);
emuSaveEnabled = false;
if(emuGBROM)
free(emuGBROM);
emuGBROM = NULL;
emuGBROMsize = 0;
gbPause = false;
gbEmuGBSPlayback = false;
gbsTimerMode = false;
gbsLoadAddr = 0, gbsInitAddr = 0;
gbsPlayAddr = 0, gbsRomSize = 0;
gbsSP = 0;
gbsTracksTotal = 0, gbsTMA = 0, gbsTAC = 0;
cpuTimer = 3;
gbCgbGame = false;
gbCgbMode = false;
gbCgbBootrom = false;
gbAllowInvVRAM = false;
gbIsMulticart = false;
inPause = false;
inResize = false;
emuSkipVsync = false;
emuSkipFrame = false;
mainClock = 0;
memClock = 0;
if(gbEmuFilePointer)
fclose(gbEmuFilePointer);
gbEmuFilePointer = NULL;
#if ZIPSUPPORT
gbEmuFileIsZip = false;
if(gbEmuZipBuf)
free(gbEmuZipBuf);
gbEmuZipBuf = NULL;
gbEmuZipLen = 0;
#endif
}
static int gbEmuGetFileType(const char *name)
{
int nLen = strlen(name);
if(nLen > 4 && name[nLen-4] == '.')
{
if(tolower(name[nLen-3]) == 'g' && tolower(name[nLen-2]) == 'b' && tolower(name[nLen-1]) == 'c')
return FTYPE_GBC;
else if(tolower(name[nLen-3]) == 'g' && tolower(name[nLen-2]) == 'b' && tolower(name[nLen-1]) == 's')
return FTYPE_GBS;
#if ZIPSUPPORT
else if(tolower(name[nLen-3]) == 'z' && tolower(name[nLen-2]) == 'i' && tolower(name[nLen-1]) == 'p')
return FTYPE_ZIP;
#endif
}
else if(nLen > 3 && name[nLen-3] == '.')
{
if(tolower(name[nLen-2]) == 'g' && tolower(name[nLen-1]) == 'b')
return FTYPE_GB;
}
return FTYPE_UNK;
}
static void gbEmuFileOpen(const char *name)
{
emuFileType = FTYPE_UNK;
memset(emuFileName,0,1024);
memset(emuSaveName,0,1024);
int baseType = gbEmuGetFileType(name);
#if ZIPSUPPORT
if(baseType == FTYPE_ZIP)
{
printf("Base ZIP File: %s\n", name);
FILE *tmp = fopen(name,"rb");
if(!tmp)
{
printf("Main: Could not open %s!\n", name);
return;
}
fseek(tmp,0,SEEK_END);
gbEmuZipLen = ftell(tmp);
rewind(tmp);
gbEmuZipBuf = malloc(gbEmuZipLen);
if(!gbEmuZipBuf)
{
printf("Main: Could not allocate ZIP buffer!\n");
fclose(tmp);
return;
}
fread(gbEmuZipBuf,1,gbEmuZipLen,tmp);
fclose(tmp);
char filepath[20];
snprintf(filepath,20,"%x+%x",(unsigned int)gbEmuZipBuf,gbEmuZipLen);
gbEmuZipObj = unzOpen(filepath);
int err = unzGoToFirstFile(gbEmuZipObj);
while (err == UNZ_OK)
{
char tmpName[256];
err = unzGetCurrentFileInfo(gbEmuZipObj,&gbEmuZipObjInfo,tmpName,256,NULL,0,NULL,0);
if(err == UNZ_OK)
{
int curInZipType = gbEmuGetFileType(tmpName);
if(curInZipType != FTYPE_ZIP && curInZipType != FTYPE_UNK)
{
emuFileType = curInZipType;
gbEmuFileIsZip = true;
if(strchr(name,'/') != NULL || strchr(name,'\\') != NULL)
{
const char *nPath = name;
if(strchr(nPath,'/') != NULL)
nPath = (strrchr(nPath,'/')+1);
if(strchr(nPath,'\\') != NULL)
nPath = (strrchr(nPath,'\\')+1);
strncpy(emuFileName, name, nPath-name);
}
char *zName = tmpName;
if(strchr(zName,'/') != NULL)
zName = (strrchr(zName,'/')+1);
if(strchr(zName,'\\') != NULL)
zName = (strrchr(zName,'\\')+1);
strcat(emuFileName, zName);
printf("File in ZIP Type: %s\n", emuFileType == FTYPE_GB ? "GB" : (emuFileType == FTYPE_GBC ? "GBC" : "GBS"));
printf("Full Path from ZIP: %s\n", emuFileName);
break;
}
else
err = unzGoToNextFile(gbEmuZipObj);
}
}
if(emuFileType == FTYPE_UNK)
{
printf("Found no usable file in ZIP\n");
unzClose(gbEmuZipObj);
if(gbEmuZipBuf)
free(gbEmuZipBuf);
gbEmuZipBuf = NULL;
gbEmuZipLen = 0;
}
}
else if(baseType != FTYPE_UNK)
#else
if(baseType != FTYPE_UNK)
#endif
{
gbEmuFilePointer = fopen(name,"rb");
if(!gbEmuFilePointer)
printf("Main: Could not open %s!\n", name);
else
{
emuFileType = baseType;
strncpy(emuFileName, name, 1024);
printf("File Type: %s\n", baseType == FTYPE_GB ? "GB" : (baseType == FTYPE_GBC ? "GBC" : "GBS"));
printf("Full Path: %s\n", emuFileName);
}
}
}
static bool gbEmuFileRead()
{
#if ZIPSUPPORT
if(gbEmuFileIsZip)
{
unzOpenCurrentFile(gbEmuZipObj);
emuGBROMsize = gbEmuZipObjInfo.uncompressed_size;
emuGBROM = malloc(emuGBROMsize);
if(emuGBROM)
unzReadCurrentFile(gbEmuZipObj,emuGBROM,emuGBROMsize);
unzCloseCurrentFile(gbEmuZipObj);
}
else
#endif
{
fseek(gbEmuFilePointer,0,SEEK_END);
emuGBROMsize = ftell(gbEmuFilePointer);
rewind(gbEmuFilePointer);
emuGBROM = malloc(emuGBROMsize);
if(emuGBROM)
fread(emuGBROM,1,emuGBROMsize,gbEmuFilePointer);
}
if(emuGBROM)
return true;
//else
printf("Main: Could not allocate ROM buffer!\n");
return false;
}
//cleans up vars from read
static void gbEmuFileClose()
{
#if ZIPSUPPORT
if(gbEmuFileIsZip)
unzClose(gbEmuZipObj);
gbEmuFileIsZip = false;
if(gbEmuZipBuf)
free(gbEmuZipBuf);
gbEmuZipBuf = NULL;
gbEmuZipLen = 0;
#endif
if(gbEmuFilePointer)
fclose(gbEmuFilePointer);
gbEmuFilePointer = NULL;
}
void gbEmuDeinit(void)
{
//printf("\n");
emuRenderFrame = false;
audioDeinit();
apuDeinitBufs();
if(emuGBROM != NULL)
free(emuGBROM);
emuGBROM = NULL;
#ifndef __LIBRETRO__
memSaveGame();
#endif
emuFileType = FTYPE_UNK;
memset(emuFileName,0,1024);
memset(emuSaveName,0,1024);
extTotalSize = 0;
rtcUsed = false;
memDeinit();
gbIsMulticart = false;
//printf("Bye!\n");
}
void gbEmuMainLoop(void)
{
//do one scanline loop
do
{
#ifndef __LIBRETRO__
if((!emuSkipVsync && emuRenderFrame) || gbPause)
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
audioSleep();
return;
}
//run APU first to make sure its synced
if(!(mainClock&15) && !apuCycle())
{
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesSkipped++;
#endif
audioSleep();
return;
}
#else
//run APU first to make sure its synced
if(!(mainClock&15))
apuCycle();
#endif
//channel timer updates
apuClockTimers();
//run possible DMA next
memDmaClockTimers();
//run CPU (and mem clocks) next
if(!(mainClock&cpuTimer))
{
//main CPU clock
cpuCycle();
//mem clock tied to CPU clock, so
//double speed in CGB mode!
if(!(memClock&3))
memClockTimers();
memClock++;
}
//run PPU last
ppuCycle();
if(ppuDrawDone())
{
emuRenderFrame = true;
//update console stats if requested
#if (WINDOWS_BUILD && DEBUG_HZ)
emuTimesCalled++;
DWORD end = GetTickCount();
emuTotalElapsed += end - emuFrameStart;
if(emuTotalElapsed >= 1000)
{
printf("\r%iHz ", emuTimesCalled);
emuTimesCalled = 0;
emuTotalElapsed = 0;
}
emuFrameStart = end;
#endif
#ifndef __LIBRETRO__
glutPostRedisplay();
#endif
//send VSync to GBS Player if required
if(gbEmuGBSPlayback && !gbsTimerMode)
cpuPlayGBS();
}
mainClock++;
}
#ifndef __LIBRETRO__
while(mainLoopPos--);
mainLoopPos = mainLoopRuns;
#else
while(emuRenderFrame == false) ;
#endif
//update console stats if requested
#if (WINDOWS_BUILD && DEBUG_MAIN_CALLS)
emuMainTimesCalled++;
DWORD end = GetTickCount();
emuMainTotalElapsed += end - emuMainFrameStart;
if(emuMainTotalElapsed >= 1000)
{
printf("\r%i calls, %i skips ", emuMainTimesCalled, emuMainTimesSkipped);
emuMainTimesCalled = 0;
emuMainTimesSkipped = 0;
emuMainTotalElapsed = 0;
}
emuMainFrameStart = end;
#endif
}
#ifndef __LIBRETRO__
static void gbEmuHandleKeyDown(unsigned char key, int x, int y)
{
(void)x;
(void)y;
switch (key)
{
case 'y':
case 'z':
case 'Y':
case 'Z':
#if DEBUG_KEY
if(inValReads[BUTTON_A]==0)
printf("a\n");
#endif
inValReads[BUTTON_A]=1;
break;
case 'x':
case 'X':
#if DEBUG_KEY
if(inValReads[BUTTON_B]==0)
printf("b\n");
#endif
inValReads[BUTTON_B]=1;
break;
case 's':
case 'S':
#if DEBUG_KEY
if(inValReads[BUTTON_SELECT]==0)
printf("sel\n");
#endif
inValReads[BUTTON_SELECT]=1;
break;
case 'a':
case 'A':
#if DEBUG_KEY
if(inValReads[BUTTON_START]==0)
printf("start\n");
#endif
inValReads[BUTTON_START]=1;
break;
case '\x1B': //Escape
//memDumpMainMem();
exit(EXIT_SUCCESS);
break;
case 'p':
case 'P':
if(!inPause)
{
#if DEBUG_KEY
printf("pause\n");
#endif
inPause = true;
gbPause ^= true;
glutSetWindowTitle(gbPause ? window_title_pause : window_title);
}
break;
case '1':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*1, linesToDraw*1);
}
break;
case '2':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*2, linesToDraw*2);
}
break;
case '3':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*3, linesToDraw*3);
}
break;
case '4':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*4, linesToDraw*4);
}
break;
case '5':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*5, linesToDraw*5);
}
break;
case '6':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*6, linesToDraw*6);
}
break;
case '7':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*7, linesToDraw*7);
}
break;
case '8':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*8, linesToDraw*8);
}
break;
case '9':
if(!inResize)
{
inResize = true;
glutReshapeWindow(VISIBLE_DOTS*9, linesToDraw*9);
}
break;
default:
break;
}
}
static void gbEmuHandleKeyUp(unsigned char key, int x, int y)
{
(void)x;
(void)y;
switch (key)
{
case 'y':
case 'z':
case 'Y':
case 'Z':
#if DEBUG_KEY
printf("a up\n");
#endif
inValReads[BUTTON_A]=0;
break;
case 'x':
case 'X':
#if DEBUG_KEY
printf("b up\n");
#endif
inValReads[BUTTON_B]=0;
break;
case 's':
case 'S':
#if DEBUG_KEY
printf("sel up\n");
#endif
inValReads[BUTTON_SELECT]=0;
break;
case 'a':
case 'A':
#if DEBUG_KEY
printf("start up\n");
#endif
inValReads[BUTTON_START]=0;
break;
case 'p':
case 'P':
#if DEBUG_KEY
printf("pause up\n");
#endif
inPause=false;
break;
case '1': case '2': case '3':
case '4': case '5': case '6':
case '7': case '8': case '9':
inResize = false;
break;
default:
break;
}
}
static void gbEmuHandleSpecialDown(int key, int x, int y)
{
(void)x;
(void)y;
switch(key)
{
case GLUT_KEY_UP:
#if DEBUG_KEY
if(inValReads[BUTTON_UP]==0)
printf("up\n");
#endif
inValReads[BUTTON_UP]=1;
break;
case GLUT_KEY_DOWN:
#if DEBUG_KEY
if(inValReads[BUTTON_DOWN]==0)
printf("down\n");
#endif
inValReads[BUTTON_DOWN]=1;
break;
case GLUT_KEY_LEFT:
#if DEBUG_KEY
if(inValReads[BUTTON_LEFT]==0)
printf("left\n");
#endif
inValReads[BUTTON_LEFT]=1;
break;
case GLUT_KEY_RIGHT:
#if DEBUG_KEY
if(inValReads[BUTTON_RIGHT]==0)
printf("right\n");
#endif
inValReads[BUTTON_RIGHT]=1;
break;
default:
break;
}
}
static void gbEmuHandleSpecialUp(int key, int x, int y)
{
(void)x;
(void)y;
switch(key)
{
case GLUT_KEY_UP:
#if DEBUG_KEY
printf("up up\n");
#endif
inValReads[BUTTON_UP]=0;
break;
case GLUT_KEY_DOWN:
#if DEBUG_KEY
printf("down up\n");
#endif
inValReads[BUTTON_DOWN]=0;
break;
case GLUT_KEY_LEFT:
#if DEBUG_KEY
printf("left up\n");
#endif
inValReads[BUTTON_LEFT]=0;
break;
case GLUT_KEY_RIGHT:
#if DEBUG_KEY
printf("right up\n");
#endif
inValReads[BUTTON_RIGHT]=0;
break;
default:
break;
}
}
static void gbEmuDisplayFrame()
{
if(emuRenderFrame)
{
if(emuSkipFrame)
{
emuRenderFrame = false;
return;
}
glTexImage2D(GL_TEXTURE_2D, 0, 4, VISIBLE_DOTS, linesToDraw, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, textureImage);
emuRenderFrame = false;
}
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
double upscaleVal = round((((double)glutGet(GLUT_WINDOW_HEIGHT))/((double)linesToDraw))*20.0)/20.0;
double windowMiddle = ((double)glutGet(GLUT_WINDOW_WIDTH))/2.0;
double drawMiddle = (((double)VISIBLE_DOTS)*upscaleVal)/2.0;
double drawHeight = ((double)linesToDraw)*upscaleVal;
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2f(windowMiddle-drawMiddle,drawHeight);
glTexCoord2f(1,0); glVertex2f(windowMiddle+drawMiddle,drawHeight);
glTexCoord2f(1,1); glVertex2f(windowMiddle+drawMiddle,0);
glTexCoord2f(0,1); glVertex2f(windowMiddle-drawMiddle,0);
glEnd();
glutSwapBuffers();
}
#endif