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LevelLoader.cpp
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LevelLoader.cpp
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/*
* CG Madness - a Marble Madness clone
* Copyright (C) 2007 Sven Reinck <sreinck@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "LevelLoader.hpp"
#include "level/io.hpp"
#include "level/level.hpp"
#include "common.hpp"
#include "graphics/texture.hpp"
#include <string.h>
LevelLoader::LevelLoader() :
gLoadedLevel(-1)
{
createStringListFromDir(&sgLevels, "levels");
}
LevelLoader::~LevelLoader()
{
// empty
}
int LevelLoader::maxID() const
{
return sgLevels.count - 1;
}
void LevelLoader::loadLevelByID(int id)
{
if (id != gLoadedLevel)
{
if (gLoadedLevel >= 0)
{
destroyLevel();
gLoadedLevel = -1;
}
if (id >= 0 && loadLevelFromFile(sgLevels.strings[id]))
{
gLoadedLevel = id;
if (sgLevel.plateTexture == 0)
{
sgLevel.plateTexture = loadTexture("data/plate.tga", true);
}
sgCurLevelname =
sgLevels.strings[gLoadedLevel] +
strlen(sgLevels.strings[gLoadedLevel]) + 1;
}
}
}