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ut4_bohemia.txt
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ut4_bohemia.txt
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================================================================================
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Bohemia
Author : Jonathan "$NulL" Norton
Date : 2007 - 2010
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Bohemia places the player in the midst of a somewhat unconventional city scape,
tall buildings arc over the players as they run through the city's narrow
streets and interlocking courtyards.
--------------------------------------------------------------------------------
Single Player : AAS exists, but may crash.
Deathmatch (FFA) : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 8-14 Not more.
New Textures : Yes
New Sounds : Yes
New Models : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : LT1's (www.blackrayne.net)
Tv+
Lights
Bench
Nimrod Set
Horror Set
Truck
Bladekiller & Twoseven's
Tree model
Vogt's
Punishment
Editor used : Custom Q3Radiant
3DSMax 5
Other utilities used : Photoshop, Q3Map2(FS_bumpy_2a), q3map2toolz, Notepad,
Urban Terror BSP, FS Particle Studio.
Compile machine : AMD 3000XP 1024Mb Ram
Compile time : BSP : ~ 2 Minute
: VIS : ~ 2 Minute
: LIGHT: ~ 13 Hours :\___/
Compile Switches : BSP -meta
VIS -saveprt
RAD -bounce 12 -bouncescale 3 -fast -patchshadows -radbump -samples 2 -shade -v
--------------------------------------------------------------------------------
* OTHER LEVELS BY $NulL *
--------------------------------------------------------------------------------
Subterra
Canyon
Mandolin
Railed
(Keep your eyes out for: Cascade!)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Textures:
Ydnar
Photorealistic
Minotauro
IR
evillair
subverse
sweetnutz
Mayangang
CG Textures
id : For the Quake series
SID/FS : For this Most excelent mod
ydnar : Q3map2 rocks our little world + Textures
LT1 : Models galore at a reasonable price
Codey : Mapname, finding awsome music and jokes about goats!
BerneyBoy : Photorealistic Texture Pack.
#urbanmappers : <3
.... : Everyone who I accidentally forgot to mention here :/
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine; nor update without expressed permission from the author for use
in any game or game moification including but not limited to the quake 3
modification "Urban terror".
================================================================================
I do think that all the skies of all the worlds might just turn dark if he ever,
for one moment, accepts it.
================================================================================
* In Case I Lose This: Bohemia RAD Compile.bat *
================================================================================
@echo off
set map=ut4_bohemia
echo STARTING BSP:
time /T
start "Q3map2: Compiling %map% BSP" /low /wait "G:\Games\utils\Q3map2\q3map_2.5.16_win32_x86\q3map2.exe" -meta -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.map"
echo STARTING VIS:
time /T
start "Q3map2: Compiling %map% VIS" /low /wait "G:\Games\utils\Q3map2\q3map_2.5.16_win32_x86\q3map2.exe" -vis -saveprt -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp"
echo STARTING RAD:
time /T
start "Q3map2: Compiling %map% RAD" /low /wait "G:\Games\utils\Q3map2\q3map2_fs_20g\FS_q3map_Radbump_2a.exe" -light -bounce 12 -bouncescale 3 -fast -patchshadows -radbump -samples 2 -shade -fs_basepath "G:\Games\UrbanTerror" -fs_game q3ut4 "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp"
g:
cd games\urbanterror\q3ut4\maps
bsp -si ut4_bohemia.bsp ut4_bohemia.surface
start "BSPC: Compiling %map% AAS" /low /wait "G:\Games\quake3\Tools\bspc.exe" -forcesidesvisible -noverbose -optimize -bsp2aas "G:\Games\UrbanTerror\q3ut4\maps\ut4_bohemia.bsp"