Checkpoints are entities
Name | Type | Description | Notes |
---|---|---|---|
Number | int | The number of the checkpoint defining the order they need to be called in | [optional] |
CheckedBy | List<int> | The entities (robots) which allready were at this point | [optional] |
Direction | Direction | ||
Name | string | The default rule for names in the game | |
Id | int | The unique identification of this entity. <br> !!! This is not the id of the player<br> This value will be autogenerated by the api and is read only | [optional] |
Location | Position |