A upgrade is a module making a robot stronger
Name | Type | Description | Notes |
---|---|---|---|
Cost | int | The energy cost to buy this upgrade | [default to 2] |
Name | string | The ame to display for this Upgrade. Not unique (identifying) | |
Permanent | bool | if true the card belongs to the player for the rest of the game | [optional] [default to true] |
Description | string | A description about the effect of the card. Variables are using the format `{name}` where name refers to the names in `values`. | [optional] [default to "null"] |
Rounds | int | If the Upgrade is not permanent this variable defines the number of rounds this Upgrade works | [optional] |
Values | List<Pair> | Defines number values for the upgrade.<br>Example: Effect: "You have {registers} additonal Registers"<br> `{registers}` is the number of the regsiters (that will be added) and the exact value will be defined in here (`values`) | [optional] |
Type | UpgradeType | ||
Id | int | The id of an upgrade. Unique | [optional] |