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By default, attempting to force-hide a hologram in the main thread results in an exception being thrown, as the HologramHideEvent needs to be called async.
Proposed solution: Allow the event to be called both sync and async.
Alternative solution: Rework the API to return a CompletableFuture and handle the logic async (shouldn't be needed, it's just sending a packet).
The text was updated successfully, but these errors were encountered:
By default, attempting to force-hide a hologram in the main thread results in an exception being thrown, as the HologramHideEvent needs to be called async.
Proposed solution: Allow the event to be called both sync and async.
Alternative solution: Rework the API to return a CompletableFuture and handle the logic async (shouldn't be needed, it's just sending a packet).
The text was updated successfully, but these errors were encountered: