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TrafficAnalyzer.cs
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TrafficAnalyzer.cs
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using ColossalFramework;
using ColossalFramework.Threading;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace TrafficReport
{
class TrafficAnalyzer
{
public struct Report
{
public List<Vector3[]> paths;
}
VehicleManager vehicleManager = Singleton<VehicleManager>.instance;
NetManager netMan = Singleton<NetManager>.instance;
QueryTool tool;
bool working;
public TrafficAnalyzer(QueryTool _tool)
{
working = false;
tool = _tool;
}
public void ReportOnVehicle(ushort id)
{
if (working)
{
Log.warn("Job in progress bailing!");
return;
}
working = true;
Singleton<SimulationManager>.instance.AddAction(() =>
{
try
{
Vehicle vehicle = vehicleManager.m_vehicles.m_buffer[id];
Log.info("Vechicle Name: " + vehicle.Info.name);
Vector3[] path = this.GatherPathVerticies(vehicle.m_path);
this.DumpPath(path);
working = false;
ThreadHelper.dispatcher.Dispatch(() => tool.OnGotVehiclePath(path));
}
catch (Exception e)
{
Log.error(e.Message);
Log.error(e.StackTrace);
}
});
}
public void ReportOnSegment(ushort segmentID)
{
if (working)
{
Log.warn("Job in progress bailing!");
return;
}
working = true;
Singleton<SimulationManager>.instance.AddAction(() =>
{
try //
{
Report report = this.DoReportOnSegment(segmentID);
working = false;
ThreadHelper.dispatcher.Dispatch(() => tool.OnGotSegmentReport(report));
}
catch (Exception e)
{
Log.error(e.Message);
Log.error(e.StackTrace);
}
});
}
public void ReportOnBuilding(ushort buildingID)
{
if (working)
{
Log.warn("Job in progress bailing!");
return;
}
working = true;
Singleton<SimulationManager>.instance.AddAction(() =>
{
try
{
Report report = this.DoReportOnBuilding(buildingID);
working = false;
ThreadHelper.dispatcher.Dispatch(() => tool.OnGotBuildingReport(report));
}
catch (Exception e)
{
Log.error(e.Message);
Log.error(e.StackTrace);
}
});
}
private Report DoReportOnSegment(ushort segmentID)
{
Report report;
report.paths = new List<Vector3[]>();
Vehicle[] vehicles = vehicleManager.m_vehicles.m_buffer;
foreach (Vehicle vehicle in vehicles)
{
if ((vehicle.m_flags & Vehicle.Flags.Deleted) != Vehicle.Flags.None)
{
continue;
}
Log.debug("Analyzing vehicle" + vehicle.Info.GetLocalizedDescriptionShort());
if (vehicle.m_path == 0)
{
continue;
}
Log.info("Vehcile valid, checking if path intersects segment...");
if (this.PathContainsSegment(vehicle.m_path, segmentID))
{
Log.info("Found vehicle on segemnt, getting path....");
Vector3[] path = this.GatherPathVerticies(vehicle.m_path);
report.paths.Add(path);
Log.info("Got Path");
}
}
Log.debug("End DoReportOnSegment");
return report;
}
private Report DoReportOnBuilding(ushort buildingID)
{
Report report;
report.paths = new List<Vector3[]>();
Vehicle[] vehicles = vehicleManager.m_vehicles.m_buffer;
foreach (Vehicle vehicle in vehicles)
{
if ((vehicle.m_flags & Vehicle.Flags.Deleted) != Vehicle.Flags.None)
{
continue;
}
Log.debug("Analyzing vehicle" + vehicle.Info.GetLocalizedDescriptionShort());
if (vehicle.m_path == 0)
{
continue;
}
Log.info("Vehcile valid, checking if path intersects segment...");
if(vehicle.m_sourceBuilding == buildingID || vehicle.m_targetBuilding == buildingID) {
Log.info("Found vehicle associated with building, getting path....");
Vector3[] path = this.GatherPathVerticies(vehicle.m_path);
report.paths.Add(path);
Log.info("Got Path");
}
}
Log.debug("End DoReportOnSegment");
return report;
}
private bool PathContainsSegment(uint pathID, ushort segmentID)
{
PathUnit path = this.getPath(pathID);
while (true)
{
for (int i = 0; i < path.m_positionCount; i++)
{
PathUnit.Position p = path.GetPosition(i);
if (p.m_segment == segmentID)
{
return true;
}
}
if (path.m_nextPathUnit == 0)
{
return false;
}
path = this.getPath(path.m_nextPathUnit);
}
}
PathUnit getPath(uint id)
{
return Singleton<PathManager>.instance.m_pathUnits.m_buffer[id];
}
Vector3[] GatherPathVerticies(uint pathID)
{
List<Vector3> verts = new List<Vector3>();
Log.debug("Gathering path...");
PathUnit path = this.getPath(pathID);
NetSegment segment = netMan.m_segments.m_buffer[path.GetPosition(0).m_segment];
NetNode startNode, endNode;
Vector3 lastPoint;
startNode = netMan.m_nodes.m_buffer[segment.m_startNode];
lastPoint = startNode.m_position;
//verts.Add(lastPoint);
while (true)
{
for (int i = 0; i < path.m_positionCount; i++)
{
PathUnit.Position p = path.GetPosition(i);
if (p.m_segment != 0)
{
segment = netMan.m_segments.m_buffer[p.m_segment];
startNode = netMan.m_nodes.m_buffer[segment.m_startNode];
endNode = netMan.m_nodes.m_buffer[segment.m_endNode];
Vector3 startPos = startNode.m_position;// +(Vector3.Cross(Vector3.up, segment.m_startDirection) * 5.0f);
Vector3 endPos = endNode.m_position;// +(Vector3.Cross(Vector3.up, segment.m_endDirection) * -5.0f);
Vector3 direction = (endPos - startPos);
verts.Add(startPos + direction * ((float)p.m_offset / 255.0f));
// verts.Add(endPos);
//List<Vector3> segmentVerts = new List<Vector3>();
//verts.Add(startNode.m_position);
/*
if (!NetSegment.IsStraight(startNode.m_position, segment.m_startDirection, endNode.m_position, segment.m_endDirection))
{
Vector3 mp1, mp2;
NetSegment.CalculateMiddlePoints(
startNode.m_position, segment.m_startDirection,
endNode.m_position, segment.m_endDirection,
true, true, out mp1, out mp2);
verts.Add(mp1);
verts.Add(mp2);
}*/
//verts.Add(endNode.m_position);
}
}
if (path.m_nextPathUnit == 0)
{
Log.debug("Done");
return verts.ToArray();
}
path = this.getPath(path.m_nextPathUnit);
}
}
void DumpPath(Vector3[] path)
{
string filename = ResourceLoader.BaseDir + "path.txt";
Log.debug("Dumping path to " + filename);
StreamWriter fs = new StreamWriter(filename);
for (int i = 0; i < path.Length; i++)
{
fs.WriteLine(path[i].x + " " + path[i].y + " " + path[i].z);
}
fs.Close();
}
}
}