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TrafficReportMod.csproj
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TrafficReportMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DBC9A6EA-7B09-4DB2-B9E7-82BA18C26A7A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TrafficReport</RootNamespace>
<AssemblyName>TrafficReport</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>.\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="QueryTool.cs" />
<Compile Include="Log.cs" />
<Compile Include="ModMain.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
<Compile Include="ResourceLoader.cs" />
<Compile Include="TrafficAnalyzer.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<EmbeddedResource Include="resources\TransparentDiffuse.shader" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Arrow.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ColossalManaged, Version=0.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
</Reference>
<Reference Include="ICities, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
</Reference>
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<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="Mono.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\System.dll</HintPath>
</Reference>
<Reference Include="System.Security, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\System.Security.dll</HintPath>
</Reference>
<Reference Include="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\System.Xml.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityScript.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Cursor.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Button.active.png" />
<EmbeddedResource Include="resources\Button.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\Hourglass.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y /F "$(TargetPath)" "C:\Steam\steamapps\workshop\content\255710\408092246"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>