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Is there a way to stop a script after a certain amount of commands have been performed? #1862

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2 tasks done
TMP7ML opened this issue Jul 27, 2024 · 2 comments · May be fixed by #1843
Open
2 tasks done

Is there a way to stop a script after a certain amount of commands have been performed? #1862

TMP7ML opened this issue Jul 27, 2024 · 2 comments · May be fixed by #1843
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alpha feature It is already on alpha question Further information is requested

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@TMP7ML
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TMP7ML commented Jul 27, 2024

Preparation

Your question

Lets say I want to manually play after I activated all my servants skills on turn 1, or after I launched my servant's NP in turn 1 and want to manually play from turn 2 onwards.
I wondered if such command exists or if it is possible to add/create one. Sometimes I just want to automatize a portion of a run. Another example could be I want Automata to search for a specific support servant, enter battle but NOT play the stage.

@TMP7ML TMP7ML added the question Further information is requested label Jul 27, 2024
@d7c0
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d7c0 commented Jul 27, 2024

I don't think so, but you might be able to make it intentionally 'crash' to stop the script. I'm not really sure on how that's done, maybe just give it impossible commands where you want it to stop. LMK if you figure it out.

@ArthurKun21
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@TMP7ML you could try this alpha

it is on the battle config, there are two options there

exit out of command -> when ran out of commands then stop

off script -> when like it went off script like a turn shouldn't exist, then it will exit

https://github.com/Fate-Grand-Automata/FGA/actions/runs/10120923260/artifacts/1746219554

@ArthurKun21 ArthurKun21 added the alpha feature It is already on alpha label Jul 27, 2024
@ArthurKun21 ArthurKun21 linked a pull request Aug 9, 2024 that will close this issue
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