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Character.js
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Character.js
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import { getDiceRollArray, getDicePlaceholderHtml, getPercentage } from './utils.js'
class Character {
constructor(data) {
Object.assign(this, data)
this.maxHealth = this.health
this.diceHtml = getDicePlaceholderHtml(this.diceCount)
}
setDiceHtml() {
this.currentDiceScore = getDiceRollArray(this.diceCount)
this.diceHtml = this.currentDiceScore.map((num) =>
`<div class="dice">${num}</div>`).join("")
}
takeDamage(attackScoreArray) {
const totalAttackScore = attackScoreArray.reduce((total, num) => total + num)
this.health -= totalAttackScore
if (this.health <= 0) {
this.dead = true
this.health = 0
}
}
getHealthBarHtml() {
const percent = getPercentage(this.health, this.maxHealth)
return `<div class="health-bar-outer">
<div class="health-bar-inner ${percent < 26 ? "danger" : ""}"
style="width:${percent}%;">
</div>
</div>`
}
getCharacterHtml() {
const { elementId, name, avatar, health, diceCount, diceHtml } = this
const healthBar = this.getHealthBarHtml()
return `
<div class="character-card">
<h4 class="name"> ${name} </h4>
<img class="avatar" src="${avatar}" />
<div class="health">health: <b> ${health} </b></div>
${healthBar}
<div class="dice-container">
${diceHtml}
</div>
</div>`
}
}
export default Character