Skip to content

Simulation computationally too expensive #24

Answered by ThijsRuigrok
moritzboeker asked this question in Q&A
Discussion options

You must be logged in to vote

Dear Mortiz,
Thank you for your question, and the screenshot. First thing I notice in your image is that the heightmap does not match the location of the plants. I suspect that Gazebo accidentally loaded an older heightmap with a larger resolution(also causing a slow simulation). This problem should be solved in the latest version of this repo.
There are several possibilities to speed up the simulation (none of them is perfect). For the simulation speed, the FPS count doesn’t matter. The FPS represent how fast the scene is rendered for the gui, and does not reflect the speed of the simulation. What matters is the Real-Time Factor. This is the rate at which the simulation is run with respe…

Replies: 1 comment 3 replies

Comment options

You must be logged in to vote
3 replies
@moritzboeker
Comment options

@Darkproduct
Comment options

@moritzboeker
Comment options

Answer selected by moritzboeker
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants