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limit movement preview to active unit [bounty: 8 XTR] #2627

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DreadKnight opened this issue Sep 26, 2024 · 2 comments
Open

limit movement preview to active unit [bounty: 8 XTR] #2627

DreadKnight opened this issue Sep 26, 2024 · 2 comments
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bounty Some amount of our token, XatteR, is offered coding This issue requires some programming easy Good place to start if you're a new developer input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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@DreadKnight
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Skipping turn of an unit (using S hotkey) that still has movement points left and hovering over hexagons within movement range will cause the cardboard of next unit in queue to be displayed over the hexagons (as a preview), even if next unit can't reach those hexagons.

Screenshot_20240926_050905

@DreadKnight DreadKnight added coding This issue requires some programming visuals Various things that easily catch the eye easy Good place to start if you're a new developer input Deals with hotkeys, interaction & accessibility bounty Some amount of our token, XatteR, is offered labels Sep 26, 2024
@DreadKnight DreadKnight added this to the 0.5 - Chimera milestone Sep 26, 2024
@surluna
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surluna commented Oct 9, 2024

@DreadKnight Hi, I would like to work on it, but after trying to reproduce, I haven’t encountered the problem on my side. Could you provide more details about where this bug occurs?

@DreadKnight
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DreadKnight commented Oct 9, 2024

@DreadKnight Hi, I would like to work on it, but after trying to reproduce, I haven’t encountered the problem on my side. Could you provide more details about where this bug occurs?

@surluna Heya! I'm pretty sure it reproduces on your side, you just don't observe it. Feel free to poke at some other issue, plenty open 🐻

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Labels
bounty Some amount of our token, XatteR, is offered coding This issue requires some programming easy Good place to start if you're a new developer input Deals with hotkeys, interaction & accessibility visuals Various things that easily catch the eye
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