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Mounts
The single player campaigns will include adventure maps that the players can explore for various purposes by using one or more heroes, which will be able to walk around or use mounts (and some even vehicles).
Riding skill
Planeswalker - increased movement points
War Master - mount abilities are upgraded
Specialty - increase special effectiveness
Each realm has two hero classes, that can learn to ride and are able to mount different units after being obtained and tamed. Mounts can show during combat without being materialized, therefore offering advantages:
- no plasma points required, providing the hero extra protection
- no need for materialization allows the hero to make another unit
- no materialization sickness, being to act the very first round
- the passive ability of the unit is upgraded without waiting time
Each mount has an unique ability that's usable only in the adventure mode, referred to as special
.
There are some creatures that will only be mountable by certain heroes only, which are marked as unsuitable.
Avarice
This realm currently has no suitable mounts, but it's the only one where heroes can drive.
These vehicles are able to drive further than mounts, but they're not usable during combat.
Mech - plasma reactor that allows recharging some points daily.
Hovercraft - no terrain penalty, can even travel over water easily.
Envy
Night Stalker - bad sight, but can estimate the surroundings pretty well.
Unsuitable
Nutcase - has tentacles on back.
Scorpius - tends to travel underground.
Razorback - has problematic back spikes.
Gluttony
Uncle Fungus - has the ability to leap over a single obstacle.
Moss Hound - can create an obstacle that will last for a day.
Lust
Magma Spawn - damn slow, but no terrain penalties.
Volpyr - can incinerate some obstacles to make way.
Pride
Stomper - slow, creates dust cloud.
Royal Guard - can view way further.
Unsuitable
Troglodyte - fragile legs and blind.
Chimera - 2 heads lead to confusion.
Abolished - burning back that melts.
Sloth
Nightmare - extra slow, provides a defense bonus.
Adaptation - able to travel over bodies of water.
Unsuitable
Impaler - has very fragile legs.
Ice Demon - has spikes on the back.
Wrath
Cycloper - can pick up nearby resources and artifacts without walking.
Satyr - provides a bonus offensive stat when attacking.
Removed
Cataract - regains some movement on combat victory.
Unsuitable
Headless - blind, deaf and spiky.
Horn Head - gear, blind and deaf.
Sarcophag - has spikes on back.