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does forge look for mods in subfolders like if we place mods in .minecraft\mods\optionalmods will it run them
maybe we could do that to indicate which mods can be safely removed
When building the pack, rename the mods that are optional in the sense that they don't add any content or change the game mechanics, such as :
better crashes
crafttweaker
server utilities
torohealth
craft presence
angelica
So that players know what crap they can remove without affecting the GTNH gameplay
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