diff --git a/config/betterquesting/DefaultQuests-us.json b/config/betterquesting/DefaultQuests-us.json index 18b52f8890..f349b83724 100644 --- a/config/betterquesting/DefaultQuests-us.json +++ b/config/betterquesting/DefaultQuests-us.json @@ -8142,6 +8142,7 @@ "80:10": { "questID:3": 80, "preRequisites:11": [ + 838, 1148 ], "properties:10": { @@ -63567,6 +63568,7 @@ "651:10": { "questID:3": 651, "preRequisites:11": [ + 80, 160 ], "properties:10": { @@ -63718,6 +63720,7 @@ "652:10": { "questID:3": 652, "preRequisites:11": [ + 80, 160, 1870 ], @@ -68456,6 +68459,7 @@ "691:10": { "questID:3": 691, "preRequisites:11": [ + 65, 685 ], "properties:10": { @@ -80435,7 +80439,7 @@ "questID:3": 796, "preRequisites:11": [ 753, - 794 + 838 ], "properties:10": { "betterquesting:10": { @@ -80607,7 +80611,7 @@ "requiredItems:9": { "0:10": { "id:8": "gregtech:gt.metaitem.01", - "Count:3": 8, + "Count:3": 4, "Damage:2": 17526, "OreDict:8": "" }, @@ -80618,10 +80622,10 @@ "OreDict:8": "" }, "2:10": { - "id:8": "IC2:itemPartCircuitAdv", + "id:8": "gregtech:gt.metaitem.01", "Count:3": 4, - "Damage:2": 0, - "OreDict:8": "circuitAdvanced" + "Damage:2": 32704, + "OreDict:8": "circuitData" }, "3:10": { "id:8": "IC2:reactorHeatSwitchSpread", @@ -86981,7 +86985,12 @@ "850:10": { "questID:3": 850, "preRequisites:11": [ - 852 + 852, + 1744 + ], + "preRequisiteTypes:7": [ + 0, + 1 ], "properties:10": { "betterquesting:10": { @@ -87012,23 +87021,6 @@ }, "tasks:9": { "0:10": { - "partialMatch:1": 1, - "autoConsume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 1, - "index:3": 0, - "consume:1": 0, - "requiredItems:9": { - "0:10": { - "id:8": "gregtech:gt.blockmachines", - "Count:3": 1, - "Damage:2": 422, - "OreDict:8": "" - } - }, - "taskID:8": "bq_standard:optional_retrieval" - }, - "1:10": { "partialMatch:1": 1, "autoConsume:1": 0, "groupDetect:1": 0, @@ -87051,7 +87043,7 @@ }, "taskID:8": "bq_standard:retrieval" }, - "2:10": { + "1:10": { "partialMatch:1": 1, "autoConsume:1": 0, "groupDetect:1": 0, @@ -157222,8 +157214,7 @@ "1491:10": { "questID:3": 1491, "preRequisites:11": [ - 86, - 1410 + 86 ], "properties:10": { "betterquesting:10": { @@ -161570,12 +161561,6 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "gregtech:gt.metaitem.01", - "Count:3": 192, - "Damage:2": 5391, - "OreDict:8": "" - }, - "1:10": { "id:8": "gregtech:gt.metaitem.01", "Count:3": 192, "Damage:2": 5324, @@ -166057,9 +166042,9 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "minecraft:string", + "id:8": "witchery:ingredient", "Count:3": 4, - "Damage:2": 0, + "Damage:2": 102, "OreDict:8": "" }, "1:10": { @@ -168218,9 +168203,9 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "minecraft:string", + "id:8": "witchery:ingredient", "Count:3": 4, - "Damage:2": 0, + "Damage:2": 102, "OreDict:8": "" }, "1:10": { @@ -180856,8 +180841,7 @@ "preRequisites:11": [ 1412, 1533, - 1535, - 1538 + 1535 ], "properties:10": { "betterquesting:10": { @@ -289435,7 +289419,28 @@ "taskID:8": "bq_standard:retrieval" } }, - "rewards:9": {} + "rewards:9": { + "0:10": { + "rewardID:8": "bq_standard:item", + "index:3": 0, + "rewards:9": { + "0:10": { + "id:8": "enhancedlootbags:lootbag", + "Count:3": 1, + "tag:10": { + "ench:9": { + "0:10": { + "lvl:2": 3, + "id:2": 35 + } + } + }, + "Damage:2": 42, + "OreDict:8": "" + } + } + } + } }, "2761:10": { "questID:3": 2761, @@ -328076,6 +328081,95 @@ } } } + }, + "3144:10": { + "questID:3": 3144, + "preRequisites:11": [ + 2760 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31027, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "gtnh.quest3144.name", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "gtnh.quest3144.desc" + } + }, + "tasks:9": { + "0:10": { + "partialMatch:1": 1, + "autoConsume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 0, + "consume:1": 0, + "requiredItems:9": { + "0:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31027, + "OreDict:8": "" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "partialMatch:1": 1, + "autoConsume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 1, + "consume:1": 0, + "requiredItems:9": { + "0:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31028, + "OreDict:8": "" + } + }, + "taskID:8": "bq_standard:retrieval" + } + }, + "rewards:9": { + "0:10": { + "rewardID:8": "bq_standard:item", + "index:3": 0, + "rewards:9": { + "0:10": { + "id:8": "enhancedlootbags:lootbag", + "Count:3": 1, + "tag:10": { + "ench:9": { + "0:10": { + "lvl:2": 3, + "id:2": 35 + } + } + }, + "Damage:2": 41, + "OreDict:8": "" + } + } + } + } } }, "questLines:9": { @@ -331387,7 +331481,7 @@ }, "68:10": { "sizeX:3": 24, - "x:3": 516, + "x:3": 492, "y:3": 444, "id:3": 850, "sizeY:3": 24 @@ -341006,6 +341100,13 @@ "y:3": 0, "id:3": 2764, "sizeY:3": 24 + }, + "34:10": { + "sizeX:3": 24, + "x:3": 408, + "y:3": 96, + "id:3": 3144, + "sizeY:3": 24 } }, "lineID:3": 17, diff --git a/config/betterquesting/DefaultQuests.json b/config/betterquesting/DefaultQuests.json index 4e3b8703b3..5e492e33da 100644 --- a/config/betterquesting/DefaultQuests.json +++ b/config/betterquesting/DefaultQuests.json @@ -8142,6 +8142,7 @@ "80:10": { "questID:3": 80, "preRequisites:11": [ + 838, 1148 ], "properties:10": { @@ -44696,7 +44697,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "To process more advanced materials like HSS-E, HSS-S, naquadah and you need more than 4500K. Time to upgrade your EBF to 5400k." + "desc:8": "To process more advanced materials like HSS-E, HSS-S and naquadah you need more than 4500K. Time to upgrade your EBF to 5400k." } }, "tasks:9": { @@ -63567,6 +63568,7 @@ "651:10": { "questID:3": 651, "preRequisites:11": [ + 80, 160 ], "properties:10": { @@ -63718,6 +63720,7 @@ "652:10": { "questID:3": 652, "preRequisites:11": [ + 80, 160, 1870 ], @@ -68456,6 +68459,7 @@ "691:10": { "questID:3": 691, "preRequisites:11": [ + 65, 685 ], "properties:10": { @@ -80435,7 +80439,7 @@ "questID:3": 796, "preRequisites:11": [ 753, - 794 + 838 ], "properties:10": { "betterquesting:10": { @@ -80607,7 +80611,7 @@ "requiredItems:9": { "0:10": { "id:8": "gregtech:gt.metaitem.01", - "Count:3": 8, + "Count:3": 4, "Damage:2": 17526, "OreDict:8": "" }, @@ -80618,10 +80622,10 @@ "OreDict:8": "" }, "2:10": { - "id:8": "IC2:itemPartCircuitAdv", + "id:8": "gregtech:gt.metaitem.01", "Count:3": 4, - "Damage:2": 0, - "OreDict:8": "circuitAdvanced" + "Damage:2": 32704, + "OreDict:8": "circuitData" }, "3:10": { "id:8": "IC2:reactorHeatSwitchSpread", @@ -86981,7 +86985,12 @@ "850:10": { "questID:3": 850, "preRequisites:11": [ - 852 + 852, + 1744 + ], + "preRequisiteTypes:7": [ + 0, + 1 ], "properties:10": { "betterquesting:10": { @@ -87012,23 +87021,6 @@ }, "tasks:9": { "0:10": { - "partialMatch:1": 1, - "autoConsume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 1, - "index:3": 0, - "consume:1": 0, - "requiredItems:9": { - "0:10": { - "id:8": "gregtech:gt.blockmachines", - "Count:3": 1, - "Damage:2": 422, - "OreDict:8": "" - } - }, - "taskID:8": "bq_standard:optional_retrieval" - }, - "1:10": { "partialMatch:1": 1, "autoConsume:1": 0, "groupDetect:1": 0, @@ -87051,7 +87043,7 @@ }, "taskID:8": "bq_standard:retrieval" }, - "2:10": { + "1:10": { "partialMatch:1": 1, "autoConsume:1": 0, "groupDetect:1": 0, @@ -129536,7 +129528,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Mainframes are the first IV Circuits you can make. It\u0027s used for a few EV machines, and basically all IV machines and components.\n\nIn addition to what\u0027s listed, you\u0027ll need 16 Capacitors, SMD or non-SMD." + "desc:8": "Mainframes are the first IV Circuits you can make. It\u0027s used for a few EV machines, and basically all IV machines and components.\n\nIn addition to what\u0027s listed, you\u0027ll need either of 16 SMD Capacitors or 24 non-SMD Capacitors." } }, "tasks:9": { @@ -133918,7 +133910,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Sunnarium batteries are EV tier. They\u0027re cheaper (maybe?) than Lapotrons, but cost less (in materials at least) to make, and hold less." + "desc:8": "Small Sunnarium batteries are EV tier. Some might think they\u0027re cheaper than Lapotrons, but it depends on Sunnarium. And they hold less energy." } }, "tasks:9": { @@ -157222,8 +157214,7 @@ "1491:10": { "questID:3": 1491, "preRequisites:11": [ - 86, - 1410 + 86 ], "properties:10": { "betterquesting:10": { @@ -157771,7 +157762,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.\n\nNow, what if you know what you want but not where to find it? Our fancy bartimausnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.\n\nMake sure you look for the Gregtech variety of the ore. You can also search small ores, but not all of them are used." + "desc:8": "Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.\n\nNow, what if you know what you want but not where to find it? Our fancy bartimausnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.\n\nThere are many types of ores, even just for getting one material like Iron. So don\u0027t stick to only one type.\n\nYou can also search small ores, but not all of them are used." } }, "tasks:9": { @@ -161119,7 +161110,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Ledox is a material you need for Tier 4 Rockets which can be found on Europa. Look for it at Y 55-65. You can also find Chrome, Moybdenum, Manganese, Tungsten, and radioactive ores here, among others.\n\n§3You can also get Ledox from small ores on Callisto." + "desc:8": "Ledox is a material you need for Tier 4 Rockets which can be found on Europa. Look for it at Y 55-65. You can also find Chrome, Molybdenum, Manganese, Tungstate and Rubracium, among others.\n\n§3You can also get Ledox from small ores on Callisto." } }, "tasks:9": { @@ -161557,7 +161548,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You can find the same ores as Callisto minus callisto ice here, but the real goal is the dungeon and the small ores.\n\n§3Make sure to bring your MBM to grab some Quantium and Naquadah from small ores." + "desc:8": "You can find the same ores as Callisto minus callisto ice here, but the real goal is the dungeon and the small ores: Naquadah and Quantium.\n\nNaquadah is used for efficient Silicon Wafer, as well as highly advanced components you\u0027ll need tons of at ZPM.\n\nQuantium is used for T5 Rocket and item pipe that has the best throughput in GT.\n\n§3Make sure to bring your MBM to maximize ore yield." } }, "tasks:9": { @@ -161570,12 +161561,6 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "gregtech:gt.metaitem.01", - "Count:3": 192, - "Damage:2": 5391, - "OreDict:8": "" - }, - "1:10": { "id:8": "gregtech:gt.metaitem.01", "Count:3": 192, "Damage:2": 5324, @@ -166057,9 +166042,9 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "minecraft:string", + "id:8": "witchery:ingredient", "Count:3": 4, - "Damage:2": 0, + "Damage:2": 102, "OreDict:8": "" }, "1:10": { @@ -168218,9 +168203,9 @@ "consume:1": 0, "requiredItems:9": { "0:10": { - "id:8": "minecraft:string", + "id:8": "witchery:ingredient", "Count:3": 4, - "Damage:2": 0, + "Damage:2": 102, "OreDict:8": "" }, "1:10": { @@ -175205,7 +175190,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You may have noticed that you can\u0027t get naquadah dust from the naquadah ore, it will only give you the Naquadah Oxide Mixture (NOM) dust, annoying.\n\nThe full naquadah processing line is too complex to set up in IV, I believe you won\u0027t want to set up another line after finish platinum and PBI line.\n\nLucky, you can directly smelt the NOM dust into naquadah nuggets in EBF, but it is inefficient and you will lose the byproducts in it.\n\n§3PS: The Naquadah Oxide Mixture is once called \"Naquadah Metal Oxide Mixture\" and someone called it Nq-MOM for short. §6§4" + "desc:8": "You may have noticed that you can\u0027t get naquadah dust from the naquadah ore, it will only give you the Naquadah Oxide Mixture (NOM) dust, annoying.\n\nThe full naquadah processing line is too complex and does not fit in IV. I believe you won\u0027t want to set up another line after finishing Platinum, PBI and Lanthanide lines.\n\nLucky, you can directly smelt the NOM dust into naquadah nuggets in EBF, but it is inefficient and you will lose the byproducts in it.\n\n§3PS: The Naquadah Oxide Mixture is once called \"Naquadah Metal Oxide Mixture\" and someone called it Nq-MOM for short. §6§4" } }, "tasks:9": { @@ -180856,8 +180841,7 @@ "preRequisites:11": [ 1412, 1533, - 1535, - 1538 + 1535 ], "properties:10": { "betterquesting:10": { @@ -191424,7 +191408,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "There are a couple of ways to increase your Gallium.\n\n1. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.\n\n2. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.\n\n3. Use plentiful Bauxite ores from the Moon.\n\nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback." + "desc:8": "There are a couple of ways to increase your Gallium.\n\n1. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.\n\n2. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.\n\n3. Use plentiful Bauxite ores from the Moon.\n\n4. Kill Redcaps/Redcap Sappers in Twilight Forest. Also Kobolds drop Arsenic.\n\n5. Duplicate nugget with Thaumcraft. This requires §lTaboo§r researches, so you might not want to do this.\n\nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback." } }, "tasks:9": { @@ -214185,7 +214169,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "This cloak is a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.\nIf you want to toggle gliding with a key - configure binding for \"Active Ability 1\" in control settings and, having item, in hand send \"/travellersgear bind 1\" to chat." + "desc:8": "This cloak is a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.\nIf you want to toggle gliding with a key - configure binding for \"Active Ability 1\" in control settings and, having item in hand, send \"/travellersgear bind 1\" to chat." } }, "tasks:9": { @@ -225148,7 +225132,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "For those new to GregTech, here are some tips and warnings about electricity. \n\nMachines don\u0027t like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending a higher voltage than a machine\u0027s tier cause an explosion. Or several, if you pack things together, like many people. Sending more amps than a machine can use doesn\u0027t harm anything though.\n\nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.\n\nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run several off of a single 1A generator, as long as the wires aren\u0027t too long. Why? Becuase there\u0027s loss for every amp for every block, listed on the wire/cable. Note that cables are batter than wires. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -\u003e quartz dust recipe.\n\nMost machines only use 1A, however there are exceptions, such as the arc furnace, thermal centrifuge, world accelerators, and the UUM machines. Note that machines can accept more amps than they use (usually 2) in order to top up their energy supply, especially if they didn\u0027t recieve most of the amp because of loss (mostly a problem in LV). The formula is (EU/t of Recipe * 2) / Voltage Tier) + 1. Keep this in mind when deciding cables.\n\nSome machines are specifically for dealing with multiple amps, such as battery buffers, transformers, and diodes.\n\nIf you want to send more amps, use a larger cable or a superconductor (MV+). You can use the laser hatches much later to send even more.\n\nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.\n\nNote that any block that emits EU has loss when doing so: 2 ^ tier. So 2 EU at LV, 4 EU at MV, and so on. Using large numbers of battery buffers in a row is thus very wasteful of your power, and even 1 can prevent usage of an EBF at MV voltage. Of course, if you want to keep your amps topped up, you\u0027ll need to place BBs occasionally to \u0027top up\u0027 the amps, though this is less the case the further ingame you get, as the loss becomes less of something to worry about.\n\nIf this info isn\u0027t enough for you, head on over to https://gtnh.miraheze.org/wiki/Electricity to read more." + "desc:8": "For those new to GregTech, here are some tips and warnings about electricity. \n\nMachines don\u0027t like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending a higher voltage than a machine\u0027s tier cause an explosion. Or several, if you pack things together, like many people. Sending more amps than a machine can use doesn\u0027t harm anything though.\n\nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.\n\nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run several off of a single 1A generator, as long as the wires aren\u0027t too long. Why? Because there\u0027s loss for every amp for every block, listed on the wire/cable. Note that cables are batter than wires. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -\u003e quartz dust recipe.\n\nMost machines only use 1A, however there are exceptions, such as the arc furnace, thermal centrifuge, world accelerators, and the UUM machines. Note that machines can accept more amps than they use (usually 2) in order to top up their energy supply, especially if they didn\u0027t recieve most of the amp because of loss (mostly a problem in LV). The formula is (EU/t of Recipe * 2) / Voltage Tier) + 1. Keep this in mind when deciding cables.\n\nSome machines are specifically for dealing with multiple amps, such as battery buffers, transformers, and diodes.\n\nIf you want to send more amps, use a larger cable or a superconductor (MV+, but ULV and LV has thier own lossless cables). You can use the laser hatches much later to send even more.\n\nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.\n\nNote that any block that emits EU has loss when doing so: 2 ^ tier. So 2 EU at LV, 4 EU at MV, and so on. Using large numbers of battery buffers in a row is thus very wasteful of your power, and even 1 can prevent usage of an EBF at MV voltage. Of course, if you want to keep your amps topped up, you\u0027ll need to place BBs occasionally to \u0027top up\u0027 the amps, though this is less the case the further ingame you get, as the loss becomes less of something to worry about.\n\nIf this info isn\u0027t enough for you, head on over to https://gtnh.miraheze.org/wiki/Electricity to read more." } }, "tasks:9": { @@ -232412,7 +232396,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "First off, don\u0027t be scared by the massive amounts of bees you see here once you unlock the breeding trees. There\u0027s even more that aren\u0027t included and you\u0027ll need NEI to find!\n\nHa ha, just kidding - don\u0027t panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.\n\nBees have two sets of traits, one that is §aActive§r that has effects on how the bee lives, and one §3Inactive§r but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can\u0027t see the passive traits using a Field Kit, you\u0027ll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you\u0027ll still need a Beealyzer to see passive traits.\n\nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cave dwelling, rain tolerant, humidity tolerance, temperature tolerance, 4xfertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.\n\nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your \"breeding stock\" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown into storage if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don\u0027t have to do this part in an Apiary, you can use a Bee House to swap around traits. Remember that no species mutations occur in a Bee House. Ignoble bees are good for this, since they\u0027re mostly disposable - they have a chance to die after 100 breeding cycles, increasing slightly more each generation after that, though genetic stability frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die (they can become ignoble under certain circumstances though, like using tons of production frames). Rocky bees are a great source - all their princesses are always pristine, they have decent traits already, and there\u0027s a bunch of them underground. If you have an ender quarry, you can collect them with that.\n\nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. §3If you get the mutation chance success twice on the same bee, it\u0027ll replace both active and inactive sets of traits though.§r For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you\u0027ll eventually get purebred versions. Just watch out that you don\u0027t lose a key trait, like Fast Worker for Cultivated! All the quests will require §6purebred§r species. PS: most effects are useless, so don\u0027t worry too much.\n\nAll traits can be bred into any bee species, aside from the species itself. Species also determines the preferred temperature and humidity, as well as drops. Species will require their preferred temerature and humidity to be in \u0027jubilant\u0027 state, and produce their special drops. You can also mimic this with the alveary or industrial apiary, but NOT with tolerances.\n\nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!\n\nIt looks complex, because it is! But it also a lot of dangerous and useful fun!" + "desc:8": "First off, don\u0027t be scared by the massive amounts of bees you see here once you unlock the breeding trees. There\u0027s even more that aren\u0027t included and you\u0027ll need NEI to find!\n\nHa ha, just kidding - don\u0027t panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.\n\nBees have two sets of traits, one that is §aActive§r that has effects on how the bee lives, and one §3Inactive§r but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can\u0027t see the passive traits using a Field Kit, you\u0027ll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you\u0027ll still need a Beealyzer to see passive traits.\n\nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cave dwelling, rain tolerant, humidity tolerance, temperature tolerance, 4xfertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.\n\nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your \"breeding stock\" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown into storage if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don\u0027t have to do this part in an Apiary, you can use a Bee House to swap around traits. Remember that no species mutations occur in a Bee House. Ignoble bees are good for this, since they\u0027re mostly disposable - they have a chance to die after 100 breeding cycles, increasing slightly more each generation after that, though genetic stability frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die (they can become ignoble under certain circumstances though, like using tons of production frames). Rocky bees are a great source - all their princesses are always pristine, they have decent traits already, and there\u0027s a bunch of them underground. If you have an ender quarry, you can collect them with that.\n\nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. §3If you get the mutation chance success twice on the same bee, it\u0027ll replace both active and inactive sets of traits though.§r For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you\u0027ll eventually get purebred versions. Just watch out that you don\u0027t lose a key trait, like Fast Worker for Cultivated! All the quests will require §6purebred§r species. PS: most effects are useless, so don\u0027t worry too much.\n\nAll traits can be bred into any bee species, aside from the species itself. Species also determines the preferred temperature and humidity, as well as drops. Species will require their preferred temerature and humidity to be in \u0027jubilant\u0027 state, and produce their special drops. You can also mimic this with the alveary or industrial apiary, but NOT with tolerances.\n\nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!\n\nIt looks complex, because it is! But it\u0027s also a lot of dangerous and useful fun!" } }, "tasks:9": { @@ -259694,7 +259678,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You can hunt endermen the Vanilla way to get a chance at Ender Pearls, you can purchase Endermen spawn eggs, or try your luck in the End. \n\nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.\n\nYou monster.\n\n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don\u0027t see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn\u0027t despawn, and make sure your smeltery is not in a claimed chunk on a server." + "desc:8": "You can hunt endermen the Vanilla way to get a chance at Ender Pearls, you can purchase Endermen spawn eggs, or try your luck in the End. \n\nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.\n\nYou monster.\n\nSome of the dungeons have Spawner of Enderman, so you can do whatever you want with it.\n\n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don\u0027t see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn\u0027t despawn, and make sure your smeltery is not in a claimed chunk on a server." } }, "tasks:9": { @@ -273559,7 +273543,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The next tier of Borosilicate glass is Nickel (4). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever." + "desc:8": "The next tier of Borosilicate glass is Titanium (4). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever." } }, "tasks:9": { @@ -273645,7 +273629,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The next tier of Borosilicate glass is Tungsten (5). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.\n\n§3PS: If you just want to use it to make machines, check out the Thorium Yttrium glass blocks." + "desc:8": "The next tier of Borosilicate glass is Tungstensteel (5). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.\n\n§3PS: If you just want to use it to make machines, check out the Thorium Yttrium glass blocks." } }, "tasks:9": { @@ -273731,7 +273715,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The next tier of Borosilicate glass is Chrome (6). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.\n\n§3This should probably be Platinum, but whatever." + "desc:8": "The next tier of Borosilicate glass is Rhodium-Plated Palladium (6). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever." } }, "tasks:9": { @@ -273903,7 +273887,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.\n\n§3This is as high as glass tiers go." + "desc:8": "The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever." } }, "tasks:9": { @@ -286996,7 +286980,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They\u0027re also so powerful that only 3 machines support them outside of the ever §owonderful§r TecTech: The LSC, The MEBF, and the MVF. Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source \u003d Output, Target \u003d Input.\n\nLaser Converters are basically: Laser Source (on machine) -\u003e Vacuum Pipes -\u003e LC -\u003e 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it\u0027s basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don\u0027t mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.\n\n§3You can use the Low Power Laser Pipes if using a \u0027Low Power\u0027 Hatch or Converter, but keep in mind you\u0027ll need to connect them with wire cutters yourself after coloring them." + "desc:8": "Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They\u0027re also so powerful that only a few machines support them outside of the ever §owonderful§r TecTech: LSC, MEBF, MVF. and PSS. (Might be added in the future!) Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source \u003d Output, Target \u003d Input.\n\nLaser Converters are basically: Laser Source (on machine) -\u003e Vacuum Pipes -\u003e LC -\u003e 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it\u0027s basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don\u0027t mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.\n\n§3You can use the Low Power Laser Pipes if using a \u0027Low Power\u0027 Hatch or Converter, but keep in mind you\u0027ll need to connect them with wire cutters yourself after coloring them." } }, "tasks:9": { @@ -287109,7 +287093,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "The Lapotronic Supercapacitor is an alternative to the Power Sub-Station (or Power Station Control Node as indicated on the controller) and the LESU. It holds less power per tier than the PSS, and is harder to make, but it has it\u0027s own benefits:\n\n1) It looks cooler\n2) Hatch tier is not limited by the capacitors like cells, so you can use whatever hatch tier you want if you store up power or have the input for it\n3) Can mix and match Capacitor tiers\n4) Loses 1% of total capacity every 24h, so much much less, but you can\u0027t cheese it\n5) Actually stores way more power at the last tier\n6) Can use LASER HATCHES!!! That output at very high amperage (and the other TT ones)\n\nIt also has downsides of course:\n1) More expensive to make\n2) Stores less power\n3) Can only I/O on the bottom 2 layers\n4) Can\u0027t cheese power loss\n5) Doesn\u0027t store as much power until the final tier\n6) It can have maintenance issues, unlike the PSS, voiding 20% more power per, so try not to let that slide. Though at most it\u0027s still only 2.2%\n\nFor the first, smallest one, you\u0027ll need the following, plus an Energy Hatch and a Dynamo (or the laser equivalents). Remember that you can get your Lapos back if you run the capacitor through an unpackager. Finally a reason to make one!\n\nBTW your LSC can hold between 90M and 1.35B EU using only the EV capacitors. Remember that you need more than half the blocks to be non-empty capacitors for it to be valid." + "desc:8": "The Lapotronic Supercapacitor is an alternative to the Power Sub-Station (or Power Station Control Node as indicated on the controller) and the LESU. It is harder to make, but has its own benefits:\n\n1) It looks cooler\n2) Hatch tier is not limited by the capacitors like cells, so you can use whatever hatch tier you want if you store up power or have the input for it\n3) Can mix and match Capacitor tiers\n4) Loses 1% of total capacity every 24h, so much much less, but you can\u0027t cheese it\n5) Actually stores way more power at IV+ tier\n\nIt also has downsides of course:\n1) More expensive to make\n2) Stores less power, though this is only the case with EV\n3) Can only I/O on the bottom 2 layers\n4) Can\u0027t cheese power loss\n5) It can have maintenance issues, unlike the PSS, voiding 20% more power per, so try not to let that slide. Though at most it\u0027s still only 2.2%\n\nFor the first, smallest one, you\u0027ll need the following, plus an Energy Hatch and a Dynamo (or the laser equivalents). Remember that you can get your Lapos back if you run the capacitor through an unpackager. Finally a reason to make one!\n\nYou can use Laser Hatches, that can output very high amperage. You need at least UV Glass to use them. (This is also the case with PSS BTW.)\n\nBTW your LSC can hold between 540M and 8.1B EU using only the EV capacitors. Remember that you need more than half the blocks to be non-empty capacitors for it to be valid." } }, "tasks:9": { @@ -287308,7 +287292,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 90B and 1.35T EU with these." + "desc:8": "It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 90B and 1.35T EU with these.\n\n§3Requires EV-tier Glass." } }, "tasks:9": { @@ -287359,7 +287343,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 900B and 13.5T EU with these.\n\n§3PS: The last tier is on the Engame Goals tab." + "desc:8": "It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 900B and 13.5T EU with these.\n\n§3Requires IV-tier Glass.\n\n§3PS: The last tier is on the Engame Goals tab." } }, "tasks:9": { @@ -289407,7 +289391,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "In addition to being a dehydrator multi, it\u0027s also a Vacuum Furnace, for which no singleblock exists. It\u0027s supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports. You can see the recipes in NEI by searching Hafnium Dust if you want.\n\n§3This multi is ZPM." + "desc:8": "In addition to being a dehydrator multi, it\u0027s also a Vacuum Furnace, for which no singleblock exists. It\u0027s supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports.\n\n§3This multi is ZPM." } }, "tasks:9": { @@ -289435,7 +289419,28 @@ "taskID:8": "bq_standard:retrieval" } }, - "rewards:9": {} + "rewards:9": { + "0:10": { + "rewardID:8": "bq_standard:item", + "index:3": 0, + "rewards:9": { + "0:10": { + "id:8": "enhancedlootbags:lootbag", + "Count:3": 1, + "tag:10": { + "ench:9": { + "0:10": { + "lvl:2": 3, + "id:2": 35 + } + } + }, + "Damage:2": 42, + "OreDict:8": "" + } + } + } + } }, "2761:10": { "questID:3": 2761, @@ -299732,7 +299737,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Thanks to the tireless work of the devs, you can now use cells to I/O fluids directly from the interface of GT machines. Just click on the fluid while holding a cell or other fluid container item.\n\nPoints to consider:\n1) Left click to attempt filling/emptying all fluid containers held on cursor.\n2) Right click to attempt filling/emptying one fluid container held on cursor.\n3) All fluid containers that can be used in a standard gt tank (e.g. super tanks or the X voltage tanks) are supported, including but not limited to: water bottles, vanilla buckets, ic2 (universal and normal) cells, volumetric flasks, large fluid cells, pressurized fluid tanks, etc.\n4) Can fill/take less than one cell (1000L or 144L if molten) of fluid if the fluid container supports doing so.\n5) It won\u0027t check if it\u0027s a valid fluid for the machine/recipe, keep that in mind.\n6) The brewery is difficult to use this way without volumetric flasks, as its input and output are only 750L.\n7) Doesn\u0027t work with seared tanks or the Crops++ alcohols, feel free to code compatibility for us.\n8) EIO tanks need to be placed and picked up first before they can be used.\n6) Works on all GT single block machines that have an interface except for those that already have a way to I/O fluids, like hatches, tanks, or generators." + "desc:8": "Thanks to the tireless work of the devs, you can now use cells to I/O fluids directly from the interface of GT machines. Just click on the fluid while holding a cell or other fluid container item.\n\nPoints to consider:\n1) Left click to attempt filling/emptying all fluid containers held on cursor.\n2) Right click to attempt filling/emptying one fluid container held on cursor.\n3) All fluid containers that can be used in a standard gt tank (e.g. super tanks or the X voltage tanks) are supported, including but not limited to: water bottles, vanilla buckets, ic2 (universal and normal) cells, volumetric flasks, large fluid cells, pressurized fluid tanks, etc.\n4) Can fill/take less than one cell (1000L or 144L if molten) of fluid if the fluid container supports doing so.\n5) It won\u0027t check if it\u0027s a valid fluid for the machine/recipe, keep that in mind.\n6) Doesn\u0027t work with Crops++ alcohols, feel free to code compatibility for us.\n7) EIO tanks need to be placed and picked up first before they can be used." } }, "tasks:9": { @@ -304921,7 +304926,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "It looks like you\u0027ve found a secret room hidden...not so deep within the earth. Pretty close to the surface, actually. You can find these all over the place, and have a chance at sweet sweet loot if you\u0027re good at simon says. It counts the highest level you completed, so you can get fail the other rounds on purpose to go faster if you don\u0027t think you can do better. BTW, cheaters go to minecraft hell, where all the blocks have hardness -1.\n\n§4Make sure that no water/oil is flowing into the room because of worldgen or it will kill you and destroy your grave becuase of \u0027cheating\u0027. This is a bug." + "desc:8": "It looks like you\u0027ve found a secret room hidden...not so deep within the earth. Pretty close to the surface, actually. You can find these all over the place, and have a chance at sweet sweet loot if you\u0027re good at simon says. It counts the highest level you completed, so you can get fail the other rounds on purpose to go faster if you don\u0027t think you can do better. BTW, cheaters go to minecraft hell, where all the blocks have hardness -1.\n\n§3If you fail with Minesweeper, it blows up. Be sure to make room for escape!\n\n§4Make sure that no water/oil is flowing into the room because of worldgen or it will kill you and destroy your grave because of \u0027cheating\u0027. This is a bug." } }, "tasks:9": { @@ -306384,7 +306389,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "You...might need these? Or not? They\u0027re good for the overclock bonus anyway. Time to upgrade your EBF to 6300k." + "desc:8": "To process more advanced materials like LuV Superconductor Base you need more than 5400K. Time to upgrade your EBF to 6300k." } }, "tasks:9": { @@ -314164,7 +314169,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "Welcome to EV! If you thought the previous tier had a big jump in oil processing, you are correct, but now it\u0027s going to jump up all over again!\n\nThis tier does not unlock new processing multis like HV did, but it does bring better, much better generators. From now on, your main generators options will almost always be multiblocks, unless you need an easy-to-move generator for a multiblock miner or something similar. For your diesel fuels, the next step is the Large Chemical Engine (LCE), and there is a quest for it on the Multiblock Goals tab as usual. This, however, is a big investment in Titanium, amongst other things, so I hope you have that processing automated already.\n\nIf you boost the LCE, you will get both a huge boost in EU/t and efficiency. While an HV Diesel Generator had an output of 512 EU/t at 85% efficiency, this expensive multi outputs 6144 EU/t at 150% efficiency! Make sure you have an EV Buffered Dynamo Hatch that can handle this output.\nThere is an equivalent turbine for gases, like the Refinery Gas you might be using to power your oil processing setup, which is cheaper to build but its performance depends on the turbine placed inside it, and you won\u0027t be able to get near the levels of the LCE unless you get some Tungstensteel, and a good metal like Shadow Metal." + "desc:8": "Welcome to EV! If you thought the previous tier had a big jump in oil processing, you are correct, but now it\u0027s going to jump up all over again!\n\nThis tier does not unlock new processing multis like HV did, but it does bring better, much better generators. From now on, your main generators options will almost always be multiblocks, unless you need an easy-to-move generator for a multiblock miner or something similar. For your diesel fuels, the next step is the Large Combustion Engine (LCE), and there is a quest for it on the Multiblock Goals tab as usual. This, however, is a big investment in Titanium, amongst other things, so I hope you have that processing automated already.\n\nIf you boost the LCE, you will get both a huge boost in EU/t and efficiency. While an HV Diesel Generator had an output of 512 EU/t at 85% efficiency, this expensive multi outputs 6144 EU/t at 150% efficiency! Make sure you have an EV Buffered Dynamo Hatch that can handle this output.\nThere is an equivalent turbine for gases, like the Refinery Gas you might be using to power your oil processing setup, which is cheaper to build but its performance depends on the turbine placed inside it, and you won\u0027t be able to get near the levels of the LCE unless you get some Tungstensteel, and a good metal like Shadow Metal." } }, "tasks:9": { @@ -315907,7 +315912,7 @@ "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, - "desc:8": "With the advancements in building materials you\u0027ve made until now, a new kind of generators has been unlocked. The Large Boilers you might have looked at before, and perhaps used, change when you reach Titanium, and if you build one of those, you will get something quite different from the tiers before.\n\nTo start, most burnable items don\u0027t work here. These advanced boilers need to burn much hotter, and as such they only accept specific fuels. The fuel of interest here is one of two, who are built in a sort of chain, in a similar fashion as to how Diesel and CBD worked. There is Solid Super Fuel, and Magic Solid Super Fuel, and they are both created from some coal-like block, some binder and some liquid fuel. You can use CBD for this, but Heavy Fuel and LPG are also options.\n\nWhy go through this route, though? The answer is that this extra processing, although it is difficult to automate, creates fuel that is much more efficient than the fuels that were put into it, and this is because the advanced Large Boilers are slow burners that output Superheated Steam, instead of regular one. This also means that they will need two turbines to convert all the steam into EU, and even more if the amount produced is too much for them. If fuel efficiency is something you\u0027re looking for, you can tackle this challenge and further process your CBD into something even more powerful." + "desc:8": "With the advancements in building materials you\u0027ve made until now, a new kind of generator has been unlocked. The Large Boilers you might have looked at before, and perhaps used, change when you reach Titanium, and if you build one of those, you will get something quite different from the tiers before.\n\nTo start, most burnable items don\u0027t work here. These advanced boilers need to burn much hotter, and as such they only accept specific fuels. The fuel of interest here is one of two, who are built in a sort of chain, in a similar fashion as to how Diesel and CBD worked. There is Solid Super Fuel, and Magic Solid Super Fuel, and they are both created from some coal-like block, some binder and some liquid fuel. You can use CBD for this, but Heavy Fuel and LPG are also options.\n\nWhy go through this route, though? The answer is that this extra processing, although it is difficult to automate, creates fuel that is much more efficient than the fuels that were put into it, and this is because the advanced Large Boilers are slow burners that output Superheated Steam, instead of regular one. This also means that they will need two turbines to convert all the steam into EU, and even more if the amount produced is too much for them. If fuel efficiency is something you\u0027re looking for, you can tackle this challenge and further process your CBD into something even more powerful." } }, "tasks:9": { @@ -328076,809 +328081,3343 @@ } } } - } - }, - "questLines:9": { - "0:10": { - "quests:9": { + }, + "3144:10": { + "questID:3": 3144, + "preRequisites:11": [ + 2760 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31027, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Too much Indium?", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Milling process is an alternative way to produce Indium, designed for ZPM and UV people. It does not void Aluminium and Galena for no reason, and you can extract Indium from Sphalerite efficiently. In exchange of machine cost and infrastructure needed to process.\n\n§3This multi is LuV, but you have to use in combination with Vacuum Furnace, which is ZPM." + } + }, + "tasks:9": { "0:10": { - "sizeX:3": 72, - "x:3": 12, - "y:3": 48, - "id:3": 0, - "sizeY:3": 72 + "partialMatch:1": 1, + "autoConsume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 0, + "consume:1": 0, + "requiredItems:9": { + "0:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31027, + "OreDict:8": "" + } + }, + "taskID:8": "bq_standard:retrieval" }, "1:10": { - "sizeX:3": 24, - "x:3": 132, - "y:3": 72, - "id:3": 1, - "sizeY:3": 24 - }, - "2:10": { - "sizeX:3": 24, - "x:3": 96, - "y:3": 72, - "id:3": 2, - "sizeY:3": 24 - }, - "3:10": { - "sizeX:3": 48, - "x:3": 336, - "y:3": 60, - "id:3": 3, - "sizeY:3": 48 - }, - "4:10": { - "sizeX:3": 24, - "x:3": 228, - "y:3": 72, - "id:3": 4, - "sizeY:3": 24 - }, - "5:10": { - "sizeX:3": 48, - "x:3": 264, - "y:3": 60, - "id:3": 5, - "sizeY:3": 48 - }, - "6:10": { - "sizeX:3": 24, - "x:3": 420, - "y:3": 72, - "id:3": 6, - "sizeY:3": 24 - }, - "7:10": { - "sizeX:3": 48, - "x:3": 492, - "y:3": 60, - "id:3": 7, - "sizeY:3": 48 - }, - "8:10": { - "sizeX:3": 48, - "x:3": 336, - "y:3": 132, - "id:3": 8, - "sizeY:3": 48 - }, - "9:10": { - "sizeX:3": 48, - "x:3": 336, - "y:3": 204, - "id:3": 9, - "sizeY:3": 48 - }, - "10:10": { - "sizeX:3": 48, - "x:3": 216, - "y:3": 276, - "id:3": 10, - "sizeY:3": 48 - }, - "11:10": { - "sizeX:3": 48, - "x:3": 264, - "y:3": 168, - "id:3": 11, - "sizeY:3": 48 - }, - "12:10": { - "sizeX:3": 48, - "x:3": 312, - "y:3": 264, - "id:3": 12, - "sizeY:3": 48 - }, - "13:10": { - "sizeX:3": 72, - "x:3": 480, - "y:3": 324, - "id:3": 13, - "sizeY:3": 72 - }, - "14:10": { - "sizeX:3": 48, - "x:3": 24, - "y:3": 336, - "id:3": 14, - "sizeY:3": 48 - }, - "15:10": { - "sizeX:3": 24, - "x:3": 228, - "y:3": 108, - "id:3": 440, - "sizeY:3": 24 - }, - "16:10": { - "sizeX:3": 24, - "x:3": 384, - "y:3": 264, - "id:3": 442, - "sizeY:3": 24 - }, - "17:10": { - "sizeX:3": 48, - "x:3": 408, - "y:3": 204, - "id:3": 444, - "sizeY:3": 48 - }, - "18:10": { - "sizeX:3": 24, - "x:3": 216, - "y:3": 180, - "id:3": 446, - "sizeY:3": 24 - }, - "19:10": { - "sizeX:3": 24, - "x:3": 180, - "y:3": 180, - "id:3": 448, - "sizeY:3": 24 - }, - "20:10": { - "sizeX:3": 24, - "x:3": 216, - "y:3": 144, - "id:3": 450, - "sizeY:3": 24 - }, - "21:10": { - "sizeX:3": 24, - "x:3": 420, - "y:3": 120, - "id:3": 469, - "sizeY:3": 24 - }, - "22:10": { - "sizeX:3": 24, - "x:3": 456, - "y:3": 120, - "id:3": 470, - "sizeY:3": 24 - }, - "23:10": { - "sizeX:3": 24, - "x:3": 420, - "y:3": 264, - "id:3": 471, - "sizeY:3": 24 - }, - "24:10": { - "sizeX:3": 24, - "x:3": 420, - "y:3": 24, - "id:3": 484, - "sizeY:3": 24 - }, - "25:10": { - "sizeX:3": 24, - "x:3": 324, - "y:3": 24, - "id:3": 865, - "sizeY:3": 24 - }, - "26:10": { - "sizeX:3": 24, - "x:3": 372, - "y:3": 24, - "id:3": 946, - "sizeY:3": 24 - }, - "27:10": { - "sizeX:3": 48, - "x:3": 168, - "y:3": 60, - "id:3": 1204, - "sizeY:3": 48 - }, - "28:10": { - "sizeX:3": 24, - "x:3": 180, - "y:3": 288, - "id:3": 1475, - "sizeY:3": 24 - }, - "29:10": { - "sizeX:3": 24, - "x:3": 180, - "y:3": 24, - "id:3": 1495, - "sizeY:3": 24 - }, - "30:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 144, - "id:3": 1500, - "sizeY:3": 24 - }, - "31:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 144, - "id:3": 1501, - "sizeY:3": 24 - }, - "32:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 0, - "id:3": 1834, - "sizeY:3": 24 - }, - "33:10": { - "sizeX:3": 24, - "x:3": 216, - "y:3": 228, - "id:3": 1841, - "sizeY:3": 24 - }, - "34:10": { - "sizeX:3": 24, - "x:3": 180, - "y:3": 228, - "id:3": 1842, - "sizeY:3": 24 - }, - "35:10": { - "sizeX:3": 24, - "x:3": 144, - "y:3": 228, - "id:3": 1843, - "sizeY:3": 24 - }, - "36:10": { - "sizeX:3": 24, - "x:3": 108, - "y:3": 228, - "id:3": 1844, - "sizeY:3": 24 - }, - "37:10": { - "sizeX:3": 24, - "x:3": 144, - "y:3": 264, - "id:3": 1845, - "sizeY:3": 24 - }, - "38:10": { - "sizeX:3": 24, - "x:3": 276, - "y:3": 24, - "id:3": 1849, - "sizeY:3": 24 - }, - "39:10": { - "sizeX:3": 24, - "x:3": 420, - "y:3": 156, - "id:3": 1856, - "sizeY:3": 24 - }, - "40:10": { - "sizeX:3": 24, - "x:3": 72, - "y:3": 0, - "id:3": 2145, - "sizeY:3": 24 - }, - "41:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 0, - "id:3": 2406, - "sizeY:3": 24 - }, - "42:10": { - "sizeX:3": 24, - "x:3": 72, - "y:3": 144, - "id:3": 2874, - "sizeY:3": 24 + "partialMatch:1": 1, + "autoConsume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 1, + "consume:1": 0, + "requiredItems:9": { + "0:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31028, + "OreDict:8": "" + } + }, + "taskID:8": "bq_standard:retrieval" } }, - "lineID:3": 0, + "rewards:9": { + "0:10": { + "rewardID:8": "bq_standard:item", + "index:3": 0, + "rewards:9": { + "0:10": { + "id:8": "enhancedlootbags:lootbag", + "Count:3": 1, + "tag:10": { + "ench:9": { + "0:10": { + "lvl:2": 3, + "id:2": 35 + } + } + }, + "Damage:2": 41, + "OreDict:8": "" + } + } + } + } + }, + "3145:10": { + "questID:3": 3145, + "preRequisites:11": [ + 176 + ], "properties:10": { "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", "visibility:8": "NORMAL", - "name:8": "And So, It Begins", + "isMain:1": 0, + "simultaneous:1": 0, "icon:10": { - "id:8": "minecraft:bed", + "id:8": "IC2:blockGenerator", + "Count:3": 1, + "Damage:2": 5, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Basis for All Reactors", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Nuclear energy is first available in EV. However, it comes in all shapes and forms, and it can be hard to choose one kind of setup to use amongst all of those that are available. To start this questbook page, this first quest will be a summary of how nuclear power can be produced, and when it is available. Other quests down the line will have more details about each specific setup, but this is an overview of all of them.\n\nTL;DR: Nuke \u003c Fluid Nuke \u003c Vacuum Nuke \u003c LFTR \u003d THTR \u003d Naq Reactor \u003c Fusion \u003c Compact Fusion for power, per reactor. For breeding, Nuke \u003c LFTR \u003d Naq Reactor \u003c HTGR in terms of breeding speed and outputs, with fusion being required to make some materials.\n\nThe first nuclear source you have access to is the Industrialcraft 2 Nuclear Reactor, usually called a nuke. It\u0027s a small singleblock that can have additional chambers attached to it to make a multiblock structure, and the amount of chambers decides the amount of space available for the nuke\u0027s components. Inside it, fuel rods with radioactive materials generate power, and every other item serves to control the temperature of the reactor and keep it from exploding. It generates EU directly, but it can be upgraded to a fluid nuke, which outputs hot coolant instead, for the Large Heat Exchanger, but with more efficiency. Lastly, there\u0027s also the vacuum nuke, which is very similar to regular nukes but it cools down by using Coolant Cells, which wear out and are only reusable by using Vacuum Freezers. Usual fuels for all of these are Thorium, in EV, and Uranium, in IV.\n\nBetween IV and LuV, there\u0027s another kind of reactor, the Liquid Fluoride Thorium Reactor (LFTR). In this large multi, the Thorium and Uranium are mixed with very hot, molten salts (which need to be prepared in another multi), improving the power generation at the cost of additional processing. It\u0027s an expensive setup, but the depleted fuel can be recycled into many more byproducts than usual, especially at LuV, where you can get almost all the noble gases amongst other things, alongside huge amounts of power.\n\nAt those same tiers (albeit mostly for LuV and above), there are also two larger multis, the Thorium High Temperature Reactor (THTR) and the High Temperature Gas-cooled Reactor (HTGR). The THTR is mostly for power, needing an input of about 0.5 IV amps and outputting LuV power at a varied amount of amps, whereas the HTGR is a breeder reactor, outputting 1/20 the amount of hot coolant, which is where the power generation comes from, but with much better ratios for breeding into Lutetium and other elements.\n\nAnother kind of nuclear reactor is the Good Generators Naquadah Reactor, which coincidentally has recipes to consume Thorium Liquid Fuel and Uranium Liquid Fuel, alongside the several types of Naquadah fuel that exist. With these two, this reactor can process those elements much faster than regular nukes, which is helpful for power and for breeding, but it requires more processing until those fuels are ready to be consumed. Additionally, there are fuel rods for the IC2 nukes that use different Thorium and Uranium fuels, more or less related to these. \n\nFrom then on, it\u0027s fusion power. The infamous Gregtech Fusion Reactors work by fusing two elements into a new one, which is often a required step for progression, but they also turn the power they require into exponentially more in the way of plasma. Helium and Tin Plasma are some of the most used for power, and putting them into Plasma Turbines is an excellent source of power for lategame, in ZPM to UEV and so on. There are 4 tiers to the regular Fusion Reactors, but there is also compact fusion and some other kinks to fusion that you might explore later on.\n\nThis page will mostly serve to guide you into making a choice between all of these possibilities. It\u0027s pretty much guaranteed that you\u0027ll use at least 2-3 of these setups, so try to get comfortable with these quest descriptions." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3146:10": { + "questID:3": 3146, + "preRequisites:11": [ + 3150, + 3153 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gadomancy:BlockInfusionClaw", "Count:3": 1, "Damage:2": 0, "OreDict:8": "" }, - "bg_image:8": "", - "bg_size:3": 256, - "desc:8": "The very first tier, tier zero. This chapter will introduce you to the basic mechanics of this modpack. Mods covered: Vanilla, Pam\u0027s Harvestcraft." + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Focus on Breeding", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This side of the advanced fission branch will focus on the items you can get from nuclear fission. In terms of physics, this fission refers to atoms being broken into two parts, each of which generates a different atom. This has potential to produce some interesting stuff and, perhaps, replace some chemical lines.\n\nAs you advance, your rewards will scale just as the complexity does. However, this part is one where development has lagged behind, and some fission setups are poorly rewarding when it comes to byproducts. However, as those setups are updated, so will these quests, so check back on new updates to see what has changed!" } }, - "order:3": 0 + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} }, - "1:10": { - "quests:9": { + "3147:10": { + "questID:3": 3147, + "preRequisites:11": [ + 3150, + 3151 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "EnderIO:itemBrokenSpawner", + "Count:3": 1, + "tag:10": { + "mobType:8": "Skeleton" + }, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Fission Guidelines", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The branch to the left and to the right are both about nuclear fission, or the midgame content about fusion. If you\u0027re looking for fusion, you went the wrong way! Go straight down for that content, although it only begins in LuV.\n\nOn the left side, the top side is the beginning of it all, with your usual IC2 nukes that were developed more than 10 years ago. On the bottom, the neat and powerful upgrades to those nukes, either fluid or vacuum.\n\nOn the right side, the top side is dedicated to power, whereas the bottom side is dedicated to breeding (byproducts). This covers the more GTNH-exclusive fission content, all of which comes after IC2 nukes, and generally builds on their concept to work faster and pump out more complex, and often more useful things." + } + }, + "tasks:9": { "0:10": { - "sizeX:3": 72, - "x:3": 624, - "y:3": 72, - "id:3": 15, - "sizeY:3": 72 - }, - "1:10": { - "sizeX:3": 48, - "x:3": 720, - "y:3": 84, - "id:3": 17, - "sizeY:3": 48 - }, - "2:10": { - "sizeX:3": 48, - "x:3": 552, - "y:3": 84, - "id:3": 18, - "sizeY:3": 48 - }, - "3:10": { - "sizeX:3": 24, - "x:3": 564, - "y:3": 156, - "id:3": 19, - "sizeY:3": 24 - }, - "4:10": { - "sizeX:3": 24, - "x:3": 708, - "y:3": 48, - "id:3": 20, - "sizeY:3": 24 - }, - "5:10": { - "sizeX:3": 24, - "x:3": 648, - "y:3": 156, - "id:3": 21, - "sizeY:3": 24 - }, - "6:10": { - "sizeX:3": 24, - "x:3": 564, - "y:3": 192, - "id:3": 22, - "sizeY:3": 24 - }, - "7:10": { - "sizeX:3": 24, - "x:3": 600, - "y:3": 192, - "id:3": 23, - "sizeY:3": 24 - }, - "8:10": { - "sizeX:3": 48, - "x:3": 720, - "y:3": 264, - "id:3": 24, - "sizeY:3": 48 - }, - "9:10": { - "sizeX:3": 24, - "x:3": 684, - "y:3": 276, - "id:3": 25, - "sizeY:3": 24 - }, - "10:10": { - "sizeX:3": 24, - "x:3": 648, - "y:3": 276, - "id:3": 26, - "sizeY:3": 24 - }, - "11:10": { - "sizeX:3": 48, - "x:3": 720, - "y:3": 420, - "id:3": 27, - "sizeY:3": 48 - }, - "12:10": { - "sizeX:3": 24, - "x:3": 396, - "y:3": 432, - "id:3": 28, - "sizeY:3": 24 - }, - "13:10": { - "sizeX:3": 24, - "x:3": 288, - "y:3": 384, - "id:3": 29, - "sizeY:3": 24 - }, - "14:10": { - "sizeX:3": 48, - "x:3": 348, - "y:3": 264, - "id:3": 30, - "sizeY:3": 48 - }, - "15:10": { - "sizeX:3": 48, - "x:3": 420, - "y:3": 264, - "id:3": 31, - "sizeY:3": 48 - }, - "16:10": { - "sizeX:3": 24, - "x:3": 600, - "y:3": 228, - "id:3": 32, - "sizeY:3": 24 - }, - "17:10": { - "sizeX:3": 48, - "x:3": 588, - "y:3": 264, - "id:3": 33, - "sizeY:3": 48 - }, - "18:10": { - "sizeX:3": 24, - "x:3": 300, - "y:3": 312, - "id:3": 34, - "sizeY:3": 24 - }, - "19:10": { - "sizeX:3": 48, - "x:3": 384, - "y:3": 192, - "id:3": 35, - "sizeY:3": 48 - }, - "20:10": { - "sizeX:3": 48, - "x:3": 168, - "y:3": 84, - "id:3": 36, - "sizeY:3": 48 - }, - "21:10": { - "sizeX:3": 48, - "x:3": 168, - "y:3": 336, - "id:3": 37, - "sizeY:3": 48 - }, - "22:10": { - "sizeX:3": 24, - "x:3": 300, - "y:3": 204, - "id:3": 38, - "sizeY:3": 24 - }, - "23:10": { - "sizeX:3": 24, - "x:3": 216, - "y:3": 0, - "id:3": 39, - "sizeY:3": 24 - }, - "24:10": { - "sizeX:3": 72, - "x:3": 288, - "y:3": 72, - "id:3": 40, - "sizeY:3": 72 - }, - "25:10": { - "sizeX:3": 48, - "x:3": 480, - "y:3": 84, - "id:3": 41, - "sizeY:3": 48 - }, - "26:10": { - "sizeX:3": 48, - "x:3": 480, - "y:3": 264, - "id:3": 42, - "sizeY:3": 48 - }, - "27:10": { - "sizeX:3": 24, - "x:3": 492, - "y:3": 192, - "id:3": 43, - "sizeY:3": 24 - }, - "28:10": { - "sizeX:3": 48, - "x:3": 588, - "y:3": 336, - "id:3": 472, - "sizeY:3": 48 - }, - "29:10": { - "sizeX:3": 24, - "x:3": 300, - "y:3": 168, - "id:3": 473, - "sizeY:3": 24 - }, - "30:10": { - "sizeX:3": 48, - "x:3": 384, - "y:3": 336, - "id:3": 474, - "sizeY:3": 48 - }, - "31:10": { - "sizeX:3": 24, - "x:3": 324, - "y:3": 432, - "id:3": 480, - "sizeY:3": 24 - }, - "32:10": { - "sizeX:3": 24, - "x:3": 780, - "y:3": 300, - "id:3": 481, - "sizeY:3": 24 - }, - "33:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 108, - "id:3": 482, - "sizeY:3": 24 - }, - "34:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 108, - "id:3": 483, - "sizeY:3": 24 - }, - "35:10": { - "sizeX:3": 24, - "x:3": 780, - "y:3": 252, - "id:3": 485, - "sizeY:3": 24 - }, - "36:10": { - "sizeX:3": 24, - "x:3": 252, - "y:3": 36, - "id:3": 486, - "sizeY:3": 24 - }, - "37:10": { - "sizeX:3": 24, - "x:3": 288, - "y:3": 0, - "id:3": 487, - "sizeY:3": 24 - }, - "38:10": { - "sizeX:3": 24, - "x:3": 324, - "y:3": 0, - "id:3": 488, - "sizeY:3": 24 - }, - "39:10": { - "sizeX:3": 24, - "x:3": 108, - "y:3": 0, - "id:3": 489, - "sizeY:3": 24 - }, - "40:10": { - "sizeX:3": 24, - "x:3": 288, - "y:3": 36, - "id:3": 491, - "sizeY:3": 24 - }, - "41:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 72, - "id:3": 492, - "sizeY:3": 24 - }, - "42:10": { - "sizeX:3": 24, - "x:3": 228, - "y:3": 312, - "id:3": 494, - "sizeY:3": 24 - }, - "43:10": { - "sizeX:3": 24, - "x:3": 228, - "y:3": 156, - "id:3": 498, - "sizeY:3": 24 - }, - "44:10": { - "sizeX:3": 24, - "x:3": 228, - "y:3": 276, - "id:3": 535, - "sizeY:3": 24 - }, - "45:10": { - "sizeX:3": 24, - "x:3": 180, - "y:3": 0, - "id:3": 656, - "sizeY:3": 24 - }, - "46:10": { - "sizeX:3": 24, - "x:3": 144, - "y:3": 0, - "id:3": 657, - "sizeY:3": 24 - }, - "47:10": { - "sizeX:3": 24, - "x:3": 264, - "y:3": 240, - "id:3": 693, - "sizeY:3": 24 - }, - "48:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 144, - "id:3": 718, - "sizeY:3": 24 - }, - "49:10": { - "sizeX:3": 24, - "x:3": 108, - "y:3": 156, - "id:3": 727, - "sizeY:3": 24 - }, - "50:10": { - "sizeX:3": 24, - "x:3": 72, - "y:3": 192, - "id:3": 728, - "sizeY:3": 24 - }, - "51:10": { - "sizeX:3": 24, - "x:3": 108, - "y:3": 192, - "id:3": 729, - "sizeY:3": 24 - }, - "52:10": { - "sizeX:3": 24, - "x:3": 288, - "y:3": 420, - "id:3": 825, - "sizeY:3": 24 - }, - "53:10": { - "sizeX:3": 24, - "x:3": 360, - "y:3": 432, - "id:3": 826, - "sizeY:3": 24 - }, - "54:10": { - "sizeX:3": 24, - "x:3": 648, - "y:3": 228, - "id:3": 862, - "sizeY:3": 24 - }, - "55:10": { - "sizeX:3": 24, - "x:3": 264, - "y:3": 168, - "id:3": 863, - "sizeY:3": 24 - }, - "56:10": { - "sizeX:3": 24, - "x:3": 648, - "y:3": 324, - "id:3": 864, - "sizeY:3": 24 - }, - "57:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 36, - "id:3": 945, - "sizeY:3": 24 - }, - "58:10": { - "sizeX:3": 24, - "x:3": 456, - "y:3": 192, - "id:3": 947, - "sizeY:3": 24 - }, - "59:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 156, - "id:3": 1085, - "sizeY:3": 24 - }, - "60:10": { - "sizeX:3": 24, - "x:3": 36, - "y:3": 192, - "id:3": 1095, - "sizeY:3": 24 - }, - "61:10": { - "sizeX:3": 24, - "x:3": 264, - "y:3": 276, - "id:3": 1129, - "sizeY:3": 24 - }, - "62:10": { - "sizeX:3": 48, - "x:3": 384, - "y:3": 84, - "id:3": 1146, - "sizeY:3": 48 - }, - "63:10": { - "sizeX:3": 24, - "x:3": 0, - "y:3": 72, - "id:3": 1476, - "sizeY:3": 24 - }, - "64:10": { - "sizeX:3": 24, - "x:3": 432, - "y:3": 396, - "id:3": 1496, - "sizeY:3": 24 - }, - "65:10": { - "sizeX:3": 24, - "x:3": 468, - "y:3": 396, - "id:3": 1497, - "sizeY:3": 24 - }, - "66:10": { - "sizeX:3": 24, - "x:3": 504, - "y:3": 396, - "id:3": 1498, - "sizeY:3": 24 - }, - "67:10": { - "sizeX:3": 24, - "x:3": 144, - "y:3": 156, - "id:3": 1504, - "sizeY:3": 24 - }, + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3148:10": { + "questID:3": 3148, + "preRequisites:11": [ + 3151, + 3152 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:fluidSuperheatedSteam", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "IC2 Nuke Variations", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3149:10": { + "questID:3": 3149, + "preRequisites:11": [ + 1412, + 3145 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GoodGenerator:radiationProtectionPlate", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Build the Assembly Line First", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This branch refers to nuclear fusion. This content is strictly LuV onwards, so you will need the Assembly Line before even starting to think about fusion. It is the most \"endgame\" content on this quest page, so it\u0027s the one left for last.\n\nThe quest you need to complete is in the \"Multiblock Goals\" tab. There are also fusion-related quests in the LuV, ZPM and UV tabs, amongst others, so check them out when you\u0027re there." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": { + "0:10": { + "rewardID:8": "bq_standard:item", + "index:3": 0, + "rewards:9": { + "0:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 30002, + "OreDict:8": "" + } + } + } + } + }, + "3150:10": { + "questID:3": 3150, + "preRequisites:11": [ + 3145 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 835, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Improved Fission", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This branch starts at mid-IV. In this direction, you will find several setups that are related to nuclear fission, the same process that the IC2 nukes do, but in more complex and rewarding ways. Through here, you can get power and breeding byproducts as you would with nukes, but faster and with more variety of options and goals. \n\nThat\u0027s right. If you\u0027ve used IC2 nukes, you might have learned more or less how they work, but the whole system feels a bit dated. That\u0027s no surprise, considering that this is base IC2 content and from 10 years ago or more. Whatever additions GTNH gave to those setups, they were minimal in comparison to the general implementation of those nukes. In fact, some of the new content for those was a result of new nuclear fission content that was sort of backported into nukes. \n\nWe have good progression standards here, though. Once you\u0027ve reached IV, LuV and so on, you will be able to use more advanced ways to work with Thorium and Uranium! These fuels are almost always the focus of the whole thing, with Plutonium coming in from time to time, but each new reactor will demand them to be supplied in a different way for things to work properly. The reactors featured here are the LFTR, the THTR/HTGR and the Naq-related reactors.\n\nFinally, this questline features many different multis and setups that are often unrelated to each other. Instead of forcing you to build a full LFTR setup before getting access to the THTR, for example, these quests will have simple required tasks, and simple rewards. The optional tasks will have the main expensive crafting, to guide you in building these setups if you\u0027re interested in them." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3151:10": { + "questID:3": 3151, + "preRequisites:11": [ + 3145 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.Thoriumcell", + "Count:3": 1, + "tag:10": {}, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Thorium as Early Power", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The very first step into nuclear power is done with Thorium in an Industrialcraft2 nuke. This multiblock already has a good amount of information in the questbook, split between the EV and How to Generate Power pages, so you should look at those if you want even more information that might not be written here. For the sake of not repeating everything, this will be more of a summary.\n\nThorium nukes are better for creating other elements, specifically Lutetium, than for power. The best setup needs the maximum amount of chambers, 6, and a lot of components inside the reactor to burn 10 quad Thorium rods and generate 1920 EU/t, close to one EV amp. If you made 4 of these, you would get close to an IV amp, but this becomes very costly between the total 36 chambers and the recursive crafting of the components inside. The good news is that Thorium is a very cheap fuel, easily mined in the Nether, and recyclable in large amounts from depleted fuel rods.\n\nThis setup, and many others, can be found in the GTNH wiki in the \"Nuclear Reactors\" page. However, to display it here as best I can, this is the 1920 EU/t Thorium reactor:\n\nOPVOVOPPO\nEOOEOEOOE\nORRORORRO\nORRORORRO\nEOOEOEOOE\nOPPOVOVPO\n\nE -\u003e Component Heat Exchanger (8 needed)\nV -\u003e Component Heat Vent (4 needed)\nO -\u003e Overclocked Heat Vent (26 needed)\nR -\u003e Quad Fuel Rod of Thorium (10 needed)\nP -\u003e Reactor Plating (6 needed)\n\nYou can make this setup, if you wish, but the only required task to continue to the next quest are the 40 single Thorium rods. " + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3152:10": { + "questID:3": 3152, + "preRequisites:11": [ + 3149 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockcasings5", + "Count:3": 1, + "Damage:2": 13, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "The Path of Fusion", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The most advanced nuclear technology there is to use in the pack is nuclear fusion. This is an event where two atoms collide with each other and fuse into a different atom while simultaneously generating energy from the plasma, when it is processed. It\u0027s impossible to perform in a reactor in real life, because the temperature requirements are too high to maintain any kind of reactor solid with decent efficiency. In GTNH, though, we have better materials.\n\nThe first Fusion Reactor can be built in late LuV, and each tier unlocks some material that is important to progress into the later tiers. Fusion crafting becomes important at that stage, for materials such as Europium, Americium, Neutronium and Oganesson, so you will want to dedicate reactors to specific things later on. More importantly, these materials come out as plasma, which needs to be cooled down to be turned into ingots and plates. On top of that, though, this cooling process is where you can get lots of power!\n\nThe usual process of power generation here is to pump EU into the Fusion Reactor. It needs enough energy to start the reaction, which will then proceed quickly and output good amounts of plasma. This plasma goes into Plasma Turbines, which output huge amounts of EU/t and the cooled down material, ready to be used in further crafting. A beginner\u0027s setup can output 640,000 EU/t from one reactor before overclocking, and this grows quickly over time. Fusion power dominates the game for several tiers due to its simplicity, receding away from the powergen setups that were getting more and more complicated with each tier. Two materials fuse into one, plasma comes out, goes into turbine and boom, lots of energy! It\u0027s like a steam tier powergen but with big numbers.\n\nTo summarize, fusion is required for progression because of the materials it produces. At the same time, it\u0027s very powerful as a source of EU." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3153:10": { + "questID:3": 3153, + "preRequisites:11": [ + 3149 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GalaxySpace:item.RobotArm", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Building the Reactor", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "All the regular Fusion Reactors share the same structure. The tier they belong to is determined by the materials used, which become more expensive for each tier. Tier 1 is LuV, tier 2 is ZPM, tier 3 is UV and there\u0027s also a tier 4. The structure looks like a huge ring, which barely fits in one chunk, with the controller on the inside of the ring, not the outside.\n\nTo help you with placing all the blocks in the right places, the controller\u0027s interface shows a diagram of which blocks go where. To get a 3D view of the placements in the world, use the Multiblock Structure Hologram Projector on the controller. If you need even more assistance, there are lots of resources on the internet that explain how it\u0027s build, since this is a big Gregtech multiblock that is required in many packs, and almost always built the same way.\n\nThe original quests for each reactor tier will be included in the questline, since they provide good information about each tier and are updated." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3154:10": { + "questID:3": 3154, + "preRequisites:11": [ + 3148 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:blockreactorvessel", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Fluid Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Eventually, the previous nukes will not be big enough. You can make more of them, to get more power, but it\u0027s clear that you need something bigger. Bigger, literally. The next step in nuclear fission starts with a bigger multiblock, built on top of the original nuke. By surrounding it with a 5x5x5 cube of Reactor Pressure Vessels, it will become a different type of multiblock, the fluid nuke.\n\nAfter doing this, there\u0027s no direct EU generation anymore. The main output of a working fluid nuke is Hot Coolant, a fluid that can be turned into Steam or Superheated Steam in another multi, the Large Heat Exchanger (LHE). Steam means power, as you already know, so the obvious chain of processes here is a fluid nuke into an LHE, and then into Steam Turbines. These added steps are required to make EU from a nuke of this type (or, at least, they\u0027re the most popular way of doing it), but this work is rewarded by the final EU/t output of the setup, which is much larger than a regular nuke\u0027s output with the same amount of fuel.\n\nThe difference exists because regular nukes actually have a 50% penalty to EU/t. It\u0027s such a big step-up that, in reality, one fluid nuke is enough for IV power, if it\u0027s powerful enough. The one in this quest, though, is not that one, because fluid nukes in general have some additional complications that will be harder to deal with it. In fact, for this, you have the option to use Thorium as fuel and still get a good amount of power! What you will need are the fluid nuke blocks, but there is an optional task for this setup that only needs one LHE and two Steam Turbines." + } + }, + "tasks:9": { + "0:10": { + "index:3": 1, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3155:10": { + "questID:3": 3155, + "preRequisites:11": [ + 3151 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.ThoriumcellDep", + "Count:3": 1, + "tag:10": {}, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Thorium as Breeding Fuel", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Alternatively, you might choose to only process Thorium for its main output, Lutetium. This is important because Lutetium is required to make Americium in a Fusion Reactor down the line, and that is a recipe you will need to do in order to progress. Your objective is to breed Thorium into Lutetium, which means you might want to focus on a breeder reactor.\n\nWhat is a breeder reactor? In this case, it\u0027s an IC2 nuke designed to consume as much Thorium as possible. The main cost here is the amount of chambers or nuke components you\u0027ll have to make. If you want to save on Overclocked Heat Vents, make a tower of 0-chamber nukes, each with the following setup:\n\nRPR\nORP\nRPR\nPRP\nRPR\nORP\n\nR -\u003e Single Fuel Rod of Thorium (9 needed)\nO -\u003e Overclocked Heat Vent (2 needed)\nP -\u003e Reactor Plating (7 needed)\n\nOtherwise, if you have excess Overclocked Heat Vents and want to save up on chambers, turn to this setup:\n\nORORORO\nROEOEOR\nORORORO\nROROROR\nOPOPOPO\nROROROR\n\nE -\u003e Heat Exchanger (2 needed)\nR -\u003e Quad Fuel Rod of Thorium (16 needed)\nO -\u003e Overclocked Heat Vent (21 needed)\nP -\u003e Reactor Plating (3 needed)\n\n(Each of the latter is worth 7x the former in terms of breeding.)\n\nTo complete this quest, you\u0027ll need enough Lutetium to match one cycle of the second reactor setup. Which setup you choose is up to you, of course." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3156:10": { + "questID:3": 3156, + "preRequisites:11": [ + 3154 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 1154, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Large Heat Infrastructure", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3157:10": { + "questID:3": 3157, + "preRequisites:11": [ + 3155 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 32032, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Fuel Input Automation", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": {}, + "rewards:9": {} + }, + "3158:10": { + "questID:3": 3158, + "preRequisites:11": [ + 3150 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "tag:10": { + "GT.ItemCharge:4": 100000000 + }, + "Damage:2": 32597, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Focus On Power Generation", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Each side of this branch will focus on one of the two halves of nuclear fission outputs. This side will focus on generating power from the reactors available here, which is probably why you\u0027re here in the first place.\n\nThese setups share one purpose: when they were created, they were meant to bridge the gap between IC2 nukes and fusion, because there was really nothing else worth using beyond fluid nukes if there were no backups available, or redstone automation was too unreliable for vacuum nukes. Not only is there a full 2-tier gap of one single powergen until fusion, but there\u0027s also a required power input in order to begin a fusion reaction in the first place. This is both boring and difficult to push through, especially with the Assembly Line in the middle, so here we are.\n\nThe first setup you can put together is the LFTR chain, although only one half of it is available in IV. As such, that is where we will start." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3159:10": { + "questID:3": 3159, + "preRequisites:11": [ + 3158 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 751, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Liquid Fluorine Thorium Reactor", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "What a complicated name this is. What does it mean?\n\nWell, it\u0027s what is called a molten salt reactor. The Liquid Fluoride part means that the nuclear fuel is actually a liquid, mixed in with fluoride salts. This is a mechanism that makes it more difficult to get the fuel ready for fission, but also makes the process more efficient, gives out more byproducts and also removes the danger of explosion. That\u0027s right, nuclear meltdowns are a thing of the past! The molten salt is designed to flow downwards into a hole where it solidifies, in case the reactor has problems, so it\u0027s impossible for the fission process to continue into an explosive mess.\n\nThere are three downsides, though. One of them was mentioned just above, the fuel needs more processing to be ready for the LFTR, and more input materials to reach the right mixture. After it goes through the reactor, it comes out as depleted, and this part too requires more processing steps, although it gives out a lot more useful chemicals than the single Lutetium/Plutonium the IC2 nuke depletion process gave. Lastly, the molten salt is very hot and very corrosive, which means it would destroy the materials used to build the IC2 nukes. You will need newer, stronger and more expensive materials to build a reactor, not to mention its much larger size. \n\nThe structure for this multi is truly something else. It has not one, but four required Dynamo Hatches, either IV or LuV depending on the fuel being fed into the reactor, with better fuels being unlocked at later progression stages. This means that one LFTR makes either 1 LuV amp or 1 ZPM amp while running. It also requires 2 Maintenance and 4 Muffler Hatches, when it has no maintenance problems or pollution output! Mysterious are the workings of this reactor.\n\nOther than this, all the inputs and outputs are fluids. The minimum amount you\u0027ll need is 2 inputs and 4 outputs, although one of the outputs comes out over time, and not on recipe finish. This output is Uranium 233, a very rare isotope that can get you deeper into LFTR fuels and more power, hardly obtainable from any other source." + } + }, + "tasks:9": { + "0:10": { + "index:3": 1, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3160:10": { + "questID:3": 3160, + "preRequisites:11": [ + 3146, + 3176 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemCellThoriumBerylliumDepletedMoltenSaltTBSalt", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "First Half of LFTR Breeding", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The LFTR processing chain has two halves, with the first being in mid-late IV and the second requiring the Assembly Line and more materials to finish. Aside from power, both of these halves have special outputs that can be helpful for progression, but the second half is most likely the one that holds the most value. Regardless, the full processing chain around the reactor and its fuel will keep outputting everything, so it\u0027s worth it to look at what it gives.\n\nLet\u0027s start with the LFTR Fuel 1 outputs, after the fuel is consumed in the reactor. U233 and UF6 are both used to make more fuel. U233 will be used until you have Sparge Towers to improve your fuel production, while UF6 is a part of the good fuel recipe that you always want to use. T Salt is processed in the Reactor Processing Unit to yield Proactinium, which decays into even more U233, and then in the Cold Trap to yield more U233 and UF6.\n\nRemember: U233 is the early source of fuel, UF6 is the one you will switch to as you progress.\n\nMeanwhile, U Salt also processes into more fuel, but with a bonus of automated Phosphorous Dust. Unfortunately, you won\u0027t get a lot of it, but it is still a breeding output from the nuclear fission and is needed for GT++ alloys and other purposes.\n\nTB Salt is very similar to T Salt, but with higher amounts of the same output and also Beryllium Fluoride, whose output grows into more than what you used when you reach the later parts of the chain. Free Beryllium!" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3161:10": { + "questID:3": 3161, + "preRequisites:11": [ + 3160, + 3178 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31035, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Sparge Tower", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This is the last structure of the LFTR chain, and the only one gated after the Assembly Line. The best LFTR fuel, Fuel 3, is locked after this, and a lot of useful byproducts are only obtainable here as well, so it\u0027s important that you build this if you have a working LFTR.\n\nThe structure itself is very similar to a Distillation Tower, but with different blocks. The controller is the most expensive part, but the biggest obstacle is having the Assembly Line; everything after that shouldn\u0027t be too difficult. It\u0027s recommended that you have more than one tower, but for one focus on making only one. \n\nNote: the height of this tower is not adjustable. It is meant to be a 3x8x3 multiblock with at least 45 Sparge Tower Casings." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3162:10": { + "questID:3": 3162, + "preRequisites:11": [ + 3153 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:particleIon", + "Count:3": 1, + "tag:10": { + "Ion:10": { + "Charge:4": 0 + } + }, + "Damage:2": 62, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Fusion Europium", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "There are chemical elements that are very important as building materials for high-tier machines. Unfortunately, some of these elements are very hard to find naturally, if at all, and need to be created by hand. They\u0027re not alloys, not a mix of materials, but they can be a mix of atoms...\n\nEuropium is the first wall that can be solved by fusion, and usually only by fusion. It is possible to find it in ores, but it\u0027s much simpler to build a Fusion Reactor and produce it yourself, because you will need it in large quantities for your progression. It is a slow craft, but not an expensive one provided you already have the reactor built, since it uses cheap materials as inputs: Hydrogen and Neodymium. Both of these were used extensively for progression, so you should not have any trouble grabbing several hundreds of each to start this reaction.\n\nIt is important that you gather a lot of inputs. Each time the Fusion Reactor changes recipe, it has a start-up period where it needs a large amount of energy to begin crafting. In the case of Europium, you\u0027ll need 150 million EU to start crafting it, and then 7,077,888 EU per ingot of Europium crafted. This does not come out as plasma, so you can\u0027t get energy back from it! Additionally, each ingot takes 14.4 seconds to craft, so you can come out with a few stacks of Europium relatively quickly. During this time, you cannot produce plasma for power, so it\u0027s a good idea to have a good amount of EU stored, or other powergen setups working in the background, while you craft this material.\n\nWith Europium, you can craft a new kind of boule, wafers and many other things! Check NEI to see what you have unlocked." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3163:10": { + "questID:3": 3163, + "preRequisites:11": [ + 3152 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 31004, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "How Much Power From One Reactor?", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "A completed Fusion Reactor does not generate any EU on its own, it only consumes it. That said, it\u0027s very simple to generate power from plasma, a one-step process of having a Plasma Turbine. These special turbines only work with plasma and are significantly more expensive than the previous ones, requiring Tungstensteel for the body and Naquadah + Naquadah Alloy for the controller.\n\nFirst, how much plasma can one tier 1 reactor produce? The best option for power at this stage is Helium Plasma, with its cheap inputs, and this takes 6.4 seconds per bucket to generate. Since a bucket is worth 81,920,000 EU, that equates to 640,000 EU/t at 100% efficiency or 960,000 EU/t at 150%. That is almost 8 ZPM amps, a massive power spike compared to the powergen available before this, with almost no processing before the plasma! For most players, fusion is the only source of power for 3 or 4 tiers, and all other ways of getting power are much more complicated and harder to upscale.\n\nThat said, you will still need multiple turbines to actually consume all of the plasma. At LuV, each turbine can only output the equivalent of 1 ZPM amp, so you will need high-efficiency turbines that don\u0027t go above the value of 131,072 EU/t output. Three candidates, in descending order of efficiency, are: Large Rhodium-Palladium at 150% and 124,740 EU/t, Normal Draconium at 145% and 121,800 EU/t and Large Tungstencarbide at 140% and 123,480 EU/t." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3164:10": { + "questID:3": 3164, + "preRequisites:11": [ + 3162 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "dreamcraft:item.MedalBuilder", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Optional Tier 1 Fusion", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Osmium - from Helium and Tungsten. Osmium from the platline is quite power-hungry, which this recipe won\u0027t solve, but it will at least help you past the terrible output rate of Osmium. You can get it faster from here as long as you can keep supplying Tungsten and power.\n\nSunnarium - from Helium + Glowstone. If you\u0027ve had difficulty in getting lots of Sunnarium after the Molecular Transformer nerf, you can try this for your Solar Panels and other things. Glowing Coral processing with UUM is recommended, though.\n\nBoron - from Lithium and Helium. If you haven\u0027t automated this yet, for Borosilicate Glass for example, this is one way to do it. You will need lots of glass for the Mega Blast Furnace and other big multis of the kind, so it\u0027s not a useless recipe." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3165:10": { + "questID:3": 3165, + "preRequisites:11": [ + 3163 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "universalsingularities:universal.draconicEvolution.singularity", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "UV Power Per Turbine", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine\u0027s output to 524,288 EU/t. At this number, you\u0027ll be a lot less limited by the turbine material, and it\u0027s possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:\n\nLarge High Durability Compound Steel 230% 202,860 EU/t\nLarge Atomic Separation Catalyst 200% 399,672 EU/t\nLarge Adamantium 180% 170,010 EU/t\nLarge Draconium 170% 214,200 EU/t (durable)\nLarge Ichorium 170% 342,720 EU/t (very durable)\nLarge Neutronium 160% 241,920 EU/t (very durable)\n\nThe power output and final efficiency can vary a lot, based on which turbines you\u0027re using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo\u0027s limit, you can increase the flow of plasma to the turbine, but be careful! You can\u0027t go beyond the dynamo\u0027s limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3166:10": { + "questID:3": 3166, + "preRequisites:11": [ + 3156 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:blockReactorFluidPort", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Powering-up Fluid Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The previous setup\u0027s EU/t might not have impressed you. You have enough materials to put together the fluid nuke structure, but you want something more than what you\u0027ve seen before. What kind of setup is powerful enough to output several IV amps, and sustain a developed IP base on its own? That sort of setup is shown in this quest, but it requires more multiblocks, and therefore more expense than the previous quest\u0027s chain. The fuel is the same, Uranium, so at this point it\u0027s certainly the least of your worries, until you try to automate the fuel input, at least.\n\nThe components inside the nuke get more and more complicated, so at this point I\u0027m going to ask you to look at the wiki, under the Nuclear Reactors page (https://gtnh.miraheze.org/wiki/Nuclear_Reactors), and scroll down to the fluid nuke setups, specifically the 1352 HU, 2 Quad Uranium and 1408, 3 Quad Uranium, 1 Dual Uranium ones. The main difference between these two setups is that the first needs Iridium Neutron Reflectors, which are quite expensive if you haven\u0027t done the platline yet, while the second doesn\u0027t use them but is harder to automate due to having more than one type of rod.\n\nWhat\u0027s the final EU/t output, at 150% turbine efficiency? 30240 and 31680 EU/t, respectively.\n\nAfter automating the nuke itself, there is still more to do, though. The LHE is required, as usual, but these setups cause something new to happen: the LHE starts outputting Superheated Steam, due to the high flow of hot coolant that it receives, which means that you need two sets of turbines instead of one. This type of steam must go into Large HP Steam Turbines, which use a good amount of Tungstensteel for the controller and stacks of Titanium for the casings. After those, it goes into the usual Large Steam Turbines, and the process is complete.\n\nThere is yet another new thing to worry about, in case all of this wasn\u0027t enough: the Steam flow is very high, higher than before, which means it\u0027s likely you will need 3 or more of each turbine type, further compounding on the costs you\u0027ll have here. Oriharukon is your best choice. Are you willing to tackle this setup?" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3167:10": { + "questID:3": 3167, + "preRequisites:11": [ + 3166 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 1002, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Vacuum Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "What\u0027s the next step, running nuclear reactors in a perfect vacuum? That would be pretty funny, I\u0027d like to see that.\n\nDisclaimer: this last step is not very stable. It\u0027s very risky to do it in servers with no backups, because it relies on redstone circuits to keep the reactor from exploding. Use multiple failsafes to guarantee safety. Never ever build a vacuum nuke in a Thermos server!\n\nVacuum nukes are an interesting GTNH-specific setup. They use only three components: fuel rods, platings to fill the empty slots for automation purposes, and coolant cells. Those cells you have used to make Energy Hatches, for example, they\u0027re used here to keep the reactor from overheating and exploding. The main difference this setup has is that these cells are consumable, and will wear out over time. You will need to add fresh cells into the reactor to keep running it safely, but the crux of the show is that you don\u0027t need to make new ones - you just need to cool them down again.\n\nThe Vacuum Freezer! That\u0027s why it\u0027s called a vacuum nuke! Elementary, my dear Steve. This kind of setup relies on using EU to refill the coolant cells, so to speak, and get much more EU from the reactor than you spend to keep it running. However, the redstone automation for this is quite tricky. If you just try it blindly, it might take you a long time to figure it out, and it might have explosive results. Check the Vacuum Reactors page on the wiki (https://gtnh.miraheze.org/wiki/Vacuum_Reactors) if you want a detailed guide that goes far beyond what I could write in this quest description.\n\nThis quest task is for the last setup shown in the wiki, specifically the 8720-43600 EU, 40 Quad Uranium setup. As the title implies, it can produce up to 43600 EU/t, but it will require multiple filters and failsafes to run it safely. The bonus, compared to fluid nukes, is that the LHE + turbine setup is not necessary for these high output numbers." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3168:10": { + "questID:3": 3168, + "preRequisites:11": [ + 3157 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 2098, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Can We Get Uranium Here?", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Yes, you can. In fact, you can get it much earlier than EV, but the speed at which you get it can vary wildly, depending on how you approach this problem. Uranium is the main upgrade to Thorium in nukes, with a lot more power to give and a different useful breeding byproduct, but you need about 3 stacks of Uranium 238 to set up the most powerful basic IC2 Uranium Nuke.\n\nHow do you get it, though? The one answer is, you get it from Thorium. Looking at NEI, the Thorium ore processing has a chance to give Uranium dusts, which you can use as fuel, but this happens very slowly, especially considering that Thorium is a rare ore in the Nether, even if each ore block gives 4 crushed dust. The reality seems to be that fast Uranium only happens when you can mine from t2 planets, but this is not the only way. There is a secret, and this secret involves IC2 crops.\n\nHow does it work? Well, it\u0027s simple. The IC2 crop that corresponds to Thorium, the God of Thunder, can quadruple each Crushed Thorium Ore into 4 Purified Thorium Ore, but it also outputs, in fluid form, one Uranium Ingot! This means that each Thorium Ore gives you 4 Uranium Ingots, and with around 42 ore, you can do one cycle of that big reactor setup. God of Thunder needs the ore under it, though, so make sure you save some for that purpose.\n\nEV Uranium nukes are a achievement intended mostly for IC2 crop users, so this quest won\u0027t demand something like that. Still, it\u0027s a useful secret, so here it is. Additionally, the Uranium crop quest in the questbook awards you with 32 Pitchblende when you complete it, which might prove useful for both for quadrupling Uranium and getting Radium for Radon!" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3169:10": { + "questID:3": 3169, + "preRequisites:11": [ + 3168 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:reactorUraniumSimple", + "Count:3": 1, + "Damage:2": 1, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Uranium Basic Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The big brother to the Thorium nuke, the Uranium nuke. The biggest setup you can put together for a single IC2 Nuclear Reactor uses 7 Quad Uranium Rods, or 28 single rods. This amounts to almost 3 stacks of Uranium 238 (U238), a difficult amount to get from Thorium but much easier to get from the green ores found in Phobos. The setup is very similar to the previous one, but with some important differences. What are they?\n\nThe first one is the fuel. These fuel rods use a mixture of U238 and a bit of U235, which is rarer. To get U235, you can gamble on the chance of getting the dust from processing some of the related ores, which might be good enough, but it\u0027s also possible to use Thaumcraft to convert 9 nuggets of U238 to 7 nuggets of U235, without needing a lot of Thaumcraft progress. Assembling this fuel and putting it into rods gets it ready to be used for power, with more EU/t but less burn time compared to Thorium, 50000 seconds for Thorium compared to 20000 seconds for Uranium.\n\nThe second difference in the nuke setup. Uranium eats up more per rod, so a different arrangement inside the nuke is required. For the highest EU/t in this situation, 4200 EU/t, the setup is:\n\nRVOEOOVOP\nPVOOVOORO\nPOROOROOV\nVOOVOOVOP\nOROOROORO\nPOVPOVPOV\n\nE -\u003e Component Heat Exchanger (1 needed)\nV -\u003e Component Heat Vent (11 needed)\nO -\u003e Overclocked Heat Vent (28 needed)\nR -\u003e Quad Fuel Rod of Uranium (7 needed)\nP -\u003e Reactor Plating (7 needed)\n\nWhen the fuel rods get repleted, you can reprocess them to get 3/4 of the U235 back, and also a bit of Plutonium." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3170:10": { + "questID:3": 3170, + "preRequisites:11": [ + 3167 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:particleBase", + "Count:3": 1, + "Damage:2": 24, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Further IC2 Nuke Potential", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "An observant nuclear scientist might have seen many more options for IC2 nukes than those mentioned in the quests up to this point. Thorium, Uranium, Thorium, Uranium... what about all of these other things, what do they do?\n\nUnfortunately, this is where the copying of builds ends. The nuke research that has been done is almost all about the fuel rods that existed from base IC2, namely the Thorium, Uranium and MOX ones. Almost all the others were added with GTNH, and they are more or less ignored by most players. However, not all of them are useless! To see why, keep reading.\n\nGoodGenerators has added two new pairs of Uranium and Plutonium rods: High Density, and Excited. Both of these use a lot more of the element per rod, to the extent where you\u0027ll need stacks and stacks of each to run a single nuke, which means that these are fuels for later in progression, when you have stockpiled a lot of U238. The main difference is that High Density rods output a lot more EU/t with the same heat output, whereas the Excited rods do output a lot more heat than usual. This means that the former are good for vacuum nukes, while the latter are good for fluid nukes. This is true because vac nukes want more EU/t from rods with less heat, to make the coolant cells last longer, while fluid nukes produce Hot Coolant directly from the amount of heat dissipated into the reactor. The Plutonium versions also have MOX-like behavior, while the Uranium ones don\u0027t.\n\nThis is not the end of high-powered nukes, though. There is a special, one-of-a-kind fuel rod called The Core, and there is a single vac nuke setup in the wiki using these things that outputs 7.906.206 EU/t, or about 3 amps of UHV. A truly ridiculous number, matching the truly ridiculous cost of making the fuel itself. This is a setup for a time in which you shouldn\u0027t be using IC2 nukes anymore, a true challenge for the mad nuclear scientist.\n\nWhat else is there? Unfortunately, not much. Every other fuel rod is largely useless. Tiberium rods can breed Zirconium and Xenon, if you need them, Lithium breeds Tritium and the Naquadah rods are unbelievably bad at generating power, which many other better reactors to use the Naquadah in. In terms of power, nothing else is worth using." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3171:10": { + "questID:3": 3171, + "preRequisites:11": [ + 3170 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GoodGenerator:rodCompressedUranium4", + "Count:3": 1, + "tag:10": {}, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "High Density Vacuum Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Throw more U238 at it!\n\nIf you ever though that a vacuum nuke doesn\u0027t burn through Uranium fast enough, this one is for you. High Density Uranium, or HDU, outputs twice the EU of the regular Uranium rods, and lasts for 70000 seconds instead of 20000. The heat output, like mentioned before, is the same, so the actual effect of using these rods in a vacuum nuke setup is that your final EU/t per nuke is multiplied by 2, and rods will need to be replaced less often, but the U238 consumption per cycle is a lot higher.\n\nThis also helps if you aren\u0027t automating the fuel rod input, since each one lasts longer. It\u0027s better if it\u0027s automated, but there\u0027s no danger of explosions if this part is done manually, so it\u0027s technically safe, as long as your EU buffer doesn\u0027t start complaining from lack of input.\n\nAs the last step before using The Core, you have High Density Plutonium. This HDP has MOX-like behavior, so it can output even more EU/t than HDU, up to several LuV amps per nuke, but you need to keep it running at high temperatures, which means even more risk! There is no such thing as too much safety, if you try to put one of these together." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3172:10": { + "questID:3": 3172, + "preRequisites:11": [ + 3169 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemDustPlutonium239", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Plutonium 239", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Red as an ingot, white as a blob. These are the same element, and the same isotope, even if they don\u0027t seem like it.\n\nPlutonium is a major part of nuclear fission reaction, mainly as an product of Uranium fissile fuel, when an atom in the mix captures a neutron and then emits an electron and an anti-neutrino. After several hours in the reactor, the fuel is considered depleted and there\u0027s enough Plutonium in it to separate the two through thermal centrifuging, a basic and inefficient way to do nuclear reprocessing. Later on, it\u0027s possible to improve your methods of handling spent nuclear fuel, but this is the first way you get this nuclear byproduct.\n\nIf you\u0027ve made Quantum Eyes, you might know one of the main uses of Plutonium: to get Radium. By having enough of it to serve as a catalyst in the reaction, you can convert Uranium to Radium in small quantities without losing any Plutonium. Since you need 6 ingots, you will have to do 3 cycles of the setup shown in the quest before this one, or more if you\u0027re running smaller Uranium nukes. However, there is another useful thing you can use this for at this time: more nuclear fuel.\n\nNot just more nuclear fuel, but a different, more complex but also more powerful nuclear fuel. It\u0027s known as MOX fuel, and it is essentially a mix of Uranium and Plutonium. The catch is that all the Plutonium spent on creating the fuel is returned to you when reprocessing the depleted rods, alongside the extra you usually get, but not the Uranium return. To source a nuke of this kind, you will need more than 6 ingots." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3173:10": { + "questID:3": 3173, + "preRequisites:11": [ + 3171 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GoodGenerator:rodLiquidPlutoniumDepleted4", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Excited Fluid Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This quest is after the vacuum nuke one because the fuel required to do a setup like this is harder to get. Whereas the previous rods were made with compressed Uranium, this fuel needs that same material to then be further processed in GoodGenerators machines, namely the Neutron Activator, to make Excited Uranium Liquid Fuel. It is directly usable in the Naquadah Reactor, with more fuel efficiency there, but you might not be able to build it yet, since it\u0027s post-fusion. Instead, you can use said fuel here.\n\nBefore attempting this, you need to know all the mechanics related to the fluid nuke. In fact, this quest won\u0027t even have any required tasks, given how challenging it is to create a good setup of this kind. At the time of writing this quest, there is no nuke simulator that supports the Excited Fuel Rods, which means you\u0027ll have to first test in Creative mode and gather whatever results you get from there.\n\nThe basis for this setup is simple: Excited Uranium Fuel Rods, the only kind you should consider for this, output 16x more heat than the regular ones, which is a lot more Hot Coolant output if you can send all this heat to the reactor to be turned into power. Only the heat matters, which means that extra EU/t based on temperature will do nothing here. Throw as many rods as you can at this nuke without overheating, that is the challenge.\n\nWhat then? You will surely need many multis if you want to process LuV amps of power, unless you choose some more advanced options. The LHE upgrades into the EHE, the Extreme Heat Exchanger, and this new multi can output either Superheated or Supercritical Steam. For the former, use XL Steam Turbines to process the ludicrous amount of Steam you will be getting. For the latter, you need special turbines." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3174:10": { + "questID:3": 3174, + "preRequisites:11": [ + 3173, + 3175 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "bartworks:gt.Core_Reactor_Cell", + "Count:3": 1, + "tag:10": {}, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Nukes - Summarized", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3175:10": { + "questID:3": 3175, + "preRequisites:11": [ + 3172 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.reactorMOXQuad", + "Count:3": 1, + "tag:10": {}, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "MOX Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Upon gathering more Plutonium, you can try building a MOX nuke, the most powerful of the basic nukes. It is a 6-chamber, like usual, and it takes U238 as before, but it outputs close to 6820 EU/t while only using 5 quad rods instead of 7. How is this possible? The answer is... MOX.\n\nMOX means mixed-oxide, which is the name given to the mix of Uranium and Plutonium. In here, rods with this fuel are special in the sense that they don\u0027t output a specific amount of EU/t from the usual nuke mechanics. On top of those, it also reacts to the heat of the reactor, generating more energy the hotter it is. To compensate, these rods last only half the time that the Uranium fuel rods do, but their total EU is higher if they are active in very hot reactors. This imposes an obvious problem - hot reactors are not good for your base.\n\nThere is one standardized way of dealing with this: heat-neutral reactors. What this means is that the reactor\u0027s temperature does not change while it\u0027s active, because the components inside are not interacting with the reactor\u0027s temperature value, only with the value of other components like the fuel rods themselves. This limits the type of components you can use, and you\u0027ll find that Advanced Heat Vents are now required (the overclocked ones interact with the reactor itself). However, at the same time, you can use any fuel rod to heat the reactor up to a high temperature and then activate a setup of this kind, which ensures safety and efficiency in MOX nukes.\n\nVAAV\nARRA\nVAAV\nVAAV\nARRA\nVAAV\n\nA - Advanced Heat Exchanger (12 needed)\nV - Component Heat Vent (8 needed)\nR - Dual Fuel Rod of MOX (4 needed)\n\n1200-2730 EU/t\n\n(This setup is the most efficient per MOX fuel rod, if you\u0027re short on fuel, which you shouldn\u0027t be if you\u0027re doing a MOX setup)\n\nAEAVPVAEA\nVARAVARAV\nAVAVAVAVA\nEAVARAVAE\nARAVAVARA\nVAEAVAEAV\n\nA - Advanced Heat Exchanger (26 needed)\nE - Component Heat Exchanger (6 needed)\nV - Component Heat Vent (16 needed)\nR - Quad Fuel Rod of MOX (5 needed)\nP - Reactor Plating (1 needed)\n\n3000-6825 EU/t\n\n(This setup is the most efficient per Advanced Heat Vent)\n" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3176:10": { + "questID:3": 3176, + "preRequisites:11": [ + 3159 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemDustLFTRFuel1", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Nuclear Fuel Processing", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "The previous reactor is useless on its own, unfortunately. Even if you have built it fully, there\u0027s no way to get fuel that it will accept without making another multi that mixes and processes several chemical mixtures into one, the molten salt that generates all that nuclear energy in the LFTR.\n\nThe multi\u0027s name is Reactor Fuel Processing Plant (RFPP), although it\u0027s easier to call it the Fuel Refinery. It\u0027s a mid-late IV multiblock, like the LFTR, especially due to needing 2 ZPM circuits for the Computer Cube used in the controller\u0027s recipe. The other casings are similar to what you\u0027ve made before, and the tooltip gives a good description of what exactly is needed to build the Fuel Refinery. \n\nWhere to put each casing? The bottom two layers are 3x3, and they take the Structural Blocks. On top of the second layer, in the middle block, make a tower of 5 Fluid Containment Blocks, and then cover these with Sealant Blocks, like you would do in a Multiblock Miner. However, the second layer of the 5, from the bottom, uses Reactor Shielding Blocks, 4 of them there instead of the Sealant Blocks. Use the Hologram Projector for assistance if you\u0027re having trouble.\n\nWhen it\u0027s fully built, you can focus on the recipes. Out of the 5 that are available, you can only do one at this time, the Fuel 1 recipe. To make this fuel, you need molten U235, but also Lithium Fluoride, Beryllium Fluoride and Zirconium Tetrafluoride. Each of the these elements can be obtained with relative ease, each in their own way, but Fluorine is the main part of all this, the main component of the molten salt, so it\u0027s a good idea to have a decent source of it. However, the LFTR fuels are also very, very energy dense, so each bucket of Fluorine can bring you a long way.\n\nIf you\u0027re looking through NEI, your first response might be \"There are no recipes for these fluorides other than reprocessing the depleted fuels! How am I supposed to make these?\". The answer is in the dusts: you have to craft the dusts and then fluid extract them into the fluids. There is a spreadsheet which has all the steps in crafting and reprocessing (https://docs.google.com/spreadsheets/d/1_1JGSt5-ELdra6emngUc7XvKSJc-_-RO0yreRIbOrx0/edit?usp\u003dsharing), to help with how complicated this chain is. \n\nJust make sure you remember, each bucket of fuel is worth many millions, perhaps even billions of EU! Don\u0027t let the 207M EU cost per bucket of Fuel 1 discourage you, it turns into much more energy in the LFTR. Besides, this first fuel is just a stepping stone, so don\u0027t worry about fully automating everything just yet, the final setup is different from this one." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3177:10": { + "questID:3": 3177, + "preRequisites:11": [ + 3159 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 30014, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Inputs and Outputs in the LFTR", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Assuming you have both the LFTR and the Fuel Refinery built, and the inputs for the fuel available to be used, you can power up the reactor and leave it running. The first fuel you can use will work with 4 IV Energy Dynamos to output 4 IV amps, as long as the reactor runs, and each cycle lasts for 100 seconds (you can see the recipes on NEI, there\u0027s a tab dedicated to the 3 fuels the LFTR can run and what you get from them).\n\nWhat about everything else? The entire setup has 2 inputs and 4 outputs. One of the inputs is any of the 3 possible fuels, the other input is Lithium Tetrafluoroberyllate (LTFB). On the output side, there\u0027s one constant: U233 is output in small quantities at random, averaging 10 seconds per output. There are two other outputs, U Salt and UF6, that come from every fuel, although better fuels output more of these per cycle. Finally, T Salt or TB Salt can be outputted, the first from the first fuel and the second from the other two, with TB being more valuable than T. All of these are meant to be processed in order to reach better LFTR fuels, and also useful breeding byproducts.\n\nStarting with the first fuel, every bucket of it will need 2 buckets of LTFB, last 1000 seconds and output a total of 655.536.000 EU at 32.768 EU/t. After this, you will have 367L of U233 on average, 250L of U Salt, 500L of T Salt and 5L of UF6. As you can tell, this is a slow burner, and one bucket of each of these fluids is worth a lot!" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3178:10": { + "questID:3": 3178, + "preRequisites:11": [ + 3177 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 31034, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "First Steps in Reprocessing", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "You now have 4 different fluid outputs running away from your LFTR. Each of them needs specific attention, and all of them are useful. \n\nWhere to start looking? The best way to start is at the end, which is to say, the Fuel Refinery. You want to upgrade to the better fuels as soon as possible, and each one has 2 recipes: one with 4 inputs, similar to the recipe you\u0027ve already done, and one with 2 inputs, focusing on LFTR Fuel Base. The 2-input recipes produce 10x the fuel, so they\u0027re much better, but you can\u0027t use this recipe alone. The Fuel Base can only be made from reprocessing depleted fuel, and you don\u0027t get enough of it to make the same amount of fuel spent. If you perfectly reprocess any of the first two fuels to get Fuel Base, you will come out short and run out of fuel.\n\nGiven that, your strategy will be to use two Fuel Refineries, one for each Fuel 2 recipe, and then change them to Fuel 3 once you\u0027ve built the Assembly Line, which is required to build the final multiblocks in this line. For Fuel 2, get as much Fuel Base as you can from this chain - EBF \u003c- DT \u003c- RPU \u003c- LFTR and put it into one of the refineries, while using the second one to top off on the remaining fuel you need to keep the LFTR going. You can limit the UF4 on the second refinery to not make too much fuel there, or just turn it on and off, and use as much of the better recipe as possible. You will be able to use the better recipe 100% of the time, but only after building a Sparge Tower.\n\nAdditional details on the other outputs you can get from reprocessing can be found on the breeding side of this questline branch." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3179:10": { + "questID:3": 3179, + "preRequisites:11": [ + 3161, + 3197 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemCellPlasmaXenon", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Second Half of LFTR Breeding", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "There are two gas inputs that the Sparge Tower accepts: Helium and Fluorine. Each one works on different depleted salts (U Salt, T Salt, TB Salt) in a specific way. Helium works with U Salt to make the most valuable byproducts, while Fluorine works with the other two salts to make other byproducts and TF4, which is required to make the LFTR Fuel 3. Here, we\u0027ll focus on Helium and U Salt, and the other recipes will be covered on the powergen side of the branch.\n\nAll the U Salt you get from the LFTR, from any fuel, can be ran through the Sparge Tower. It\u0027s an additional step that is slow, yet rewarding. The recipe is HV-tier, but it\u0027s recommended that you overclock it, and maybe even build multiple towers to accelerate it. All the U Salt you have should pass through these, because sparging it outputs almost every noble gas! Xenon, Neon, Argon, Krypton and Radon will be outputted over time, precious gases to speed up EBF recipes and save up lots of energy, and also for the Void Miner. Radon, on the other hand, is required to make Quantum Eyes, Quantum Stars and many other important items.\n\nEven though you get many gases, the speed at which you\u0027ll get them isn\u0027t great, since it depends on the speed at which LFTR fuel is being consumed. This should not be your only source of these gases, but it is a completely EU-free way to get them, considering the amount of energy the LFTR produces." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3180:10": { + "questID:3": 3180, + "preRequisites:11": [ + 3179, + 3183 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 2078, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Faster Lutetium Excitement", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "This quest is late LuV.\n\nYou might have read before that Lutetium is necessary as an input for fusion crafting. In a tier 2 fusion reactor, Lutetium + Chrome \u003d Americium, a required material for many required crafts. Lutetium is a material that is obtained exclusively from breeding, so you\u0027re in the right place to find ways to get it.\n\nThe very first method, EV\u0027s IC2 Thorium nukes, is the cheapest, but also the slowest. Each fuel rod takes 50000 seconds to deplete, almost 14 hours, with half of a Lutetium Dust per depleted rod. Highly stackable designs, such as the 2-chamber 11 quad rod one, will grant you 22 dust per cycle. After building 10 of those, the rate is still 16 dust per hour. This processing speed isn\u0027t good enough to keep progressing forever, and there is no need to make more towers of breeder nukes. Instead, make liquid fuel.\n\nJust like before, you want to deplete it. The slowest step in the process takes 2500 seconds per bucket, but one bucket of depleted Thorium Based Liquid Fuel awards, on average, 96 Lutetium Dust. This is 138 per hour at the slowest rate! One Neutron Activator matches the speed of 86 of the IC2 nukes mentioned above, and that Neutron Activator is one of the two expensive parts of this multi. The other one is a tier 1 Fusion Reactor to make Helium Plasma and activate the Thorium Liquid Fuel.\n\nSo, you need Lutetium for fusion, but need fusion for this Lutetium? Yes, Helium Plasma is t1 fusion while the Americium recipe is only t2, so you have some time to accumulate Lutetium at a faster rate if you haven\u0027t done it already. To accomplish this, you will need a Precise Assembler to make the Neutron Activator, plus the MkI Fusion Reactor, and also some of the Naquadah line in the middle." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3181:10": { + "questID:3": 3181, + "preRequisites:11": [ + 3180 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "bartworks:gt.bwMetaGeneratedcell", + "Count:3": 1, + "Damage:2": 10011, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Uranium and Plutonium Excitement", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "If you\u0027ve done IC2 nukes, you must have seen this coming. The previous quest had fuel that was based on Thorium, so what comes next? Uranium and Plutonium, of course.\n\nThe byproducts you want are obtained directly from the depleted fuel, so the tasks to get through for power and breeding are exactly the same. However, since this part is about breeding, it\u0027s worth it to point out that the depleted fuel can be obtained from depleted fuel rods, after being processed in IC2 nukes. This is not the best way to do it, of course, but it bypasses the need for the Large Naquadah Reactor, an expensive multi even by ZPM standards. You will not get as much power if you don\u0027t use that multi, but you can get byproducts all the same.\n\nThe outputs themselves are quite interesting, or at least Plutonium\u0027s outputs are. Uranium will give you Lead, Bismuth (almost none), Cerium and a tiny bit of Xenon, which means that you get some Cerium and Xenon. Plutonium, on the other hand, awards you with Tritanium! This is a t2 fusion material that normally needs a lot of Radon to produce, alongside 2 separate fusion recipes, so it might be very useful to source Tritanium through the depleted Plutonium Liquid Fuel. If you do so, you\u0027ll also get some Krypton, with each bucket of depleted fuel outputting more than a 100 million Liquid Air recipe on the Distillation Tower, which is also true for the Xenon obtained from Uranium despite the very small amount obtained from it." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3182:10": { + "questID:3": 3182, + "preRequisites:11": [ + 3181 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 12791, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "High Temperature Super Breeder", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Have you heard of pebble reactors? There\u0027s a quest for the other one, the Thorium High Temperature Reactor, on the powergen side of this branch, but this is a diferent multiblock. \n\nIt\u0027s called the High Temperature Gas Reactor (HTGR), and it uses pebbles to make power. However, it doesn\u0027t make a lot of power, and doesn\u0027t even match the EU/t of the other version, despite being much more expensive. The multiblock structure is basically the same, a huge reactor around 12x12x12 blocks in size, with 500+ casings made with Europium. What it doesn\u0027t make in power, it compensates in breeding, however.\n\nFor the unaware, this is extremely expensive. Pebble reactors work by stuffing the reactor absolutely full of pebbles, and then the reaction will keep going for, essentially, forever. In this case, you will have a fully automated source of almost endless Lutetium, Plutonium and other things that will be explained in the following quests, alongside the production of fuel and the processing of outputs. What this means is that this is an extremely expensive multiblock, but it\u0027s placed a tier in which this expense is actually reasonable, if there is a need for immense, endless breeding of many outputs.\n\nIf you\u0027re on the fence about building this, check the next quests to learn more about the fuel and outputs." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3183:10": { + "questID:3": 3183, + "preRequisites:11": [ + 3196 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "bartworks:gt.bwMetaGeneratedcell", + "Count:3": 1, + "Damage:2": 10003, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Exciting Liquid Nuking", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "With the reactor built, it\u0027s time to automate the fuel and additives, since there are additives this time. They are optional, so let\u0027s begin with the required inputs.\n\nLiquid Air is trivial to automate: it\u0027s a Vacuum Freezer job. Input energy and Air and output Liquid Air, there are quests for this. The fuels themselves are more complicated, but the three of them follow a similar set of recipes. First, you grab a lot of the radioactive element (Thorium, Uranium or Plutonium), wrap it in a specific foil and then put in an Implosion Compressor to make very dense nuggets. These are into the High Density items you need, which are then mixed with specific dusts to create the basic fuel fluid.\n\nThis part is where it becomes complicated, though. To get the energy out of this radioactive fluid, you need to activate it. Thorium is done by mixing with Helium Plasma (t1 fusion), while the other two are made directly in the Fusion Reactor (t2 fusion). The activated fuels can be thrown directly in the reactor to produce EU, at a very slow pace. Your bottleneck should be the main radioactive element, so make sure you can source it fast enough.\n\nBeing here, you should have a Large Naquadah Reactor ready to go. However, it is true that these Excited Fuels can be used to make fuel rods for IC2 nukes, with much larger heat outputs meant for fluid nukes. You can try to use them there, but there are no simulated setups of any kind for those rods, so it\u0027s going to be a very experimental setup if you ever decide to make it." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3184:10": { + "questID:3": 3184, + "preRequisites:11": [ + 3185, + 3198 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:gtplusplus.blockcasings.4", + "Count:3": 1, + "Damage:2": 2, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "The Fission Finale", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Here we are, at the end of fission.\n\nAt this time, you have more than entered the fusion tiers. In fact, the last fusion setups go as deep as t2 fusion, so you might be running both fission and fusion at the same time, although the latter is generally easier and more efficient once the structure is built.\n\nOne of the ultimate goals of fission is a filled HTGR, or its younger brother, the THTR, two very expensive multis that can grant you essentially infinite power or breeding products. However, the Naquadah Generator that has those excited nuclear fuels can do much more! The Naquadah fuel line is the reason why it was created, and it can replace t3 fusion and beyond by condensing powergen even more than fusion did, and replace the turbine spam.\n\nThose fuels aren\u0027t exactly nuclear fission, nor fusion, and more of a chemical line, so they were not included here. If interested, look at NEI to see what they have to offer." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3185:10": { + "questID:3": 3185, + "preRequisites:11": [ + 3182 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "bartworks:bw.HTGRMaterials", + "Count:3": 1, + "Damage:2": 12, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Pebble Reactor Fuels and Outputs", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Thorium, Uranium and Plutonium. There you go, quest done, onwards. I do find it kind of funny how it always goes back to these. Why is it that when there are problems, it\u0027s always you three?\n\nMaking the pebbles for any of these elements is a multi-step process. It\u0027s recommended to use TRISO pebbles regardless of the element, since they perform much better. To get them, you need to throw in huge amount of the main radioactive fuel alongside some materials used to make the outer shell, namely Carbon, Silicon, and Graphite Dust.\n\nFor a full reactor, you will need thousands of stacks of each of these, much more than quest tasks could ask for. Anyways, the depleted pebbles can be centrifuge to recover most of the materials use to reach the final pebbles (Silicon, Graphite, Carbon), alongside a smaller chance at getting the main nuclear material for each kind of pebble. On top of that, you will get the breeding outputs: Lutetium from Thorium, Krypton from Uranium, Xenon from Plutonium." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3186:10": { + "questID:3": 3186, + "preRequisites:11": [ + 3165 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.metaitem.01", + "Count:3": 1, + "Damage:2": 31057, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Tin Plasma From T2", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Once you upgrade your Fusion Reactor to tier 2, you gain access to a better recipe for power generation, which is Tin Plasma. Helium-3 is used, as it was before, but now with Silver, which you can automate in a million ways. The processing speed is slightly higher than before, but the fuel value of this plasma is much higher than what you were using before, at 304,496,000 EU per bucket. This impressive fuel value means that the max power output of a single t2 reactor at 100% fuel efficiency is 2,740,464 EU/t, and with the turbines you can use here, you can twice as much as that or even more!\n\nTo utilize all of the plasma, you will be using 10 or more turbines with good rotors. Before doing that, though, it\u0027s a good idea to step back and test your turbines with this plasma, preferably in Creative mode, because the fuel value is so high that one liter of plasma is worth 304,496 EU at 100% efficiency. If you set the input rate to anything higher than 1 L/t, you will go above the ZPM Dynamo limit, and even 1 L/t will be too high if the turbine\u0027s efficiency is 175% or above! Until you upgrade your hatches, you might once again be stuck will less power output or efficiency than you\u0027d like. There\u0027s only one way to fix that." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3187:10": { + "questID:3": 3187, + "preRequisites:11": [ + 3186 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "universalsingularities:universal.draconicEvolution.singularity", + "Count:3": 1, + "Damage:2": 1, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Two Million Turbines", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.\n\nHow can you get there? Look at the UV Dynamo Hatch\u0027s recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:\n\nLarge Cosmic Neutronium 220% 1,330,560 EU/t\nLarge Awakened Draconium 190% 478,800 EU/t\nLarge Trinium 180% 1,452,520 EU/t\n\nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you\u0027re using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it\u0027s probably not that big of a deal." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3188:10": { + "questID:3": 3188, + "preRequisites:11": [ + 3187 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GoodGenerator:compactFusionCoil", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "The Overclocking of the Ages", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Tin Plasma is more power-dense, but it\u0027s not a required upgrade. As you scale up, it\u0027s always worth it to look back at Helium Plasma for how renewable it is, something that Tin Plasma has unfortunately lost a bit of. It can be made renewable, but one of its strengths was in the Molecular Transformer recipe that transformed Tin, the output, into Silver, one of the inputs. Without this recipe, it\u0027s not as easy to keep feeding in the necessary materials, and Helium Plasma got more usage after t1 fusion.\n\nAs per usual, running a lower tier recipe awards you with an overclock. Unlike other GT machines, though, the Fusion Reactor\u0027s overclock doubles both speed and energy consumption, which maintains the energy consumption per recipe but gives only half of a speed boost that a perfect overclock (like the Large Chemical Reactor) would. This means that a t2 reactor can produce exactly twice as much power as a t1 in the form of plasma output, but the upgrade is bigger than that when taking better turbines into account.\n\nWhat comes next, then? Tier 3 is what is next. There is no new fuel to be used here, your options are either 4x speed on Helium or 2x speed on Tin. After getting the cheaper Americium recipe that\u0027s available on t3, you will be able to make more reactors at a cheaper cost, but this lack of fuel upgrade will still be problematic in your progression. You will have to find other ways to upgrade your power, which will be revealed after this." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3189:10": { + "questID:3": 3189, + "preRequisites:11": [ + 3164 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:particleIon", + "Count:3": 1, + "tag:10": { + "Ion:10": { + "Charge:4": 0 + } + }, + "Damage:2": 94, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Fusing Americium and Tritanium", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "A t2 Fusion Reactor unlocks more fusion materials, some of which will again be necessary to progress into the next tiers. One of them is Americium, which is the reason for all the Lutetium worry until now: both are required, because one makes the other. The recipe also needs Chrome as input, but that should be much easier to get than Lutetium or the power needed per bucket of Molten Americium, which is almost 300M EU. \n\nYou will need many stacks of this material for your future progression, but your first goal should be to make 141 ingots (check the ZPM \"Making Americium\" quest for details). However, if you have extra Lutetium, you should make more Americium, you will not regret doing this when you need more of it later.\n\nAnother useful material you unlock at t2 is Tritanium, which is different from Trinium. The source of this material is fusion, and the inputs to make it are Duranium and Titanium. If you haven\u0027t made Duranium before, you\u0027ll see that it needs a lot of Radon, almost 8x the amount of Tritanium you end up with. For this, you should already have the Radon loop automated, that step is very important for this.\n\nYou will need Tritanium to progress, just as you need Americium, so it\u0027s a good idea to batch craft both of these in your new t2 Fusion Reactor so you don\u0027t have to go back to these recipes soon." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3190:10": { + "questID:3": 3190, + "preRequisites:11": [ + 3191 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:particleIon", + "Count:3": 1, + "tag:10": { + "Ion:10": { + "Charge:4": 0 + } + }, + "Damage:2": 82, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Bismuth Plasma For Soldering", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Who in their right mind would use a plasma to solder things together? That\u0027s mental. Well, this entire progression at this point is mental, that\u0027s all there is to it.\n\nIt\u0027s not directly with the plasma, though. It is once again about the Mutated Living Solder, and now its fluid inputs: Tin Plasma and Bismuth Plasma. These are the two main components of the previous solders, and that\u0027s the reason they\u0027re there. Tin Plasma is t2 fusion, and you might have already made a lot of it to generate power, but Bismuth Plasma is t3, with the inputs being Zinc Plasma and Molten Tantalum, which is actually Tritium, Copper and Tantalum in the end. \n\nThe recipes are cheap in power, you just have to make sure the inputs are there. Tritium can be centrifuged from Deuterium, which itself can be centrifuged from Hydrogen Gas, and the other two inputs are easy. You will need 18000L of each plasma for 40000L of the solder, or almost half the amount for each." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3191:10": { + "questID:3": 3191, + "preRequisites:11": [ + 3189 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "dreamcraft:item.MedalWarp", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Optional Tier 2 Fusion", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Indium - from Lithium + Silver. This is one of the most important optional fusion recipes, given how difficult Indium is to get. You either replicate it, or you make it with fusion here, those are the two main alternatives.\n\n(You can make Indium in other ways, of course, but this is a relatively popular, non-forced fusion recipe)\n\nUranium - from Gold + Aluminium or Magnesium + Mercury. You should have already left nuclear fission behind, but if you ever need Uranium, you can use this? You should have a lot of it already.\n\nPlutonium - from Helium + Uranium. A quick 1:1 conversion from U238 to P239, but you already have access to Plutonium Ore, so this is probably pointless.\n\nCalifornium - from Beryllium + Plutonium. Mostly used for Oganesson, not very useful for anything else, and you won\u0027t need a lot of this if replicating Oganesson is an option.\n\n(These 3 recipes makes a possible chain to Oganesson, which can be made in t3 fusion. Not that they are necessarily the best option to get it.)\n\nExcited Uranium Fuel - from Hydrogen and Uranium Liquid Fuel. This is for the Naquadah Generator, which is late ZPM, or possibly to use in IC2 nukes, although that\u0027s the worse option. Basically, it\u0027s accelerated nuclear fission, if you have interest in that.\n\nExcited Plutonium Fuel - from Hydrogen and Plutonium Liquid Fuel. Same as above, but from Plutonium. This means it\u0027s more expensive, but also more powerful, and can yield a lot of power in the Naquadah Generator with the right additives." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3192:10": { + "questID:3": 3192, + "preRequisites:11": [ + 3188 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "eternalsingularity:combined_singularity", + "Count:3": 1, + "Damage:2": 1, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Infinite Turbines", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Some turbine materials are not available for you, either because you don\u0027t have the material itself or because the Dynamo Hatch in the turbine cannot handle the power output from plasma. It will be a different story in UHV, when you can once again quadruple the max output of each turbine, and also unlock Infinity as an option for turbines.\n\nLarge Infinity 270% 4,354,560 EU/t\nLarge Infinity Catalyst 200% 806,400 EU/t\n\nYes, that\u0027s basically it. You can use any material from the previous turbine quests, but when you make the t8 rocket and can mine Infinity Catalyst, these are the two options. Obviously, Infinity is much better, but also much more expensive. If you stick with fusion, you will need several of those to push through the endgame. Remember that you can input plasma beyond the optimal flow, and get more out of each turbine at the cost of fuel efficiency." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3193:10": { + "questID:3": 3193, + "preRequisites:11": [ + 3190 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "dreamcraft:item.MedalGTExplosion", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Optional Tier 3 Fusion", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Oganesson - from Calcium + Californium. This is the best noble gas of them all, and a very power-hungry recipe compared to most. However, Oganesson will save you power on EBF recipes, reducing recipe time more than any other fluid, and it also boosts Void Miners to their maximum speed. Replicating it, if possible, is easier than producing more through fusion.\n\nAmericium - from Hydrogen + Plutonium 241. This is the cheaper Americium recipe that was promised to you in t2, and it no longer needs Lutetium. You should be able to get both of the inputs very easily, so enjoy your cheaper Americium!\n\nNeutronium - from Naquadria + Americium. Neutronium fusion? You probably won\u0027t need to use this, but it is a source other than ores that you can try." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3194:10": { + "questID:3": 3194, + "preRequisites:11": [ + 3192 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 32023, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Smaller Fusion Is Bigger", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "It\u0027s not smaller, it\u0027s compact!\n\nCompact Fusion. If you\u0027ve been looking for a big multiblock to put together, you have arrived at a very neat thing. There\u0027s hardly anything that could beat its size, except for a max height Mega Distillation Tower, but this is instead a wide multi instead of a tall one. It is so wide, in fact, that it cannot fit in one chunk, and instead covers a 3x3 chunk space! Make sure you follow the instructions and the hologram properly, and jump in joy when you have one of these built.\n\nYou can choose one of four tiers for this reactor, in the same way as the normal Fusion Reactors. The Compact controller will need 48 of the regular controllers in the same tier, plus some other materials, and more than 2 thousand blocks in the structure, which are conveniently detailed in the tooltip. It is much bigger than the previous reactors, but it also has a huge number of parallels, starting at 64x with t1 and ending at a maximum of 256x with t4! \n\nThis is the go-to when you have found yourself deep into t3 fusion, perhaps even t4, and you find yourself running short on power. Instead of making a tower of reactors, why not make one of these? The only power issue that you\u0027ll have after getting it done is the amount of turbines you will need to eat up all the plasma." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3195:10": { + "questID:3": 3195, + "preRequisites:11": [ + 3177 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemDustThoriumTetrafluoride", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Thorium Tetrafluoride and Fuel 3", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Whether you\u0027ve mathed it out from NEI, looked at the spreadsheet or done something else, you might have figured something out: Fuel 3 is better in every way. More power, more byproducts, more everything. However, both recipes for it use Thorium Tetrafluoride (TF4), and the source of this is salt sparging, done in the Sparge Tower. Not only that, but Fuel 3 can only be consumed by having 4 LuV Dynamo Hatches in the LFTR, which means that it\u0027s a fair bit away from the previous steps in this chain.\n\nOnce you\u0027ve made it there, though, you can start working on getting this fuel. To make it, you will need at least one Sparge Tower dedicated to using Fluorine, with T Salt or TB Salt (TB Salt is better, get it from Fuel 2). There is a recipe that uses Helium, but it\u0027s not required for Fuel 3 and is meant for byproducts, so the quest for it is in the breeding half of this branch. Using a single tower for both recipes is a bad idea, so don\u0027t do it!\n\nPreferably, you should input Fluorine and TB Salt and let it run for a while. Speeding up the recipe by overclocking and making more towers is a good idea, since the TF4 is your bottleneck now. Alongside it, you get several fluorides: Lithium, Neptunium, Technetium and Selenium. These might prove useful in the future, but your goal is the Thorium one." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3196:10": { + "questID:3": 3196, + "preRequisites:11": [ + 3195 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 12732, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Naquadah Reactor For Nuclear Fuels", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "What is the most powerful nuclear fission generator there is? The answer to that question isn\u0027t even a nuclear fission generator, for the most part. The answer is the Large Naquadah Generator. It follows the same principle as the LFTR, use a new processing chain to turn Thorium, Uranium and Plutonium into liquid fuels, very dense with energy, which are then slowly burned to generate large amounts of power over a very long period of time. This reactor, for example, burns its fuels 1 milibucket at a time, over several seconds, when running without additives, a very slow burner by default.\n\nLet\u0027s look at the NEI recipes. Excited Thorium outputs 2,200 EU/t, Excited Uranium outputs 12,960 EU/t and Excited Plutonium outputs 32,400 EU/t. These are small numbers, clearly, so this can\u0027t possibly be the most powerful nuclear fission reactor. However, this multi is more complicated than that! In total, there are 4 inputs you can provide for it: one of them is the required fuel and another is the also required Liquid Air to generate EU from that fuel, but the other 2 are additives that are optional, yet increase both the efficiency and the consumption speed of the fuel. The controller\u0027s tooltip lists all the possible additives and their bonuses.\n\nFuel efficiency here means that the fuel is burned at the same rate, but energy output is increased by the percentage. Let\u0027s consider the two best options, Cryotheum and Atomic Separation Catalyst. They multiply with each other, so the energy output is 2.75 x 16 \u003d 44 times the displayed EU/t on NEI! Excited Plutonium, the most energetic of the three fuels, will award you with 1,425,600 EU/t, almost 3 UV amps." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3197:10": { + "questID:3": 3197, + "preRequisites:11": [ + 3195 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:miscutils.blockcasings", + "Count:3": 1, + "Damage:2": 13, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Maxed-out LFTR", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "An LuV LFTR running on Fuel 3 outputs 4 LuV amps per tick, or 131,072 EU/t. Each bucket is worth 1,048,576,000,000 EU, more than a trillion EU! Certainly, this is the most power-dense fuel you\u0027ve ever held, and now that you\u0027ve made it here, you can make it to fusion and beyond much more easily. But wait, there\u0027s more!\n\nYou might have noticed that the limiting factor in using the best recipe for Fuel 1 and Fuel 2 was the U Salt, which ultimately makes the LFTR Fuel Base. You just can\u0027t get enough of it to drop that inefficient 4-input recipe. However, the increased output of U Salt from Fuel 3, alongside the doubling that you can get from processing Helium Sparged U Salt instead of the regular one, means that you can use the 2-input recipe to make all your fuel from now on! If you haven\u0027t set up Helium Sparge Towers yet, do so now.\n\nWhen you do this, you can grab the two Fuel Refineries you should have and set them both to the 2-input recipe. Each bucket of Fuel 3 takes 9000 seconds to make, but is consumed in 4000 seconds, so it\u0027s good to have more than one Refinery per LFTR. With this, you will make fuel much faster, and generate much more EU than before. If you continue expanding, it\u0027s very possible to match the first tiers of fusion power from something like this." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3198:10": { + "questID:3": 3198, + "preRequisites:11": [ + 3196 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "bartworks:gt.bwMetaGeneratedingotHot", + "Count:3": 1, + "Damage:2": 10022, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "Radioactivity\u0027s Additives", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3199:10": { + "questID:3": 3199, + "preRequisites:11": [ + 3154, + 3157 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:blockReactorRedstonePort", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Automation for Fluid Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "If you\u0027ve looked at the wiki setups, you might have seen some that seem harder to automate than others. Particularly, that one with two kinds of Uranium Rods. More than filling empty slots with Reactor Platings to force all the inputs to move to the specific slots where the rods must go, this one needs each rod to go in a specific slot!\n\nThe solution for this is a GT cover. The Robot Arm does the same action of moving items around as the Conveyor, but it moves to specific slots. With this, you can move the Dual Rod to where it needs to be, and the Quad Rods can fill the remaining slots as intended. If you\u0027re using other setups, you can use a similar logic to do your automation." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3200:10": { + "questID:3": 3200, + "preRequisites:11": [ + 3156, + 3168 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "GalacticraftMars:item.spaceshipTier2", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "EV vs. IV", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Your sourcing of Uranium is gonna be very small in EV, unless you use crops. Similarly, your ability to put together the multiblocks needed for the fluid nuke will be better in IV, since you can mine Small Titanium Ore directly, and use GT++ multis. \n\nAll in all, it becomes very worthwhile to rush the Tier 2 Rocket and land on Mars and Phobos to get Uranium and Tungstate/Scheelite, before you go much farther with IC2 nukes." + } + }, + "tasks:9": {}, + "rewards:9": {} + }, + "3201:10": { + "questID:3": 3201, + "preRequisites:11": [ + 3166, + 3169 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "IC2:itemUran", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Thorium vs. Uranium", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "No Description" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3202:10": { + "questID:3": 3202, + "preRequisites:11": [ + 3167, + 3172 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "chisel:warningSign", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Max Danger Nukes", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Were you courageous enough to build a vac nuke? If so, are you courageous enough to do it in a MOX setup, with high heat?\n\nYes, this is possible, and extremely powerful. However, all the risks you signed up for are exponentially increased, since MOX nukes keep getting better and better the closer the nuke\u0027s temperature is to the critical point. This sort of automation is more complicated than almost any other, and I honestly don\u0027t have any specific guidelines for you. \n\nIf you manage this, do share it on the Discord. I bet people will be surprised." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3203:10": { + "questID:3": 3203, + "preRequisites:11": [ + 3186, + 3189 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 828, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Duranium and the Cyclotron", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "In the previous quest, Duranium was introduced as a material used to make Tritanium. While it becomes required for this reason, there is more to it than that. Another recipe that uses it is a Cyclotron recipe, which has a chance to produce a Quantum Anomaly. \n\nFirst off, what is the Cyclotron? That is a multiblock that works a bit like fusion, but only for the purpose of making new materials. It collides single particles with one another, or against fluids, to generate new items while consuming power. Most of the recipes it has won\u0027t be very useful, if at all, but it can also make Quantum Anomalies. This is a chance craft, but the Anomaly has a special property: when used to convert some blocks to others, it will not be consumed. Therefore, for that purpose, you only need to get one.\n\nIs this required? Well, yes. When you arrive at a certain stage of the game, you might find yourself needing a new kind of soldering alloy, called Mutated Living Solder. To craft this, you need a Chemical Plant made with Botmium, which is an alloy that required Advanced Nitinol. This, in turn, is one of the blocks that need a Quantum Anomaly for its conversion. Given that Duranium is the only fluid choice to make the Anomaly, then it becomes required for this as well, but only a couple tiers from ZPM.\n\nAdditionally, there are other recipes, like the Elemental Duplicator. This is a very powerful replicator that will give you a great boost in automation due to its speed and the replication recipes it can do, but the Quantum Anomaly used in this recipe will be consumed, so watch out: if you only have one, don\u0027t use it for this." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3204:10": { + "questID:3": 3204, + "preRequisites:11": [ + 3193 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockcasings5", + "Count:3": 1, + "Damage:2": 12, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "AND", + "repeat_relative:1": 1, + "name:8": "The End of Fusion Materials", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "There are only so many required fusion materials, which you\u0027ve already gone through at this point. There are many more recipes, many of which have been listed in the quests so far, but also some that are yet to be tackled.\n\nThis, however, is the endgame. If you look at NEI, there are some recipes with EU/T and start EU values that are higher than what t3 fusion can offer, which suggests that there is yet another tier. The reality is that t4 fusion does exist, but it\u0027s more for bragging rights than real usefulness, alongside being much more expensive and harder to make than any of the other reactors. There is a quest for this in the \"Endgame Goals\" page, should you have unlocked that.\n\nAmong the last materials, you will find Flerovium, Rhugnor and, finally, Hypogen. They don\u0027t have a lot of possible uses, if any, but Hypogen is effectively one of the hardest materials to obtain in the entire pack, so there\u0027s a good chance it\u0027ll be used for something at some point. The coil progression, for example, ends at Hypogen coils. I challenge you to get some!" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3205:10": { + "questID:3": 3205, + "preRequisites:11": [ + 3162, + 3163 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "miscutils:itemGenericToken", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Reactors are Expensive!", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Your first t1 Fusion Reactor is one of the biggest walls to overcome throughout this pack\u0027s progression. It\u0027s very unlikely you can afford to just build another one right after, so you will have to manage several reactions with that single one.\n\nThe new fusion condition is that you will have to pay a cost of EU and time every time you switch the recipe that\u0027s being crafted. Assuming you\u0027re using fusion power, the production of Europium and any other material should be batched between your usual rows of power generation. Perhaps you\u0027re overproducing power? In that case, you can use the pause to fuse some useful materials.\n\nIn time, you will be able to afford and use multiple fusion reactors. For not, this isn\u0027t the case." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3206:10": { + "questID:3": 3206, + "preRequisites:11": [ + 3164, + 3165 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "gregtech:gt.blockmachines", + "Count:3": 1, + "Damage:2": 15450, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "Establishment of Fusion", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "Fusion is the lategame. It is not the entire lategame, but several tiers are effectively relying on it, even if new ways of generating power are being discovered (developed) over time. Whether you got here through focusing on power or products, you have surely felt the importance of that donut on your base, have you not?\n\nLet\u0027s just hope your power storage doesn\u0027t run out when you start relying on Mega Blast Furnace processing.\n\n" + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + }, + "3207:10": { + "questID:3": 3207, + "preRequisites:11": [ + 3187, + 3191 + ], + "properties:10": { + "betterquesting:10": { + "snd_complete:8": "random.levelup", + "taskLogic:8": "AND", + "visibility:8": "NORMAL", + "isMain:1": 0, + "simultaneous:1": 0, + "icon:10": { + "id:8": "appliedenergistics2:tile.BlockDenseEnergyCell", + "Count:3": 1, + "tag:10": { + "internalMaxPower:6": 1.6E7, + "internalCurrentPower:6": 1.6E7 + }, + "Damage:2": 0, + "OreDict:8": "" + }, + "snd_update:8": "random.levelup", + "repeatTime:3": -1, + "globalShare:1": 0, + "questLogic:8": "OR", + "repeat_relative:1": 1, + "name:8": "A Second Reactor?", + "lockedProgress:1": 0, + "autoClaim:1": 0, + "isSilent:1": 0, + "desc:8": "At this point, why not? You should be a in a better position to afford it, but there is the issue that t3 fusion unlocks an easier Americium recipe, which lets you craft a second t3 more easily. You might not want to wait that long, maybe you\u0027ve been smelting a lot of ingots, or using World Accelerators?\n\nRegardless, two Helium Plasma reactors will surely suffice for whatever it is you\u0027re doing. Tin Plasma is worth using, of course, but the Molecular Transformer recipe to convert Silver to Tin isn\u0027t available in the singleblock anymore, so you might want the easier option, since you\u0027re rocking two reactors and all. With the 2x overclock they\u0027re still produce millions of EU/t with the right Plasma Turbines, assuming you have them ready." + } + }, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + }, + "rewards:9": {} + } + }, + "questLines:9": { + "0:10": { + "quests:9": { + "0:10": { + "sizeX:3": 72, + "x:3": 12, + "y:3": 48, + "id:3": 0, + "sizeY:3": 72 + }, + "1:10": { + "sizeX:3": 24, + "x:3": 132, + "y:3": 72, + "id:3": 1, + "sizeY:3": 24 + }, + "2:10": { + "sizeX:3": 24, + "x:3": 96, + "y:3": 72, + "id:3": 2, + "sizeY:3": 24 + }, + "3:10": { + "sizeX:3": 48, + "x:3": 336, + "y:3": 60, + "id:3": 3, + "sizeY:3": 48 + }, + "4:10": { + "sizeX:3": 24, + "x:3": 228, + "y:3": 72, + "id:3": 4, + "sizeY:3": 24 + }, + "5:10": { + "sizeX:3": 48, + "x:3": 264, + "y:3": 60, + "id:3": 5, + "sizeY:3": 48 + }, + "6:10": { + "sizeX:3": 24, + "x:3": 420, + "y:3": 72, + "id:3": 6, + "sizeY:3": 24 + }, + "7:10": { + "sizeX:3": 48, + "x:3": 492, + "y:3": 60, + "id:3": 7, + "sizeY:3": 48 + }, + "8:10": { + "sizeX:3": 48, + "x:3": 336, + "y:3": 132, + "id:3": 8, + "sizeY:3": 48 + }, + "9:10": { + "sizeX:3": 48, + "x:3": 336, + "y:3": 204, + "id:3": 9, + "sizeY:3": 48 + }, + "10:10": { + "sizeX:3": 48, + "x:3": 216, + "y:3": 276, + "id:3": 10, + "sizeY:3": 48 + }, + "11:10": { + "sizeX:3": 48, + "x:3": 264, + "y:3": 168, + "id:3": 11, + "sizeY:3": 48 + }, + "12:10": { + "sizeX:3": 48, + "x:3": 312, + "y:3": 264, + "id:3": 12, + "sizeY:3": 48 + }, + "13:10": { + "sizeX:3": 72, + "x:3": 480, + "y:3": 324, + "id:3": 13, + "sizeY:3": 72 + }, + "14:10": { + "sizeX:3": 48, + "x:3": 24, + "y:3": 336, + "id:3": 14, + "sizeY:3": 48 + }, + "15:10": { + "sizeX:3": 24, + "x:3": 228, + "y:3": 108, + "id:3": 440, + "sizeY:3": 24 + }, + "16:10": { + "sizeX:3": 24, + "x:3": 384, + "y:3": 264, + "id:3": 442, + "sizeY:3": 24 + }, + "17:10": { + "sizeX:3": 48, + "x:3": 408, + "y:3": 204, + "id:3": 444, + "sizeY:3": 48 + }, + "18:10": { + "sizeX:3": 24, + "x:3": 216, + "y:3": 180, + "id:3": 446, + "sizeY:3": 24 + }, + "19:10": { + "sizeX:3": 24, + "x:3": 180, + "y:3": 180, + "id:3": 448, + "sizeY:3": 24 + }, + "20:10": { + "sizeX:3": 24, + "x:3": 216, + "y:3": 144, + "id:3": 450, + "sizeY:3": 24 + }, + "21:10": { + "sizeX:3": 24, + "x:3": 420, + "y:3": 120, + "id:3": 469, + "sizeY:3": 24 + }, + "22:10": { + "sizeX:3": 24, + "x:3": 456, + "y:3": 120, + "id:3": 470, + "sizeY:3": 24 + }, + "23:10": { + "sizeX:3": 24, + "x:3": 420, + "y:3": 264, + "id:3": 471, + "sizeY:3": 24 + }, + "24:10": { + "sizeX:3": 24, + "x:3": 420, + "y:3": 24, + "id:3": 484, + "sizeY:3": 24 + }, + "25:10": { + "sizeX:3": 24, + "x:3": 324, + "y:3": 24, + "id:3": 865, + "sizeY:3": 24 + }, + "26:10": { + "sizeX:3": 24, + "x:3": 372, + "y:3": 24, + "id:3": 946, + "sizeY:3": 24 + }, + "27:10": { + "sizeX:3": 48, + "x:3": 168, + "y:3": 60, + "id:3": 1204, + "sizeY:3": 48 + }, + "28:10": { + "sizeX:3": 24, + "x:3": 180, + "y:3": 288, + "id:3": 1475, + "sizeY:3": 24 + }, + "29:10": { + "sizeX:3": 24, + "x:3": 180, + "y:3": 24, + "id:3": 1495, + "sizeY:3": 24 + }, + "30:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 144, + "id:3": 1500, + "sizeY:3": 24 + }, + "31:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 144, + "id:3": 1501, + "sizeY:3": 24 + }, + "32:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 0, + "id:3": 1834, + "sizeY:3": 24 + }, + "33:10": { + "sizeX:3": 24, + "x:3": 216, + "y:3": 228, + "id:3": 1841, + "sizeY:3": 24 + }, + "34:10": { + "sizeX:3": 24, + "x:3": 180, + "y:3": 228, + "id:3": 1842, + "sizeY:3": 24 + }, + "35:10": { + "sizeX:3": 24, + "x:3": 144, + "y:3": 228, + "id:3": 1843, + "sizeY:3": 24 + }, + "36:10": { + "sizeX:3": 24, + "x:3": 108, + "y:3": 228, + "id:3": 1844, + "sizeY:3": 24 + }, + "37:10": { + "sizeX:3": 24, + "x:3": 144, + "y:3": 264, + "id:3": 1845, + "sizeY:3": 24 + }, + "38:10": { + "sizeX:3": 24, + "x:3": 276, + "y:3": 24, + "id:3": 1849, + "sizeY:3": 24 + }, + "39:10": { + "sizeX:3": 24, + "x:3": 420, + "y:3": 156, + "id:3": 1856, + "sizeY:3": 24 + }, + "40:10": { + "sizeX:3": 24, + "x:3": 72, + "y:3": 0, + "id:3": 2145, + "sizeY:3": 24 + }, + "41:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 0, + "id:3": 2406, + "sizeY:3": 24 + }, + "42:10": { + "sizeX:3": 24, + "x:3": 72, + "y:3": 144, + "id:3": 2874, + "sizeY:3": 24 + } + }, + "lineID:3": 0, + "properties:10": { + "betterquesting:10": { + "visibility:8": "NORMAL", + "name:8": "And So, It Begins", + "icon:10": { + "id:8": "minecraft:bed", + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "" + }, + "bg_image:8": "", + "bg_size:3": 256, + "desc:8": "The very first tier, tier zero. This chapter will introduce you to the basic mechanics of this modpack. Mods covered: Vanilla, Pam\u0027s Harvestcraft." + } + }, + "order:3": 0 + }, + "1:10": { + "quests:9": { + "0:10": { + "sizeX:3": 72, + "x:3": 624, + "y:3": 72, + "id:3": 15, + "sizeY:3": 72 + }, + "1:10": { + "sizeX:3": 48, + "x:3": 720, + "y:3": 84, + "id:3": 17, + "sizeY:3": 48 + }, + "2:10": { + "sizeX:3": 48, + "x:3": 552, + "y:3": 84, + "id:3": 18, + "sizeY:3": 48 + }, + "3:10": { + "sizeX:3": 24, + "x:3": 564, + "y:3": 156, + "id:3": 19, + "sizeY:3": 24 + }, + "4:10": { + "sizeX:3": 24, + "x:3": 708, + "y:3": 48, + "id:3": 20, + "sizeY:3": 24 + }, + "5:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 156, + "id:3": 21, + "sizeY:3": 24 + }, + "6:10": { + "sizeX:3": 24, + "x:3": 564, + "y:3": 192, + "id:3": 22, + "sizeY:3": 24 + }, + "7:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 192, + "id:3": 23, + "sizeY:3": 24 + }, + "8:10": { + "sizeX:3": 48, + "x:3": 720, + "y:3": 264, + "id:3": 24, + "sizeY:3": 48 + }, + "9:10": { + "sizeX:3": 24, + "x:3": 684, + "y:3": 276, + "id:3": 25, + "sizeY:3": 24 + }, + "10:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 276, + "id:3": 26, + "sizeY:3": 24 + }, + "11:10": { + "sizeX:3": 48, + "x:3": 720, + "y:3": 420, + "id:3": 27, + "sizeY:3": 48 + }, + "12:10": { + "sizeX:3": 24, + "x:3": 396, + "y:3": 432, + "id:3": 28, + "sizeY:3": 24 + }, + "13:10": { + "sizeX:3": 24, + "x:3": 288, + "y:3": 384, + "id:3": 29, + "sizeY:3": 24 + }, + "14:10": { + "sizeX:3": 48, + "x:3": 348, + "y:3": 264, + "id:3": 30, + "sizeY:3": 48 + }, + "15:10": { + "sizeX:3": 48, + "x:3": 420, + "y:3": 264, + "id:3": 31, + "sizeY:3": 48 + }, + "16:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 228, + "id:3": 32, + "sizeY:3": 24 + }, + "17:10": { + "sizeX:3": 48, + "x:3": 588, + "y:3": 264, + "id:3": 33, + "sizeY:3": 48 + }, + "18:10": { + "sizeX:3": 24, + "x:3": 300, + "y:3": 312, + "id:3": 34, + "sizeY:3": 24 + }, + "19:10": { + "sizeX:3": 48, + "x:3": 384, + "y:3": 192, + "id:3": 35, + "sizeY:3": 48 + }, + "20:10": { + "sizeX:3": 48, + "x:3": 168, + "y:3": 84, + "id:3": 36, + "sizeY:3": 48 + }, + "21:10": { + "sizeX:3": 48, + "x:3": 168, + "y:3": 336, + "id:3": 37, + "sizeY:3": 48 + }, + "22:10": { + "sizeX:3": 24, + "x:3": 300, + "y:3": 204, + "id:3": 38, + "sizeY:3": 24 + }, + "23:10": { + "sizeX:3": 24, + "x:3": 216, + "y:3": 0, + "id:3": 39, + "sizeY:3": 24 + }, + "24:10": { + "sizeX:3": 72, + "x:3": 288, + "y:3": 72, + "id:3": 40, + "sizeY:3": 72 + }, + "25:10": { + "sizeX:3": 48, + "x:3": 480, + "y:3": 84, + "id:3": 41, + "sizeY:3": 48 + }, + "26:10": { + "sizeX:3": 48, + "x:3": 480, + "y:3": 264, + "id:3": 42, + "sizeY:3": 48 + }, + "27:10": { + "sizeX:3": 24, + "x:3": 492, + "y:3": 192, + "id:3": 43, + "sizeY:3": 24 + }, + "28:10": { + "sizeX:3": 48, + "x:3": 588, + "y:3": 336, + "id:3": 472, + "sizeY:3": 48 + }, + "29:10": { + "sizeX:3": 24, + "x:3": 300, + "y:3": 168, + "id:3": 473, + "sizeY:3": 24 + }, + "30:10": { + "sizeX:3": 48, + "x:3": 384, + "y:3": 336, + "id:3": 474, + "sizeY:3": 48 + }, + "31:10": { + "sizeX:3": 24, + "x:3": 324, + "y:3": 432, + "id:3": 480, + "sizeY:3": 24 + }, + "32:10": { + "sizeX:3": 24, + "x:3": 780, + "y:3": 300, + "id:3": 481, + "sizeY:3": 24 + }, + "33:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 108, + "id:3": 482, + "sizeY:3": 24 + }, + "34:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 108, + "id:3": 483, + "sizeY:3": 24 + }, + "35:10": { + "sizeX:3": 24, + "x:3": 780, + "y:3": 252, + "id:3": 485, + "sizeY:3": 24 + }, + "36:10": { + "sizeX:3": 24, + "x:3": 252, + "y:3": 36, + "id:3": 486, + "sizeY:3": 24 + }, + "37:10": { + "sizeX:3": 24, + "x:3": 288, + "y:3": 0, + "id:3": 487, + "sizeY:3": 24 + }, + "38:10": { + "sizeX:3": 24, + "x:3": 324, + "y:3": 0, + "id:3": 488, + "sizeY:3": 24 + }, + "39:10": { + "sizeX:3": 24, + "x:3": 108, + "y:3": 0, + "id:3": 489, + "sizeY:3": 24 + }, + "40:10": { + "sizeX:3": 24, + "x:3": 288, + "y:3": 36, + "id:3": 491, + "sizeY:3": 24 + }, + "41:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 72, + "id:3": 492, + "sizeY:3": 24 + }, + "42:10": { + "sizeX:3": 24, + "x:3": 228, + "y:3": 312, + "id:3": 494, + "sizeY:3": 24 + }, + "43:10": { + "sizeX:3": 24, + "x:3": 228, + "y:3": 156, + "id:3": 498, + "sizeY:3": 24 + }, + "44:10": { + "sizeX:3": 24, + "x:3": 228, + "y:3": 276, + "id:3": 535, + "sizeY:3": 24 + }, + "45:10": { + "sizeX:3": 24, + "x:3": 180, + "y:3": 0, + "id:3": 656, + "sizeY:3": 24 + }, + "46:10": { + "sizeX:3": 24, + "x:3": 144, + "y:3": 0, + "id:3": 657, + "sizeY:3": 24 + }, + "47:10": { + "sizeX:3": 24, + "x:3": 264, + "y:3": 240, + "id:3": 693, + "sizeY:3": 24 + }, + "48:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 144, + "id:3": 718, + "sizeY:3": 24 + }, + "49:10": { + "sizeX:3": 24, + "x:3": 108, + "y:3": 156, + "id:3": 727, + "sizeY:3": 24 + }, + "50:10": { + "sizeX:3": 24, + "x:3": 72, + "y:3": 192, + "id:3": 728, + "sizeY:3": 24 + }, + "51:10": { + "sizeX:3": 24, + "x:3": 108, + "y:3": 192, + "id:3": 729, + "sizeY:3": 24 + }, + "52:10": { + "sizeX:3": 24, + "x:3": 288, + "y:3": 420, + "id:3": 825, + "sizeY:3": 24 + }, + "53:10": { + "sizeX:3": 24, + "x:3": 360, + "y:3": 432, + "id:3": 826, + "sizeY:3": 24 + }, + "54:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 228, + "id:3": 862, + "sizeY:3": 24 + }, + "55:10": { + "sizeX:3": 24, + "x:3": 264, + "y:3": 168, + "id:3": 863, + "sizeY:3": 24 + }, + "56:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 324, + "id:3": 864, + "sizeY:3": 24 + }, + "57:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 36, + "id:3": 945, + "sizeY:3": 24 + }, + "58:10": { + "sizeX:3": 24, + "x:3": 456, + "y:3": 192, + "id:3": 947, + "sizeY:3": 24 + }, + "59:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 156, + "id:3": 1085, + "sizeY:3": 24 + }, + "60:10": { + "sizeX:3": 24, + "x:3": 36, + "y:3": 192, + "id:3": 1095, + "sizeY:3": 24 + }, + "61:10": { + "sizeX:3": 24, + "x:3": 264, + "y:3": 276, + "id:3": 1129, + "sizeY:3": 24 + }, + "62:10": { + "sizeX:3": 48, + "x:3": 384, + "y:3": 84, + "id:3": 1146, + "sizeY:3": 48 + }, + "63:10": { + "sizeX:3": 24, + "x:3": 0, + "y:3": 72, + "id:3": 1476, + "sizeY:3": 24 + }, + "64:10": { + "sizeX:3": 24, + "x:3": 432, + "y:3": 396, + "id:3": 1496, + "sizeY:3": 24 + }, + "65:10": { + "sizeX:3": 24, + "x:3": 468, + "y:3": 396, + "id:3": 1497, + "sizeY:3": 24 + }, + "66:10": { + "sizeX:3": 24, + "x:3": 504, + "y:3": 396, + "id:3": 1498, + "sizeY:3": 24 + }, + "67:10": { + "sizeX:3": 24, + "x:3": 144, + "y:3": 156, + "id:3": 1504, + "sizeY:3": 24 + }, "68:10": { "sizeX:3": 24, "x:3": 648, @@ -331387,7 +333926,7 @@ }, "68:10": { "sizeX:3": 24, - "x:3": 516, + "x:3": 492, "y:3": 444, "id:3": 850, "sizeY:3": 24 @@ -339197,7 +341736,7 @@ "desc:8": "Steve\u0027s Carts and ProjectRed automation, for your auto-farming and auto-crafting needs, lag included!" } }, - "order:3": 23 + "order:3": 24 }, "15:10": { "quests:9": { @@ -340765,7 +343304,7 @@ "desc:8": "These quests will give you something to use your Coins on. So come on in and and buy some useful or fancy stuff." } }, - "order:3": 38 + "order:3": 39 }, "17:10": { "quests:9": { @@ -341006,6 +343545,13 @@ "y:3": 0, "id:3": 2764, "sizeY:3": 24 + }, + "34:10": { + "sizeX:3": 24, + "x:3": 408, + "y:3": 96, + "id:3": 3144, + "sizeY:3": 24 } }, "lineID:3": 17, @@ -342595,7 +345141,7 @@ "desc:8": "Breeding Bees for Better Bling (experimental, may cause honey leakage)" } }, - "order:3": 27 + "order:3": 28 }, "20:10": { "quests:9": { @@ -343162,7 +345708,7 @@ "desc:8": "A non-tiered quest set that is meant as an in game, quest based tutorial and guide to bees. Since they are a really helpful tool to advance forward." } }, - "order:3": 26 + "order:3": 27 }, "21:10": { "quests:9": { @@ -344131,7 +346677,7 @@ "desc:8": "Magic lies beyond. Great achievements, but also a lot of work. I shall be your guide. Follow my instructions, and you shall become a great wizard, like me." } }, - "order:3": 29 + "order:3": 30 }, "23:10": { "quests:9": { @@ -344708,7 +347254,7 @@ "desc:8": "Warp included." } }, - "order:3": 30 + "order:3": 31 }, "24:10": { "quests:9": { @@ -344953,7 +347499,7 @@ "desc:8": "Ultimate (magical) POWER!!!" } }, - "order:3": 31 + "order:3": 32 }, "25:10": { "quests:9": { @@ -345233,9 +347779,471 @@ "desc:8": "Do you know which wand focus is useful and which not? Also, some EMT stuff." } }, - "order:3": 32 + "order:3": 33 }, "26:10": { + "quests:9": { + "0:10": { + "sizeX:3": 48, + "x:3": 588, + "y:3": 420, + "id:3": 3145, + "sizeY:3": 48 + }, + "1:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 432, + "id:3": 3146, + "sizeY:3": 24 + }, + "2:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 384, + "id:3": 3147, + "sizeY:3": 24 + }, + "3:10": { + "sizeX:3": 24, + "x:3": 552, + "y:3": 432, + "id:3": 3148, + "sizeY:3": 24 + }, + "4:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 480, + "id:3": 3149, + "sizeY:3": 24 + }, + "5:10": { + "sizeX:3": 24, + "x:3": 636, + "y:3": 396, + "id:3": 3150, + "sizeY:3": 24 + }, + "6:10": { + "sizeX:3": 24, + "x:3": 564, + "y:3": 396, + "id:3": 3151, + "sizeY:3": 24 + }, + "7:10": { + "sizeX:3": 24, + "x:3": 564, + "y:3": 468, + "id:3": 3152, + "sizeY:3": 24 + }, + "8:10": { + "sizeX:3": 24, + "x:3": 636, + "y:3": 468, + "id:3": 3153, + "sizeY:3": 24 + }, + "9:10": { + "sizeX:3": 24, + "x:3": 516, + "y:3": 420, + "id:3": 3154, + "sizeY:3": 24 + }, + "10:10": { + "sizeX:3": 24, + "x:3": 540, + "y:3": 360, + "id:3": 3155, + "sizeY:3": 24 + }, + "11:10": { + "sizeX:3": 24, + "x:3": 480, + "y:3": 408, + "id:3": 3156, + "sizeY:3": 24 + }, + "12:10": { + "sizeX:3": 24, + "x:3": 516, + "y:3": 324, + "id:3": 3157, + "sizeY:3": 24 + }, + "13:10": { + "sizeX:3": 24, + "x:3": 660, + "y:3": 360, + "id:3": 3158, + "sizeY:3": 24 + }, + "14:10": { + "sizeX:3": 24, + "x:3": 684, + "y:3": 324, + "id:3": 3159, + "sizeY:3": 24 + }, + "15:10": { + "sizeX:3": 24, + "x:3": 684, + "y:3": 420, + "id:3": 3160, + "sizeY:3": 24 + }, + "16:10": { + "sizeX:3": 24, + "x:3": 720, + "y:3": 408, + "id:3": 3161, + "sizeY:3": 24 + }, + "17:10": { + "sizeX:3": 24, + "x:3": 636, + "y:3": 504, + "id:3": 3162, + "sizeY:3": 24 + }, + "18:10": { + "sizeX:3": 24, + "x:3": 564, + "y:3": 504, + "id:3": 3163, + "sizeY:3": 24 + }, + "19:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 540, + "id:3": 3164, + "sizeY:3": 24 + }, + "20:10": { + "sizeX:3": 24, + "x:3": 552, + "y:3": 540, + "id:3": 3165, + "sizeY:3": 24 + }, + "21:10": { + "sizeX:3": 24, + "x:3": 444, + "y:3": 396, + "id:3": 3166, + "sizeY:3": 24 + }, + "22:10": { + "sizeX:3": 24, + "x:3": 408, + "y:3": 384, + "id:3": 3167, + "sizeY:3": 24 + }, + "23:10": { + "sizeX:3": 24, + "x:3": 492, + "y:3": 288, + "id:3": 3168, + "sizeY:3": 24 + }, + "24:10": { + "sizeX:3": 24, + "x:3": 468, + "y:3": 252, + "id:3": 3169, + "sizeY:3": 24 + }, + "25:10": { + "sizeX:3": 24, + "x:3": 372, + "y:3": 372, + "id:3": 3170, + "sizeY:3": 24 + }, + "26:10": { + "sizeX:3": 24, + "x:3": 336, + "y:3": 348, + "id:3": 3171, + "sizeY:3": 24 + }, + "27:10": { + "sizeX:3": 24, + "x:3": 444, + "y:3": 216, + "id:3": 3172, + "sizeY:3": 24 + }, + "28:10": { + "sizeX:3": 24, + "x:3": 348, + "y:3": 300, + "id:3": 3173, + "sizeY:3": 24 + }, + "29:10": { + "sizeX:3": 24, + "x:3": 372, + "y:3": 252, + "id:3": 3174, + "sizeY:3": 24 + }, + "30:10": { + "sizeX:3": 24, + "x:3": 408, + "y:3": 228, + "id:3": 3175, + "sizeY:3": 24 + }, + "31:10": { + "sizeX:3": 24, + "x:3": 696, + "y:3": 372, + "id:3": 3176, + "sizeY:3": 24 + }, + "32:10": { + "sizeX:3": 24, + "x:3": 708, + "y:3": 288, + "id:3": 3177, + "sizeY:3": 24 + }, + "33:10": { + "sizeX:3": 24, + "x:3": 732, + "y:3": 348, + "id:3": 3178, + "sizeY:3": 24 + }, + "34:10": { + "sizeX:3": 24, + "x:3": 756, + "y:3": 396, + "id:3": 3179, + "sizeY:3": 24 + }, + "35:10": { + "sizeX:3": 24, + "x:3": 792, + "y:3": 384, + "id:3": 3180, + "sizeY:3": 24 + }, + "36:10": { + "sizeX:3": 24, + "x:3": 828, + "y:3": 372, + "id:3": 3181, + "sizeY:3": 24 + }, + "37:10": { + "sizeX:3": 24, + "x:3": 864, + "y:3": 348, + "id:3": 3182, + "sizeY:3": 24 + }, + "38:10": { + "sizeX:3": 24, + "x:3": 804, + "y:3": 300, + "id:3": 3183, + "sizeY:3": 24 + }, + "39:10": { + "sizeX:3": 24, + "x:3": 828, + "y:3": 252, + "id:3": 3184, + "sizeY:3": 24 + }, + "40:10": { + "sizeX:3": 24, + "x:3": 852, + "y:3": 300, + "id:3": 3185, + "sizeY:3": 24 + }, + "41:10": { + "sizeX:3": 24, + "x:3": 540, + "y:3": 576, + "id:3": 3186, + "sizeY:3": 24 + }, + "42:10": { + "sizeX:3": 24, + "x:3": 528, + "y:3": 612, + "id:3": 3187, + "sizeY:3": 24 + }, + "43:10": { + "sizeX:3": 24, + "x:3": 516, + "y:3": 660, + "id:3": 3188, + "sizeY:3": 24 + }, + "44:10": { + "sizeX:3": 24, + "x:3": 660, + "y:3": 576, + "id:3": 3189, + "sizeY:3": 24 + }, + "45:10": { + "sizeX:3": 24, + "x:3": 684, + "y:3": 660, + "id:3": 3190, + "sizeY:3": 24 + }, + "46:10": { + "sizeX:3": 24, + "x:3": 672, + "y:3": 612, + "id:3": 3191, + "sizeY:3": 24 + }, + "47:10": { + "sizeX:3": 24, + "x:3": 552, + "y:3": 672, + "id:3": 3192, + "sizeY:3": 24 + }, + "48:10": { + "sizeX:3": 24, + "x:3": 648, + "y:3": 672, + "id:3": 3193, + "sizeY:3": 24 + }, + "49:10": { + "sizeX:3": 24, + "x:3": 588, + "y:3": 684, + "id:3": 3194, + "sizeY:3": 24 + }, + "50:10": { + "sizeX:3": 24, + "x:3": 732, + "y:3": 252, + "id:3": 3195, + "sizeY:3": 24 + }, + "51:10": { + "sizeX:3": 24, + "x:3": 756, + "y:3": 216, + "id:3": 3196, + "sizeY:3": 24 + }, + "52:10": { + "sizeX:3": 24, + "x:3": 768, + "y:3": 324, + "id:3": 3197, + "sizeY:3": 24 + }, + "53:10": { + "sizeX:3": 24, + "x:3": 792, + "y:3": 228, + "id:3": 3198, + "sizeY:3": 24 + }, + "54:10": { + "sizeX:3": 24, + "x:3": 504, + "y:3": 372, + "id:3": 3199, + "sizeY:3": 24 + }, + "55:10": { + "sizeX:3": 24, + "x:3": 468, + "y:3": 348, + "id:3": 3200, + "sizeY:3": 24 + }, + "56:10": { + "sizeX:3": 24, + "x:3": 432, + "y:3": 324, + "id:3": 3201, + "sizeY:3": 24 + }, + "57:10": { + "sizeX:3": 24, + "x:3": 396, + "y:3": 300, + "id:3": 3202, + "sizeY:3": 24 + }, + "58:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 600, + "id:3": 3203, + "sizeY:3": 24 + }, + "59:10": { + "sizeX:3": 24, + "x:3": 612, + "y:3": 684, + "id:3": 3204, + "sizeY:3": 24 + }, + "60:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 528, + "id:3": 3205, + "sizeY:3": 24 + }, + "61:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 564, + "id:3": 3206, + "sizeY:3": 24 + }, + "62:10": { + "sizeX:3": 24, + "x:3": 600, + "y:3": 636, + "id:3": 3207, + "sizeY:3": 24 + } + }, + "lineID:3": 26, + "properties:10": { + "betterquesting:10": { + "visibility:8": "NORMAL", + "name:8": "Powerful Nuclear Physics", + "icon:10": { + "id:8": "IC2:blockGenerator", + "Count:3": 1, + "Damage:2": 5, + "OreDict:8": "" + }, + "bg_image:8": "", + "bg_size:3": 256, + "desc:8": "A series of questlines dedicated to nuclear fission and fusion, both for power and useful items." + } + }, + "order:3": 22 + }, + "27:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -345891,9 +348899,9 @@ "desc:8": "Granny Weatherwax would approve." } }, - "order:3": 33 + "order:3": 34 }, - "27:10": { + "28:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -346402,9 +349410,9 @@ "desc:8": "When regular magic just won\u0027t cover it, pay demons to do it for you! The cost might scare some people... But no risk no fun!" } }, - "order:3": 34 + "order:3": 35 }, - "28:10": { + "29:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -346696,9 +349704,9 @@ "desc:8": "Collection of endgame objectives, good luck and thanks for playing so far." } }, - "order:3": 36 + "order:3": 37 }, - "29:10": { + "30:10": { "quests:9": { "0:10": { "sizeX:3": 48, @@ -346939,7 +349947,7 @@ }, "order:3": 10 }, - "30:10": { + "31:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -347322,9 +350330,9 @@ "desc:8": "SFM and OC have your back for assline automation! And automating other stuff too complex for AE2, like infusion or blood altars. You can do a lot of cool stuff with OC, feel free to give it a try." } }, - "order:3": 24 + "order:3": 25 }, - "31:10": { + "32:10": { "quests:9": { "0:10": { "sizeX:3": 36, @@ -348267,9 +351275,9 @@ "desc:8": "A guide to help you start Galacticraft to reach the Moon and beyond" } }, - "order:3": 22 + "order:3": 23 }, - "32:10": { + "33:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -349318,9 +352326,9 @@ "desc:8": "AE2 focuses on creating a compact, easily accessible, considerably extendible storage system called an ME Network. You can use it to autocraft items as well, and if you want to finish the pack, you will." } }, - "order:3": 25 + "order:3": 26 }, - "33:10": { + "34:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -349878,9 +352886,9 @@ "desc:8": "This world is full of nasty things. Time to kill some and improve your reputation." } }, - "order:3": 37 + "order:3": 38 }, - "34:10": { + "35:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -350249,9 +353257,9 @@ "desc:8": "A legendary quest-line with difficult tasks, expensive recipes and potentially dangerous locations. Are you prepared?\n\nMay be related to Dragons?" } }, - "order:3": 35 + "order:3": 36 }, - "35:10": { + "36:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -350453,9 +353461,9 @@ "desc:8": "Upgrade your loot bags!" } }, - "order:3": 39 + "order:3": 40 }, - "36:10": { + "37:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -350754,9 +353762,9 @@ "desc:8": "Treasure of lands far beyond the vast sea of the Void and very angry rune spiders await you!" } }, - "order:3": 28 + "order:3": 29 }, - "37:10": { + "38:10": { "quests:9": { "0:10": { "sizeX:3": 24, @@ -350966,7 +353974,7 @@ }, "order:3": 1 }, - "38:10": { + "39:10": { "quests:9": { "0:10": { "sizeX:3": 48, @@ -351281,7 +354289,7 @@ }, "order:3": 11 }, - "39:10": { + "40:10": { "quests:9": { "0:10": { "sizeX:3": 72, diff --git a/resources/minecraft/lang/en_US.lang b/resources/minecraft/lang/en_US.lang index 2c2417ae02..c1aed3b506 100644 --- a/resources/minecraft/lang/en_US.lang +++ b/resources/minecraft/lang/en_US.lang @@ -1902,7 +1902,7 @@ gtnh.quest474.desc=Find iron, copper and tin ore. Very funny... How can you mine # Quest.475 - §6§lHSS-G Coil Upgrade gtnh.quest475.name=§6§lHSS-G Coil Upgrade -gtnh.quest475.desc=To process more advanced materials like HSS-E, HSS-S, naquadah and you need more than 4500K. Time to upgrade your EBF to 5400k. +gtnh.quest475.desc=To process more advanced materials like HSS-E, HSS-S and naquadah you need more than 4500K. Time to upgrade your EBF to 5400k. # Quest.476 - §6§lNaquadah Coil Upgrade gtnh.quest476.name=§6§lNaquadah Coil Upgrade @@ -4902,7 +4902,7 @@ gtnh.quest1224.desc=Epoxid is needed for Advanced Circuits boards. You need Sodi # Quest.1225 - §9§lMainframes, Your First IV Circuit gtnh.quest1225.name=§9§lMainframes, Your First IV Circuit -gtnh.quest1225.desc=Mainframes are the first IV Circuits you can make. It's used for a few EV machines, and basically all IV machines and components.%n%nIn addition to what's listed, you'll need 16 Capacitors, SMD or non-SMD. +gtnh.quest1225.desc=Mainframes are the first IV Circuits you can make. It's used for a few EV machines, and basically all IV machines and components.%n%nIn addition to what's listed, you'll need either of 16 SMD Capacitors or 24 non-SMD Capacitors. # Quest.1226 - §6§lGlycerol gtnh.quest1226.name=§6§lGlycerol @@ -5058,7 +5058,7 @@ gtnh.quest1263.desc=Sunnarium batteries are made out of blue steel: a mixture of # Quest.1264 - §a§lEV Sunnarium Battery gtnh.quest1264.name=§a§lEV Sunnarium Battery -gtnh.quest1264.desc=Sunnarium batteries are EV tier. They're cheaper (maybe?) than Lapotrons, but cost less (in materials at least) to make, and hold less. +gtnh.quest1264.desc=Small Sunnarium batteries are EV tier. Some might think they're cheaper than Lapotrons, but it depends on Sunnarium. And they hold less energy. # Quest.1265 - §a§lEV GT++ Batteries gtnh.quest1265.name=§a§lEV GT++ Batteries @@ -5990,7 +5990,7 @@ gtnh.quest1496.desc=GregTech ore generation is based on veins. Veins are centere # Quest.1497 - §2§lDigging Deeper gtnh.quest1497.name=§2§lDigging Deeper -gtnh.quest1497.desc=Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.%n%nNow, what if you know what you want but not where to find it? Our fancy bartimausnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.%n%nMake sure you look for the Gregtech variety of the ore. You can also search small ores, but not all of them are used. +gtnh.quest1497.desc=Now that you know where to dig, dig all the way down to bedrock to find if there is a vein located there.%n%nNow, what if you know what you want but not where to find it? Our fancy bartimausnek developer has added a nifty feature to NEI that shows you where to find ores! Simply look for the oreblock in NEI, and click on it for info on where to find that ore.%n%nThere are many types of ores, even just for getting one material like Iron. So don't stick to only one type.%n%nYou can also search small ores, but not all of them are used. # Quest.1498 - §2§lA Dimension by Any Other Name... gtnh.quest1498.name=§2§lA Dimension by Any Other Name... @@ -6138,7 +6138,7 @@ gtnh.quest1533.desc=Callisto Ice is a material you need for Tier 4 Rockets. Look # Quest.1534 - §b§b§lEuropa Trip gtnh.quest1534.name=§b§b§lEuropa Trip -gtnh.quest1534.desc=Ledox is a material you need for Tier 4 Rockets which can be found on Europa. Look for it at Y 55-65. You can also find Chrome, Moybdenum, Manganese, Tungsten, and radioactive ores here, among others.%n%n§3You can also get Ledox from small ores on Callisto. +gtnh.quest1534.desc=Ledox is a material you need for Tier 4 Rockets which can be found on Europa. Look for it at Y 55-65. You can also find Chrome, Molybdenum, Manganese, Tungstate and Rubracium, among others.%n%n§3You can also get Ledox from small ores on Callisto. # Quest.1535 - Rocket Tier 4 gtnh.quest1535.name=Rocket Tier 4 @@ -6154,7 +6154,7 @@ gtnh.quest1537.desc=Tired of having to replace tools all the time? Now that stee # Quest.1538 - §b§lCeres Trip gtnh.quest1538.name=§b§lCeres Trip -gtnh.quest1538.desc=You can find the same ores as Callisto minus callisto ice here, but the real goal is the dungeon and the small ores.%n%n§3Make sure to bring your MBM to grab some Quantium and Naquadah from small ores. +gtnh.quest1538.desc=You can find the same ores as Callisto minus callisto ice here, but the real goal is the dungeon and the small ores: Naquadah and Quantium.%n%nNaquadah is used for efficient Silicon Wafer, as well as highly advanced components you'll need tons of at ZPM.%n%nQuantium is used for T5 Rocket and item pipe that has the best throughput in GT.%n%n§3Make sure to bring your MBM to maximize ore yield. # Quest.1539 - §b§lQuantum Star gtnh.quest1539.name=§b§lQuantum Star @@ -6670,7 +6670,7 @@ gtnh.quest1666.desc=To process some of the new ingots you will find, you need ar # Quest.1667 - §b§lYour First Naquadah Ingot gtnh.quest1667.name=§b§lYour First Naquadah Ingot -gtnh.quest1667.desc=You may have noticed that you can't get naquadah dust from the naquadah ore, it will only give you the Naquadah Oxide Mixture (NOM) dust, annoying.%n%nThe full naquadah processing line is too complex to set up in IV, I believe you won't want to set up another line after finish platinum and PBI line.%n%nLucky, you can directly smelt the NOM dust into naquadah nuggets in EBF, but it is inefficient and you will lose the byproducts in it.%n%n§3PS: The Naquadah Oxide Mixture is once called "Naquadah Metal Oxide Mixture" and someone called it Nq-MOM for short. §6§4 +gtnh.quest1667.desc=You may have noticed that you can't get naquadah dust from the naquadah ore, it will only give you the Naquadah Oxide Mixture (NOM) dust, annoying.%n%nThe full naquadah processing line is too complex and does not fit in IV. I believe you won't want to set up another line after finishing Platinum, PBI and Lanthanide lines.%n%nLucky, you can directly smelt the NOM dust into naquadah nuggets in EBF, but it is inefficient and you will lose the byproducts in it.%n%n§3PS: The Naquadah Oxide Mixture is once called "Naquadah Metal Oxide Mixture" and someone called it Nq-MOM for short. §6§4 # Quest.1668 - HSSG gtnh.quest1668.name=HSSG @@ -7186,7 +7186,7 @@ gtnh.quest1795.desc=You can even create metals not found on Earth using crops! Y # Quest.1796 - §5§lBetter Gallium and Arsenic Sources gtnh.quest1796.name=§5§lBetter Gallium and Arsenic Sources -gtnh.quest1796.desc=There are a couple of ways to increase your Gallium.%n%n1. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.%n%n2. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.%n%n3. Use plentiful Bauxite ores from the Moon.%n%nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback. +gtnh.quest1796.desc=There are a couple of ways to increase your Gallium.%n%n1. Use IC2 crops under the Farming tab to get Galvania leaves, to 4x your zinc and sphalerite crushed ores to purified ores.%n%n2. Use the HV macerator on the centrifuged ores to get a 10 percent chance of a whole Gallium dust.%n%n3. Use plentiful Bauxite ores from the Moon.%n%n4. Kill Redcaps/Redcap Sappers in Twilight Forest. Also Kobolds drop Arsenic.%n%n5. Duplicate nugget with Thaumcraft. This requires §lTaboo§r researches, so you might not want to do this.%n%nFor Arsenic, Cobaltite ore in the Twilight Forest is a great source. It can be multiplied 4x by the IC2 crop Nickelback. # Quest.1797 - New Threads gtnh.quest1797.name=New Threads @@ -8266,7 +8266,7 @@ gtnh.quest2065.desc=The Witching Gadgets Spinning Wheel will unlock a few materi # Quest.2066 - Flying Like a Eag - I Mean Raven gtnh.quest2066.name=Flying Like a Eag - I Mean Raven -gtnh.quest2066.desc=This cloak is a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.%nIf you want to toggle gliding with a key - configure binding for "Active Ability 1" in control settings and, having item, in hand send "/travellersgear bind 1" to chat. +gtnh.quest2066.desc=This cloak is a nice substitute for the Glider. There are plenty of other magical items worth a look in the Witching Gadgets tab.%nIf you want to toggle gliding with a key - configure binding for "Active Ability 1" in control settings and, having item in hand, send "/travellersgear bind 1" to chat. # Quest.2067 - Everything Fuzzy? Try Some Lenses gtnh.quest2067.name=Everything Fuzzy? Try Some Lenses @@ -8646,7 +8646,7 @@ gtnh.quest2160.desc=Yet another custom block system! Carpenter's blocks are craf # Quest.2161 - §3§lSafety First gtnh.quest2161.name=§3§lSafety First -gtnh.quest2161.desc=For those new to GregTech, here are some tips and warnings about electricity. %n%nMachines don't like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending a higher voltage than a machine's tier cause an explosion. Or several, if you pack things together, like many people. Sending more amps than a machine can use doesn't harm anything though.%n%nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.%n%nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run several off of a single 1A generator, as long as the wires aren't too long. Why? Becuase there's loss for every amp for every block, listed on the wire/cable. Note that cables are batter than wires. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -> quartz dust recipe.%n%nMost machines only use 1A, however there are exceptions, such as the arc furnace, thermal centrifuge, world accelerators, and the UUM machines. Note that machines can accept more amps than they use (usually 2) in order to top up their energy supply, especially if they didn't recieve most of the amp because of loss (mostly a problem in LV). The formula is (EU/t of Recipe * 2) / Voltage Tier) + 1. Keep this in mind when deciding cables.%n%nSome machines are specifically for dealing with multiple amps, such as battery buffers, transformers, and diodes.%n%nIf you want to send more amps, use a larger cable or a superconductor (MV+). You can use the laser hatches much later to send even more.%n%nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.%n%nNote that any block that emits EU has loss when doing so: 2 ^ tier. So 2 EU at LV, 4 EU at MV, and so on. Using large numbers of battery buffers in a row is thus very wasteful of your power, and even 1 can prevent usage of an EBF at MV voltage. Of course, if you want to keep your amps topped up, you'll need to place BBs occasionally to 'top up' the amps, though this is less the case the further ingame you get, as the loss becomes less of something to worry about.%n%nIf this info isn't enough for you, head on over to https://gtnh.miraheze.org/wiki/Electricity to read more. +gtnh.quest2161.desc=For those new to GregTech, here are some tips and warnings about electricity. %n%nMachines don't like being out in the rain, and will start fires nearby. Fires next to a machine have a random chance of an explosion. Also, sending a higher voltage than a machine's tier cause an explosion. Or several, if you pack things together, like many people. Sending more amps than a machine can use doesn't harm anything though.%n%nSending too high a voltage or too many amps down a cable will cause the cable to burn up and start fires, which may then cause machine explosions. Make sure the number of amps provided by generators and buffers to a wire does not exceed the amps it is capable of carrying.%n%nA generator that supplys 1A can possibly feed multiple machines, if their recipes require less than full voltage. For example, macerators doing ore only need 2 EU/t, so you could run several off of a single 1A generator, as long as the wires aren't too long. Why? Because there's loss for every amp for every block, listed on the wire/cable. Note that cables are batter than wires. But be careful! Sometimes a recipe needs a lot more EU than you expect, like a macerator sand -> quartz dust recipe.%n%nMost machines only use 1A, however there are exceptions, such as the arc furnace, thermal centrifuge, world accelerators, and the UUM machines. Note that machines can accept more amps than they use (usually 2) in order to top up their energy supply, especially if they didn't recieve most of the amp because of loss (mostly a problem in LV). The formula is (EU/t of Recipe * 2) / Voltage Tier) + 1. Keep this in mind when deciding cables.%n%nSome machines are specifically for dealing with multiple amps, such as battery buffers, transformers, and diodes.%n%nIf you want to send more amps, use a larger cable or a superconductor (MV+, but ULV and LV has thier own lossless cables). You can use the laser hatches much later to send even more.%n%nA single block machine starved of EU will restart progress but not lose the recipe items. A multiblock machine will lose the items.%n%nNote that any block that emits EU has loss when doing so: 2 ^ tier. So 2 EU at LV, 4 EU at MV, and so on. Using large numbers of battery buffers in a row is thus very wasteful of your power, and even 1 can prevent usage of an EBF at MV voltage. Of course, if you want to keep your amps topped up, you'll need to place BBs occasionally to 'top up' the amps, though this is less the case the further ingame you get, as the loss becomes less of something to worry about.%n%nIf this info isn't enough for you, head on over to https://gtnh.miraheze.org/wiki/Electricity to read more. # Quest.2162 - Copper gtnh.quest2162.name=Copper @@ -8838,7 +8838,7 @@ gtnh.quest2208.desc=Beware. These bees not only hate everything, they even hate # Quest.2209 - Moron's Guide to Breeding Better Bees gtnh.quest2209.name=Moron's Guide to Breeding Better Bees -gtnh.quest2209.desc=First off, don't be scared by the massive amounts of bees you see here once you unlock the breeding trees. There's even more that aren't included and you'll need NEI to find!%n%nHa ha, just kidding - don't panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.%n%nBees have two sets of traits, one that is §aActive§r that has effects on how the bee lives, and one §3Inactive§r but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can't see the passive traits using a Field Kit, you'll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you'll still need a Beealyzer to see passive traits.%n%nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cave dwelling, rain tolerant, humidity tolerance, temperature tolerance, 4xfertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.%n%nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your "breeding stock" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown into storage if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don't have to do this part in an Apiary, you can use a Bee House to swap around traits. Remember that no species mutations occur in a Bee House. Ignoble bees are good for this, since they're mostly disposable - they have a chance to die after 100 breeding cycles, increasing slightly more each generation after that, though genetic stability frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die (they can become ignoble under certain circumstances though, like using tons of production frames). Rocky bees are a great source - all their princesses are always pristine, they have decent traits already, and there's a bunch of them underground. If you have an ender quarry, you can collect them with that.%n%nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. §3If you get the mutation chance success twice on the same bee, it'll replace both active and inactive sets of traits though.§r For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you'll eventually get purebred versions. Just watch out that you don't lose a key trait, like Fast Worker for Cultivated! All the quests will require §6purebred§r species. PS: most effects are useless, so don't worry too much.%n%nAll traits can be bred into any bee species, aside from the species itself. Species also determines the preferred temperature and humidity, as well as drops. Species will require their preferred temerature and humidity to be in 'jubilant' state, and produce their special drops. You can also mimic this with the alveary or industrial apiary, but NOT with tolerances.%n%nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!%n%nIt looks complex, because it is! But it also a lot of dangerous and useful fun! +gtnh.quest2209.desc=First off, don't be scared by the massive amounts of bees you see here once you unlock the breeding trees. There's even more that aren't included and you'll need NEI to find!%n%nHa ha, just kidding - don't panic! Once you unlock the bee breeding lines, look around and pick and choose which bees really interest you. The way the breeding is done is mostly left to right, and top down. Some of the lines at the bottom might look simple, but they will require bees further up to complete first. Many of the basic bees have multiple breeding options, only one is shown here.%n%nBees have two sets of traits, one that is §aActive§r that has effects on how the bee lives, and one §3Inactive§r but can be used for breeding. Some traits are §4Dominant§r, and some are §9Recessive§r. Keep this in mind when trying to breed in or out a new trait. When getting newly bred princesses and drones, check both sets in case you got the targeted bee traits. You can breed the bees with inactive traits to try and make them active in later crosses. You can't see the passive traits using a Field Kit, you'll need a Beealyzer. For lots of bees, you can scan them first using a GT scanner, but you'll still need a Beealyzer to see passive traits.%n%nWhen breeding bees, a good idea is to settle upon a master template bee. A bee that has little or no crossbreeding potential, but has all the traits you prefer - short life, nocturnal, cave dwelling, rain tolerant, humidity tolerance, temperature tolerance, 4xfertility, etc. Once you have that bee, breed a bunch of pure princesses with those traits as both active and inactive. These will be your breeding stock.%n%nWhen you are trying for a new bee, what you are wanting is a drone - this way you can use your "breeding stock" princess for easy breeding, but the drone to get the new species without the annoying effects or limitations. Poor crossed princesses can be returned to normal by crossing with breeding stock drones, or just thrown into storage if they now have annoying restrictions. Make sure you keep the trait and species you want, and slowly merge the good traits from your breeding stock. You don't have to do this part in an Apiary, you can use a Bee House to swap around traits. Remember that no species mutations occur in a Bee House. Ignoble bees are good for this, since they're mostly disposable - they have a chance to die after 100 breeding cycles, increasing slightly more each generation after that, though genetic stability frames can let them live longer. Once you solidify your species, create a pool of drones. You can use those to convert pristine princesses to the new species. Pristine princesses will not die (they can become ignoble under certain circumstances though, like using tons of production frames). Rocky bees are a great source - all their princesses are always pristine, they have decent traits already, and there's a bunch of them underground. If you have an ender quarry, you can collect them with that.%n%nOnce you get a new species, it will replace all of one of the two sets of traits of the bee. §3If you get the mutation chance success twice on the same bee, it'll replace both active and inactive sets of traits though.§r For example when you get a Cultivated, either the Active or Inactive column will have all the default Cultivated traits. Mix it a few times and you'll eventually get purebred versions. Just watch out that you don't lose a key trait, like Fast Worker for Cultivated! All the quests will require §6purebred§r species. PS: most effects are useless, so don't worry too much.%n%nAll traits can be bred into any bee species, aside from the species itself. Species also determines the preferred temperature and humidity, as well as drops. Species will require their preferred temerature and humidity to be in 'jubilant' state, and produce their special drops. You can also mimic this with the alveary or industrial apiary, but NOT with tolerances.%n%nAdvanced frames can provide useful boosts to mutation chances, or to lifespan reduction for faster breeding cycles. However excessive multipliers will increase genetic decay, giving a chance for that pristine princess to become ignoble!%n%nIt looks complex, because it is! But it's also a lot of dangerous and useful fun! # Quest.2210 - §a§lDealing with Radiation gtnh.quest2210.name=§a§lDealing with Radiation @@ -9618,7 +9618,7 @@ gtnh.quest2403.desc=The time may come when you finally decide you have enough of # Quest.2404 - §e§d§c§6§lObtaining Ender Pearls gtnh.quest2404.name=§e§d§c§6§lObtaining Ender Pearls -gtnh.quest2404.desc=You can hunt endermen the Vanilla way to get a chance at Ender Pearls, you can purchase Endermen spawn eggs, or try your luck in the End. %n%nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.%n%nYou monster.%n%n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don't see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn't despawn, and make sure your smeltery is not in a claimed chunk on a server. +gtnh.quest2404.desc=You can hunt endermen the Vanilla way to get a chance at Ender Pearls, you can purchase Endermen spawn eggs, or try your luck in the End. %n%nOr you can get cruel, and stuff one into a smeltery to melt it down into delicious Liquid Ender and cast pearls from it.%n%nYou monster.%n%nSome of the dungeons have Spawner of Enderman, so you can do whatever you want with it.%n%n§cTo prevent endermen from teleporting make sure to cover the smeltery so they don't see the sky. If you manage to put a regenerating endermen in there, tag it so it doesn't despawn, and make sure your smeltery is not in a claimed chunk on a server. # Quest.2405 - Wax On, Wax Off gtnh.quest2405.name=Wax On, Wax Off @@ -10226,15 +10226,15 @@ gtnh.quest2555.desc=So you're probably wondering what all the underground fluids # Quest.2556 - §6§lBetter Glass Upgrade, EV Glass gtnh.quest2556.name=§6§lBetter Glass Upgrade, EV Glass -gtnh.quest2556.desc=The next tier of Borosilicate glass is Nickel (4). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. +gtnh.quest2556.desc=The next tier of Borosilicate glass is Titanium (4). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2557 - §6§lIV Glass gtnh.quest2557.name=§6§lIV Glass -gtnh.quest2557.desc=The next tier of Borosilicate glass is Tungsten (5). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.%n%n§3PS: If you just want to use it to make machines, check out the Thorium Yttrium glass blocks. +gtnh.quest2557.desc=The next tier of Borosilicate glass is Tungstensteel (5). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.%n%n§3PS: If you just want to use it to make machines, check out the Thorium Yttrium glass blocks. # Quest.2558 - §6§lLuV Glass gtnh.quest2558.name=§6§lLuV Glass -gtnh.quest2558.desc=The next tier of Borosilicate glass is Chrome (6). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.%n%n§3This should probably be Platinum, but whatever. +gtnh.quest2558.desc=The next tier of Borosilicate glass is Rhodium-Plated Palladium (6). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2559 - §6§lZPM Glass gtnh.quest2559.name=§6§lZPM Glass @@ -10242,7 +10242,7 @@ gtnh.quest2559.desc=The next tier of Borosilicate glass is Iridium (7). Make it # Quest.2560 - §6§lUV Glass gtnh.quest2560.name=§6§lUV Glass -gtnh.quest2560.desc=The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever.%n%n§3This is as high as glass tiers go. +gtnh.quest2560.desc=The next tier of Borosilicate glass is Osmium (8). Make it to allow higher tier recipes in the Bacterial Vat, higher tier Energy Hatches in the MEBF, or better Capacitors in your LSC. Or just use it for machine recipes, whatever. # Quest.2561 - §6§lBacterial Vat gtnh.quest2561.name=§6§lBacterial Vat @@ -10922,7 +10922,7 @@ gtnh.quest2729.desc=There are 3 machines crucial to doing this. You'll also need # Quest.2730 - Lasers Solve Everything gtnh.quest2730.name=Lasers Solve Everything -gtnh.quest2730.desc=Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They're also so powerful that only 3 machines support them outside of the ever §owonderful§r TecTech: The LSC, The MEBF, and the MVF. Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source = Output, Target = Input.%n%nLaser Converters are basically: Laser Source (on machine) -> Vacuum Pipes -> LC -> 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it's basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don't mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.%n%n§3You can use the Low Power Laser Pipes if using a 'Low Power' Hatch or Converter, but keep in mind you'll need to connect them with wire cutters yourself after coloring them. +gtnh.quest2730.desc=Laser hatches are a high-end way of sending lots of amps of power, so much in fact, that it starts at 32A. This goes 32/64/96/128/256+ and continues from there. They're also so powerful that only a few machines support them outside of the ever §owonderful§r TecTech: LSC, MEBF, MVF. and PSS. (Might be added in the future!) Remember to color both the Laser Vacuum Pipes, and the Source and Target Hatches. Also, Source = Output, Target = Input.%n%nLaser Converters are basically: Laser Source (on machine) -> Vacuum Pipes -> LC -> 5x output split into X amps, 32 for the first. Make sure to put it into recieve mode. Or do it the other way around if you want to go up, it's basically a transformer that converts laser to/from cables. You can also use them to turn the lasers if you don't mind 3x the loss on device output (and not sending all the amps) compared to the Active Transformer (because of loss on each output). Just remember to put a battery buffer in between if you want it to work.%n%n§3You can use the Low Power Laser Pipes if using a 'Low Power' Hatch or Converter, but keep in mind you'll need to connect them with wire cutters yourself after coloring them. # Quest.2731 - Transform and...Stay Put Actually gtnh.quest2731.name=Transform and...Stay Put Actually @@ -10930,7 +10930,7 @@ gtnh.quest2731.desc=Active Transformers will transform power up or down at only # Quest.2732 - §6§lThe Third Time's the Charm gtnh.quest2732.name=§6§lThe Third Time's the Charm -gtnh.quest2732.desc=The Lapotronic Supercapacitor is an alternative to the Power Sub-Station (or Power Station Control Node as indicated on the controller) and the LESU. It holds less power per tier than the PSS, and is harder to make, but it has it's own benefits:%n%n1) It looks cooler%n2) Hatch tier is not limited by the capacitors like cells, so you can use whatever hatch tier you want if you store up power or have the input for it%n3) Can mix and match Capacitor tiers%n4) Loses 1% of total capacity every 24h, so much much less, but you can't cheese it%n5) Actually stores way more power at the last tier%n6) Can use LASER HATCHES!!! That output at very high amperage (and the other TT ones)%n%nIt also has downsides of course:%n1) More expensive to make%n2) Stores less power%n3) Can only I/O on the bottom 2 layers%n4) Can't cheese power loss%n5) Doesn't store as much power until the final tier%n6) It can have maintenance issues, unlike the PSS, voiding 20% more power per, so try not to let that slide. Though at most it's still only 2.2%%n%nFor the first, smallest one, you'll need the following, plus an Energy Hatch and a Dynamo (or the laser equivalents). Remember that you can get your Lapos back if you run the capacitor through an unpackager. Finally a reason to make one!%n%nBTW your LSC can hold between 90M and 1.35B EU using only the EV capacitors. Remember that you need more than half the blocks to be non-empty capacitors for it to be valid. +gtnh.quest2732.desc=The Lapotronic Supercapacitor is an alternative to the Power Sub-Station (or Power Station Control Node as indicated on the controller) and the LESU. It is harder to make, but has its own benefits:%n%n1) It looks cooler%n2) Hatch tier is not limited by the capacitors like cells, so you can use whatever hatch tier you want if you store up power or have the input for it%n3) Can mix and match Capacitor tiers%n4) Loses 1% of total capacity every 24h, so much much less, but you can't cheese it%n5) Actually stores way more power at IV+ tier%n%nIt also has downsides of course:%n1) More expensive to make%n2) Stores less power, though this is only the case with EV%n3) Can only I/O on the bottom 2 layers%n4) Can't cheese power loss%n5) It can have maintenance issues, unlike the PSS, voiding 20% more power per, so try not to let that slide. Though at most it's still only 2.2%%n%nFor the first, smallest one, you'll need the following, plus an Energy Hatch and a Dynamo (or the laser equivalents). Remember that you can get your Lapos back if you run the capacitor through an unpackager. Finally a reason to make one!%n%nYou can use Laser Hatches, that can output very high amperage. You need at least UV Glass to use them. (This is also the case with PSS BTW.)%n%nBTW your LSC can hold between 540M and 8.1B EU using only the EV capacitors. Remember that you need more than half the blocks to be non-empty capacitors for it to be valid. # Quest.2733 - §6§lLapotronic Capacitor (LuV) gtnh.quest2733.name=§6§lLapotronic Capacitor (LuV) @@ -10938,11 +10938,11 @@ gtnh.quest2733.desc=It holds more than the previous tier, other than that there # Quest.2734 - §6§lLapotronic Capacitor (ZPM) gtnh.quest2734.name=§6§lLapotronic Capacitor (ZPM) -gtnh.quest2734.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 90B and 1.35T EU with these. +gtnh.quest2734.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 90B and 1.35T EU with these.%n%n§3Requires EV-tier Glass. # Quest.2735 - §6§lLapotronic Capacitor (UV) gtnh.quest2735.name=§6§lLapotronic Capacitor (UV) -gtnh.quest2735.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 900B and 13.5T EU with these.%n%n§3PS: The last tier is on the Engame Goals tab. +gtnh.quest2735.desc=It holds more than the previous tier, other than that there is no difference. Your LSC can hold between 900B and 13.5T EU with these.%n%n§3Requires IV-tier Glass.%n%n§3PS: The last tier is on the Engame Goals tab. # Quest.2736 - §6§lHangover From All That Glue? gtnh.quest2736.name=§6§lHangover From All That Glue? @@ -11042,7 +11042,7 @@ gtnh.quest2759.desc=For when your ABS isn't the right machine. Also uses coils.% # Quest.2760 - What Even is This? gtnh.quest2760.name=What Even is This? -gtnh.quest2760.desc=In addition to being a dehydrator multi, it's also a Vacuum Furnace, for which no singleblock exists. It's supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports. You can see the recipes in NEI by searching Hafnium Dust if you want.%n%n§3This multi is ZPM. +gtnh.quest2760.desc=In addition to being a dehydrator multi, it's also a Vacuum Furnace, for which no singleblock exists. It's supposed to be used with the IsaMill Grinding Machine multi and the Flotation Cell Regulator multi for the purposes of ore milling, an advanced method of ore processing that needs a lot of infrastructure, but which gives many new outputs for each ore it supports.%n%n§3This multi is ZPM. # Quest.2761 - Do I Really Need to Make This? gtnh.quest2761.name=Do I Really Need to Make This? @@ -11434,7 +11434,7 @@ gtnh.quest2857.desc=This glass seems useful for several things, including, perha # Quest.2858 - §5§lMachine Interface Fluid I/O gtnh.quest2858.name=§5§lMachine Interface Fluid I/O -gtnh.quest2858.desc=Thanks to the tireless work of the devs, you can now use cells to I/O fluids directly from the interface of GT machines. Just click on the fluid while holding a cell or other fluid container item.%n%nPoints to consider:%n1) Left click to attempt filling/emptying all fluid containers held on cursor.%n2) Right click to attempt filling/emptying one fluid container held on cursor.%n3) All fluid containers that can be used in a standard gt tank (e.g. super tanks or the X voltage tanks) are supported, including but not limited to: water bottles, vanilla buckets, ic2 (universal and normal) cells, volumetric flasks, large fluid cells, pressurized fluid tanks, etc.%n4) Can fill/take less than one cell (1000L or 144L if molten) of fluid if the fluid container supports doing so.%n5) It won't check if it's a valid fluid for the machine/recipe, keep that in mind.%n6) The brewery is difficult to use this way without volumetric flasks, as its input and output are only 750L.%n7) Doesn't work with seared tanks or the Crops++ alcohols, feel free to code compatibility for us.%n8) EIO tanks need to be placed and picked up first before they can be used.%n6) Works on all GT single block machines that have an interface except for those that already have a way to I/O fluids, like hatches, tanks, or generators. +gtnh.quest2858.desc=Thanks to the tireless work of the devs, you can now use cells to I/O fluids directly from the interface of GT machines. Just click on the fluid while holding a cell or other fluid container item.%n%nPoints to consider:%n1) Left click to attempt filling/emptying all fluid containers held on cursor.%n2) Right click to attempt filling/emptying one fluid container held on cursor.%n3) All fluid containers that can be used in a standard gt tank (e.g. super tanks or the X voltage tanks) are supported, including but not limited to: water bottles, vanilla buckets, ic2 (universal and normal) cells, volumetric flasks, large fluid cells, pressurized fluid tanks, etc.%n4) Can fill/take less than one cell (1000L or 144L if molten) of fluid if the fluid container supports doing so.%n5) It won't check if it's a valid fluid for the machine/recipe, keep that in mind.%n6) Doesn't work with Crops++ alcohols, feel free to code compatibility for us.%n7) EIO tanks need to be placed and picked up first before they can be used. # Quest.2859 - Combustion Engine gtnh.quest2859.name=Combustion Engine @@ -11506,7 +11506,7 @@ gtnh.quest2875.desc=Find a loot game room # Quest.2876 - §2§lLoot Games gtnh.quest2876.name=§2§lLoot Games -gtnh.quest2876.desc=It looks like you've found a secret room hidden...not so deep within the earth. Pretty close to the surface, actually. You can find these all over the place, and have a chance at sweet sweet loot if you're good at simon says. It counts the highest level you completed, so you can get fail the other rounds on purpose to go faster if you don't think you can do better. BTW, cheaters go to minecraft hell, where all the blocks have hardness -1.%n%n§4Make sure that no water/oil is flowing into the room because of worldgen or it will kill you and destroy your grave becuase of 'cheating'. This is a bug. +gtnh.quest2876.desc=It looks like you've found a secret room hidden...not so deep within the earth. Pretty close to the surface, actually. You can find these all over the place, and have a chance at sweet sweet loot if you're good at simon says. It counts the highest level you completed, so you can get fail the other rounds on purpose to go faster if you don't think you can do better. BTW, cheaters go to minecraft hell, where all the blocks have hardness -1.%n%n§3If you fail with Minesweeper, it blows up. Be sure to make room for escape!%n%n§4Make sure that no water/oil is flowing into the room because of worldgen or it will kill you and destroy your grave because of 'cheating'. This is a bug. # Quest.2877 - Applied Greg? gtnh.quest2877.name=Applied Greg? @@ -11570,7 +11570,7 @@ gtnh.quest2891.desc=Tired of running after ore or other blocks? Use a magnet! It # Quest.2892 - §6§lHSS-S Coil Upgrade gtnh.quest2892.name=§6§lHSS-S Coil Upgrade -gtnh.quest2892.desc=You...might need these? Or not? They're good for the overclock bonus anyway. Time to upgrade your EBF to 6300k. +gtnh.quest2892.desc=To process more advanced materials like LuV Superconductor Base you need more than 5400K. Time to upgrade your EBF to 6300k. # Quest.2893 - §6§lTrinium Coil Upgrade gtnh.quest2893.name=§6§lTrinium Coil Upgrade @@ -11962,7 +11962,7 @@ gtnh.quest2989.desc=What does this mean, "the era of multis"? I've built so many # Quest.2990 - Generator Power gtnh.quest2990.name=Generator Power -gtnh.quest2990.desc=Welcome to EV! If you thought the previous tier had a big jump in oil processing, you are correct, but now it's going to jump up all over again!%n%nThis tier does not unlock new processing multis like HV did, but it does bring better, much better generators. From now on, your main generators options will almost always be multiblocks, unless you need an easy-to-move generator for a multiblock miner or something similar. For your diesel fuels, the next step is the Large Chemical Engine (LCE), and there is a quest for it on the Multiblock Goals tab as usual. This, however, is a big investment in Titanium, amongst other things, so I hope you have that processing automated already.%n%nIf you boost the LCE, you will get both a huge boost in EU/t and efficiency. While an HV Diesel Generator had an output of 512 EU/t at 85% efficiency, this expensive multi outputs 6144 EU/t at 150% efficiency! Make sure you have an EV Buffered Dynamo Hatch that can handle this output.%nThere is an equivalent turbine for gases, like the Refinery Gas you might be using to power your oil processing setup, which is cheaper to build but its performance depends on the turbine placed inside it, and you won't be able to get near the levels of the LCE unless you get some Tungstensteel, and a good metal like Shadow Metal. +gtnh.quest2990.desc=Welcome to EV! If you thought the previous tier had a big jump in oil processing, you are correct, but now it's going to jump up all over again!%n%nThis tier does not unlock new processing multis like HV did, but it does bring better, much better generators. From now on, your main generators options will almost always be multiblocks, unless you need an easy-to-move generator for a multiblock miner or something similar. For your diesel fuels, the next step is the Large Combustion Engine (LCE), and there is a quest for it on the Multiblock Goals tab as usual. This, however, is a big investment in Titanium, amongst other things, so I hope you have that processing automated already.%n%nIf you boost the LCE, you will get both a huge boost in EU/t and efficiency. While an HV Diesel Generator had an output of 512 EU/t at 85% efficiency, this expensive multi outputs 6144 EU/t at 150% efficiency! Make sure you have an EV Buffered Dynamo Hatch that can handle this output.%nThere is an equivalent turbine for gases, like the Refinery Gas you might be using to power your oil processing setup, which is cheaper to build but its performance depends on the turbine placed inside it, and you won't be able to get near the levels of the LCE unless you get some Tungstensteel, and a good metal like Shadow Metal. # Quest.2991 - Dessulfurizing gtnh.quest2991.name=Dessulfurizing @@ -12046,7 +12046,7 @@ gtnh.quest3010.desc=As did all tiers until now, the EV tier introduces a new typ # Quest.3011 - Boiler and Super Fuel gtnh.quest3011.name=Boiler and Super Fuel -gtnh.quest3011.desc=With the advancements in building materials you've made until now, a new kind of generators has been unlocked. The Large Boilers you might have looked at before, and perhaps used, change when you reach Titanium, and if you build one of those, you will get something quite different from the tiers before.%n%nTo start, most burnable items don't work here. These advanced boilers need to burn much hotter, and as such they only accept specific fuels. The fuel of interest here is one of two, who are built in a sort of chain, in a similar fashion as to how Diesel and CBD worked. There is Solid Super Fuel, and Magic Solid Super Fuel, and they are both created from some coal-like block, some binder and some liquid fuel. You can use CBD for this, but Heavy Fuel and LPG are also options.%n%nWhy go through this route, though? The answer is that this extra processing, although it is difficult to automate, creates fuel that is much more efficient than the fuels that were put into it, and this is because the advanced Large Boilers are slow burners that output Superheated Steam, instead of regular one. This also means that they will need two turbines to convert all the steam into EU, and even more if the amount produced is too much for them. If fuel efficiency is something you're looking for, you can tackle this challenge and further process your CBD into something even more powerful. +gtnh.quest3011.desc=With the advancements in building materials you've made until now, a new kind of generator has been unlocked. The Large Boilers you might have looked at before, and perhaps used, change when you reach Titanium, and if you build one of those, you will get something quite different from the tiers before.%n%nTo start, most burnable items don't work here. These advanced boilers need to burn much hotter, and as such they only accept specific fuels. The fuel of interest here is one of two, who are built in a sort of chain, in a similar fashion as to how Diesel and CBD worked. There is Solid Super Fuel, and Magic Solid Super Fuel, and they are both created from some coal-like block, some binder and some liquid fuel. You can use CBD for this, but Heavy Fuel and LPG are also options.%n%nWhy go through this route, though? The answer is that this extra processing, although it is difficult to automate, creates fuel that is much more efficient than the fuels that were put into it, and this is because the advanced Large Boilers are slow burners that output Superheated Steam, instead of regular one. This also means that they will need two turbines to convert all the steam into EU, and even more if the amount produced is too much for them. If fuel efficiency is something you're looking for, you can tackle this challenge and further process your CBD into something even more powerful. # Quest.3012 - Improved Oil Cracker gtnh.quest3012.name=Improved Oil Cracker @@ -12576,6 +12576,10 @@ gtnh.quest3142.desc=§WWelcome to my ted talk, today we talk about the §6§lExt gtnh.quest3143.name=Quantum Chestplate gtnh.quest3143.desc=Thought you can make Quantum Chestplate as well? Yes technically you can, but you may not want to, since you can't fly with it, and GraviChestPlate is ZPM-tier.%n%nAlternatively you can make magic infused chestplate, but in any case I suggest not to make Quantum Chestplate until you are ready. +# Quest.3144 - Too much Indium? +gtnh.quest3144.name=Too much Indium? +gtnh.quest3144.desc=Milling process is an alternative way to produce Indium, designed for ZPM and UV people. It does not void Aluminium and Galena for no reason, and you can extract Indium from Sphalerite efficiently. In exchange of machine cost and infrastructure needed to process.%n%n§3This multi is LuV, but you have to use in combination with Vacuum Furnace, which is ZPM. + ##################################Line################################## # QuestLine.0 - And So, It Begins