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ReShadeFX.vcxproj
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ReShadeFX.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D1C2099B-BEC7-4993-8947-01D4A1F7EAE2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>ReShade FX</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Platform)'=='Win32'">
<TargetName>ReShadeFX32</TargetName>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Platform)'=='x64'">
<TargetName>ReShadeFX64</TargetName>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)'=='Release'">
<UseDebugLibraries>false</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Common.props" />
</ImportGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)res;$(SolutionDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;NOMINMAX;_DEBUG;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalOptions>/std:c++latest %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>res\exports.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)res;$(SolutionDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN64;WIN32_LEAN_AND_MEAN;NOMINMAX;_DEBUG;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<AdditionalOptions>/std:c++latest %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>res\exports.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>$(SolutionDir)res;$(SolutionDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;NOMINMAX;NDEBUG;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/std:c++latest %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>res\exports.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AdditionalIncludeDirectories>$(SolutionDir)res;$(SolutionDir)source;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN64;WIN32_LEAN_AND_MEAN;NOMINMAX;NDEBUG;%(PreprocessorDefinitions);</PreprocessorDefinitions>
<DisableSpecificWarnings>4351;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalOptions>/std:c++latest %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(SolutionDir)\bin\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ModuleDefinitionFile>res\exports.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\constant_folding.cpp" />
<ClCompile Include="source\effect_lexer.cpp" />
<ClCompile Include="source\effect_parser.cpp" />
<ClCompile Include="source\effect_preprocessor.cpp" />
<ClCompile Include="source\effect_symbol_table.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\effect_lexer.hpp" />
<ClInclude Include="source\effect_parser.hpp" />
<ClInclude Include="source\effect_preprocessor.hpp" />
<ClInclude Include="source\effect_symbol_table.hpp" />
<ClInclude Include="source\effect_syntax_tree.hpp" />
<ClInclude Include="source\effect_syntax_tree_nodes.hpp" />
<ClInclude Include="source\source_location.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>