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B3dm converted wrong positions with -lm option #28

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nakijun opened this issue Sep 11, 2024 · 1 comment
Open

B3dm converted wrong positions with -lm option #28

nakijun opened this issue Sep 11, 2024 · 1 comment

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@nakijun
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nakijun commented Sep 11, 2024

Hello,

i converted 3ds files to b3dm with v1.8.1 new release.
there are two 3ds files and material jpgs files in that path.
it works fine and no error in my data conversion.

java -jar mago-3d-tiler-1.8.1-natives-windows.jar --input c:\data\mago_3ds --output C:\data\mago_output --inputType obj --crs 5186

without lm option

i wnat to use new large mesh option function , ran again with -lm option like this.

java -jar mago-3d-tiler-1.8.1-natives-windows.jar --input c:\data\mago_3ds --output C:\data\mago_output --inputType obj --crs 5186 -lm

with lm option

there are two prblems,

  1. wrong positions - it goes to sea!
  2. wrong models start point - every model combines at same start point!

i saw the result of using lm option, the b3dm file size is reduced and looks efficient!
please check these errors.

thank you.

@sdson
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sdson commented Sep 11, 2024

Hello @nakijun !

Thanks for the information. The "largeMesh" option is an experimental mode for now. But we are going to debug this.

Thanks.

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