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Duplicate Sprite or Layer don't duplicate z-indexes (fix #4665) #309

Duplicate Sprite or Layer don't duplicate z-indexes (fix #4665)

Duplicate Sprite or Layer don't duplicate z-indexes (fix #4665) #309

Workflow file for this run

name: build
on: [push, pull_request]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [windows-latest, macos-latest, ubuntu-latest]
build_type: [RelWithDebInfo, Debug]
ui: [gui, cli]
scripting: [lua, noscripts]
exclude:
- build_type: Debug
ui: gui
- build_type: RelWithDebInfo
ui: cli
- build_type: RelWithDebInfo
scripting: noscripts
steps:
- uses: actions/checkout@v4
with:
submodules: 'recursive'
- name: Install Dependencies
if: runner.os == 'Linux'
shell: bash
run: |
sudo apt-get update -qq
sudo apt-get install -y \
libpixman-1-dev libfreetype6-dev libharfbuzz-dev zlib1g-dev \
libx11-dev libxcursor-dev libxi-dev libgl1-mesa-dev
- name: Install Skia
if: ${{ matrix.ui == 'gui' }}
shell: bash
run: |
if [[ "${{ runner.os }}" == "Windows" ]] ; then
choco install wget -y --no-progress
wget https://github.com/aseprite/skia/releases/download/m102-861e4743af/Skia-Windows-Release-x64.zip
unzip Skia-Windows-Release-x64.zip -d skia
elif [[ "${{ runner.os }}" == "macOS" ]] ; then
wget https://github.com/aseprite/skia/releases/download/m102-861e4743af/Skia-macOS-Release-arm64.zip
unzip Skia-macOS-Release-arm64.zip -d skia
else
wget https://github.com/aseprite/skia/releases/download/m102-861e4743af/Skia-Linux-Release-x64-libstdc++.zip
unzip Skia-Linux-Release-x64-libstdc++.zip -d skia
fi
- name: ccache
uses: hendrikmuhs/ccache-action@v1
if: ${{ runner.os == 'Linux' || runner.os == 'macOS' }}
with:
key: ${{ matrix.os }}-${{ matrix.ui }}-${{ matrix.scripting }}-${{ matrix.build_type }}
- uses: aseprite/get-ninja@main
- uses: ilammy/msvc-dev-cmd@v1
if: runner.os == 'Windows'
- name: Generating Makefiles
shell: bash
run: |
if [[ "${{ runner.os }}" == "Windows" ]] ; then
export enable_ccache=off
else
export enable_ccache=on
fi
if [[ "${{ matrix.ui }}" == "gui" ]] ; then
export laf_backend=skia
else
export laf_backend=none
fi
if [[ "${{ matrix.scripting }}" == "lua" ]] ; then
export enable_scripting=on
else
export enable_scripting=off
fi
if [[ "${{ runner.os }}" == "macOS" ]] ; then
export skia_arch=arm64
else
export skia_arch=x64
fi
cmake -S . -B build -G Ninja \
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }} \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \
-DENABLE_TESTS=ON \
-DENABLE_SCRIPTING=$enable_scripting \
-DENABLE_CCACHE=$enable_ccache \
-DLAF_BACKEND=$laf_backend \
-DSKIA_DIR=skia \
-DSKIA_LIBRARY_DIR=skia/out/Release-$skia_arch
- name: Compiling
shell: bash
run: |
cd build && ninja
- name: Running C++ Tests
shell: bash
run: |
if [[ "${{ runner.os }}" == "Linux" ]] ; then
export XVFB=xvfb-run
fi
cd build && $XVFB ctest --output-on-failure
- name: Running CLI Tests
if: ${{ matrix.scripting == 'lua' }}
shell: bash
run: |
if [[ "${{ runner.os }}" == "Linux" ]] ; then
export XVFB=xvfb-run
fi
export ASEPRITE=$PWD/build/bin/aseprite
cd tests
$XVFB bash run-tests.sh