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VoiceMod and Mic Support for Sampler #72

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Barweezle opened this issue Feb 3, 2022 · 7 comments
Closed

VoiceMod and Mic Support for Sampler #72

Barweezle opened this issue Feb 3, 2022 · 7 comments

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@Barweezle
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@GeekyEggo I have personally been loving the Sound Deck plug-in for Elgato... Only thing is I would love to be able to choose different Mic choices as an Output. I currently use voicemod for most and getting the sample to play through Mic would be fantastic! Or to set up Multiple outputs at once so it could be possible to send out a sample through mic > voicemod > discord. I personally utilize the Elgato wave 3 software and can't find a way to have samples play out to my stream and the in game voice chat at the same time all while I can hear it too... My only work around was to force all through VM and its a hassle and I cant personally hear the samples to react as my chat does. I have tried selecting VM as an output for the SFX tab in the W3 software and its very poopy and distorted. The audio clip plays fine until I setting it to a setting where everyone could hear it. I know it may be confusing to understand. but I'd love to give in-site and hope to see this plug in be the best it can be.

thank you for reading and hopefully understanding!
weezle

@GeekyEggo
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Hey @Barweezle, thanks for the kind words, and the detailed description.

If I’m understanding correctly, you’d like to have a way of playing back a sampler that yourself and your stream can hear it?

Although this could definitely be achieved with multiple output sources in Sound Deck (ref #6), I think we might be able to achieve this with your current setup given the Wave:3.

In Wave Link, are there any inputs that are shared amongst the Monitor Mix and Stream Mix? Assigning the “Playback Device” in the sampler settings to one of these shared inputs should hopefully give the desired effect.

I’m not overly familiar with the Wave Link software, so apologies in advance if this doesn’t help. I did also discover an article about distortion issues on the Elgato website that might also help, Wave Link - Audio Input Or Output Distorted.

@Barweezle
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Barweezle commented Feb 3, 2022 via email

@GeekyEggo
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As of right now the shared input and
output is only the Voicemod software

Hmm, I’m a little surprised by this; which input device are you using for things like game audio or stream alerts?

If any other questions are alright to ask for assistance or a question, may I reach out
in the future?

Of course! We’ll find a solution.

@Barweezle
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Barweezle commented Feb 4, 2022 via email

@GeekyEggo
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Your configuration sounds correct.

Would I be correct in saying Wave Link adds audio devices similar to the GoXLR? (press Win+R, and enter control.exe /name Microsoft.Sound).

image

If so, it should just be a case of routing the devices to the correct channels. In the context of a GoXLR, there is a "Sample" input device which I can route to "Chat Mic" and "Headphones". This allows anything played to that device to be broadcast to chat and my headphones. Optionally I could also add this to "Broadcast Stream Mix" for my stream. The routing table looks like this:

image

With this setup, I'm able to select "Sample" as the playback device in the sampler settings so that myself, and my stream can hear me.

image

@GeekyEggo
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Hey @Barweezle I’m going to close this as it’s gone quiet; I’m happy to discuss it further if needed though.

@Barweezle
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Barweezle commented Feb 20, 2022 via email

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