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Currently the green background is present due to the shader ignoring the transparent_background flag of the viewport. We need to update the shader code, such that it will not take into account the environment background.
The text was updated successfully, but these errors were encountered:
Currently the green background is present due to the shader ignoring the
transparent_background
flag of the viewport. We need to update the shader code, such that it will not take into account the environment background.The text was updated successfully, but these errors were encountered: