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proton
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#!/usr/bin/env python3
#script to launch Wine with the correct environment
import fcntl
import array
import filecmp
import fnmatch
import json
import os
import shutil
import errno
import platform
import resource
import stat
import subprocess
import sys
import tarfile
import shlex
import uuid
from ctypes import CDLL
from ctypes import CFUNCTYPE
from ctypes import POINTER
from ctypes import Structure
from ctypes import addressof
from ctypes import cast
from ctypes import get_errno
from ctypes import sizeof
from ctypes import c_int
from ctypes import c_int64
from ctypes import c_uint
from ctypes import c_long
from ctypes import c_char_p
from ctypes import c_void_p
from ctypes import c_size_t
from ctypes import c_ssize_t
from filelock import FileLock
from random import randrange
from pathlib import Path
#To enable debug logging, copy "user_settings.sample.py" to "user_settings.py"
#and edit it if needed.
CURRENT_PREFIX_VERSION="GE-Proton9-20"
PFX="Proton: "
ld_path_var = "LD_LIBRARY_PATH"
def empty_directory(path):
# Walk through the directory structure top-down (False)
for root, dirs, files in os.walk(path, topdown=False):
# Remove files and symlinks to files
for name in files:
item_path = os.path.join(root, name)
if os.path.islink(item_path):
os.remove(item_path) # Remove symlink
else:
os.remove(item_path) # Remove file
# Remove directories and symlinks to directories
for name in dirs:
item_path = os.path.join(root, name)
if os.path.islink(item_path):
os.remove(item_path) # Remove symlink
else:
os.rmdir(item_path) # Remove directory
# If -steamdeck mode is enabled, try to copy existing game prefixes to steamdeck's prefix location -- this helps to preserve mods and saves across systems
# Note: this completely wipes the existing destination prefix and copies the source prefix over instead.
# source = game partition, destination = steamdeck prefix location
# From game partition to steamdeck (steamdeck enabled)
if os.getenv("SteamDeck") == "1" and os.getenv("COPYPREFIX") == "1":
# Get the value of the STEAM_COMPAT_INSTALL_PATH environment variable
steam_compat_install_path = os.getenv('STEAM_COMPAT_INSTALL_PATH')
# Navigate up two directories
parent_directory = Path(steam_compat_install_path).parents[1]
# Check if the "compatdata/<steam game>" folder exists and is not empty
compatdata_path = parent_directory / "compatdata" / str(os.environ.get("SteamAppId", 0))
if compatdata_path.exists() and os.listdir(compatdata_path):
# Define the destination directory
steamdeck_compatdata = Path(os.environ["STEAM_BASE_FOLDER"]) / "steamapps" / "compatdata" / str(os.environ.get("SteamAppId", 0))
# Remove destination if it already exists:
if os.path.isdir(steamdeck_compatdata) and os.listdir(steamdeck_compatdata):
empty_directory(steamdeck_compatdata)
# Copy the "compatdata/<steam game>" folder to the destination directory
# Use dirs_exist_ok=True to avoid FileExistsError if the destination directory already exists
shutil.copytree(compatdata_path, steamdeck_compatdata, dirs_exist_ok=True, symlinks=True)
# Check if the "shadercache/<steam game>" folder exists and is not empty
shadercache_path = parent_directory / "shadercache" / str(os.environ.get("SteamAppId", 0))
if shadercache_path.exists() and os.listdir(shadercache_path):
# Define the destination directory
steamdeck_shadercache = Path(os.environ["STEAM_BASE_FOLDER"]) / "steamapps" / "shadercache" / str(os.environ.get("SteamAppId", 0))
# Remove destination if it already exists:
if os.path.isdir(steamdeck_shadercache) and os.listdir(steamdeck_shadercache):
empty_directory(steamdeck_shadercache)
# Copy the "shadercache/<steam game>" folder to the destination directory
# Use dirs_exist_ok=True to avoid FileExistsError if the destination directory already exists
shutil.copytree(shadercache_path, steamdeck_shadercache, dirs_exist_ok=True, symlinks=True)
# source = steamdeck prefix location, destination = game partition
# From steamdeck to game partition (steamdeck disabled)
if os.getenv("SteamDeck") == "0" or "SteamDeck" not in os.environ:
if os.getenv("COPYPREFIX") == "1":
# Get the value of the STEAM_COMPAT_INSTALL_PATH environment variable
steam_compat_install_path = os.getenv('STEAM_COMPAT_INSTALL_PATH')
# Navigate up two directories
parent_directory = Path(steam_compat_install_path).parents[1]
# Check if the "compatdata/<steam game>" folder exists and is not empty
steamdeck_compatdata = Path(os.environ["STEAM_BASE_FOLDER"]) / "steamapps" / "compatdata" / str(os.environ.get("SteamAppId", 0))
if os.path.isdir(steamdeck_compatdata) and os.listdir(steamdeck_compatdata):
# Define the destination directory
compatdata_path = parent_directory / "compatdata" / str(os.environ.get("SteamAppId", 0))
# Remove destination if it already exists:
if os.path.isdir(compatdata_path) and os.listdir(compatdata_path):
empty_directory(compatdata_path)
# Copy the steamdeck_compatdata to the compatdata_path
# Use dirs_exist_ok=True to avoid FileExistsError if the destination directory already exists
shutil.copytree(steamdeck_compatdata, compatdata_path, dirs_exist_ok=True, symlinks=True)
# Similar logic for shadercache
steamdeck_shadercache = Path(os.environ["STEAM_BASE_FOLDER"]) / "steamapps" / "shadercache" / str(os.environ.get("SteamAppId", 0))
if os.path.isdir(steamdeck_shadercache) and os.listdir(steamdeck_shadercache):
# Define the destination directory
shadercache_path = parent_directory / "shadercache" / str(os.environ.get("SteamAppId", 0))
# Remove destination if it already exists:
if os.path.isdir(shadercache_path) and os.listdir(shadercache_path):
empty_directory(shadercache_path)
# Copy the steamdeck_shadercache to the shadercache_path
# Use dirs_exist_ok=True to avoid FileExistsError if the destination directory already exists
shutil.copytree(steamdeck_shadercache, shadercache_path, dirs_exist_ok=True, symlinks=True)
def file_exists(s, *, follow_symlinks):
if follow_symlinks:
#'exists' returns False on broken symlinks
return os.path.exists(s)
#'lexists' returns True on broken symlinks
return os.path.lexists(s)
def nonzero(s):
return len(s) > 0 and s != "0"
def prepend_to_env_str(env, variable, prepend_str, separator):
if variable not in env:
env[variable] = prepend_str
else:
env[variable] = prepend_str + separator + env[variable]
def append_to_env_str(env, variable, append_str, separator):
if variable not in env:
env[variable] = append_str
else:
env[variable] = env[variable] + separator + append_str
def log(msg):
try:
sys.stderr.write(PFX + msg + os.linesep)
sys.stderr.flush()
except OSError:
# e.g. see https://github.com/ValveSoftware/Proton/issues/6277
# There's not much we can usefully do about this: printing a
# warning to stderr isn't going to work any better the second time
pass
def file_is_wine_builtin_dll(path):
if os.path.islink(path):
contents = os.readlink(path)
if os.path.dirname(contents).endswith((
'/lib/wine',
'/lib64/wine',
'/lib/wine/fakedlls',
'/lib64/wine/fakedlls',
'/lib/wine/i386-unix',
'/lib/wine/i386-windows',
'/lib64/wine/x86_64-unix',
'/lib64/wine/x86_64-windows'
)):
# This may be a broken link to a dll in a removed Proton install
return True
if not file_exists(path, follow_symlinks=True):
return False
try:
sfile = open(path, "rb")
sfile.seek(0x40)
tag = sfile.read(20)
return tag.startswith((b"Wine placeholder DLL", b"Wine builtin DLL"))
except IOError:
return False
def makedirs(path):
try:
#replace broken symlinks with a new directory
if os.path.islink(path) and not file_exists(path, follow_symlinks=True):
os.remove(path)
os.makedirs(path)
except OSError:
#already exists
pass
def merge_user_dir(src, dst):
extant_dirs = []
for src_dir, dirs, files in os.walk(src):
dst_dir = src_dir.replace(src, dst, 1)
#as described below, avoid merging game save subdirs, too
child_of_extant_dir = False
for dir_ in extant_dirs:
if dir_ in dst_dir:
child_of_extant_dir = True
break
if child_of_extant_dir:
continue
#we only want to copy into directories which don't already exist. games
#may not react well to two save directory instances being merged.
if not file_exists(dst_dir, follow_symlinks=True) or os.path.samefile(dst_dir, dst):
makedirs(dst_dir)
for dir_ in dirs:
src_file = os.path.join(src_dir, dir_)
dst_file = os.path.join(dst_dir, dir_)
if os.path.islink(src_file) and not file_exists(dst_file, follow_symlinks=True):
try_copy(src_file, dst_file, copy_metadata=True, follow_symlinks=False)
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not file_exists(dst_file, follow_symlinks=True):
try_copy(src_file, dst_file, copy_metadata=True, follow_symlinks=False)
else:
extant_dirs += dst_dir
def try_copy(src, dst, prefix=None, add_write_perm=True, copy_metadata=False, optional=False,
follow_symlinks=True, track_file=None, link_debug=False):
try:
if prefix is not None:
dst = os.path.join(prefix, dst)
if os.path.isdir(dst):
dst = os.path.join(dst, os.path.basename(src))
if file_exists(dst, follow_symlinks=False):
os.remove(dst)
elif track_file and prefix is not None:
track_file.write(os.path.relpath(dst, prefix) + '\n')
if os.path.islink(src) and not follow_symlinks:
shutil.copyfile(src, dst, follow_symlinks=False)
else:
copyfile(src, dst)
if copy_metadata:
shutil.copystat(src, dst, follow_symlinks=follow_symlinks)
else:
shutil.copymode(src, dst, follow_symlinks=follow_symlinks)
if add_write_perm:
new_mode = os.lstat(dst).st_mode | stat.S_IWUSR | stat.S_IWGRP
os.chmod(dst, new_mode)
if not file_exists(src + '.debug', follow_symlinks=True):
link_debug = False
if file_exists(dst + '.debug', follow_symlinks=False):
os.remove(dst + '.debug')
elif link_debug and track_file:
track_file.write(os.path.relpath(dst + '.debug', prefix) + '\n')
if link_debug:
os.symlink(src + '.debug', dst + '.debug')
except FileNotFoundError as e:
if optional:
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
except PermissionError as e:
if e.errno == errno.EPERM:
#be forgiving about permissions errors; if it's a real problem, things will explode later anyway
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
# copy_file_range implementation for old Python versions
__syscall__copy_file_range = None
def copy_file_range_ctypes(fd_in, fd_out, count):
"Copy data using the copy_file_range syscall through ctypes, assuming x86_64 Linux"
global __syscall__copy_file_range
__NR_copy_file_range = 326
if __syscall__copy_file_range is None:
c_int64_p = POINTER(c_int64)
prototype = CFUNCTYPE(c_ssize_t, c_long, c_int, c_int64_p,
c_int, c_int64_p, c_size_t, c_uint, use_errno=True)
__syscall__copy_file_range = prototype(('syscall', CDLL(None, use_errno=True)))
while True:
ret = __syscall__copy_file_range(__NR_copy_file_range, fd_in, None, fd_out, None, count, 0)
if ret >= 0 or get_errno() != errno.EINTR:
break
if ret < 0:
raise OSError(get_errno(), errno.errorcode.get(get_errno(), 'unknown'))
return ret
def copyfile_reflink(srcname, dstname):
"Copy srcname to dstname, making reflink if possible"
global copyfile
with open(srcname, 'rb', buffering=0) as src:
bytes_to_copy = os.fstat(src.fileno()).st_size
try:
with open(dstname, 'wb', buffering=0) as dst:
while bytes_to_copy > 0:
bytes_to_copy -= copy_file_range(src.fileno(), dst.fileno(), bytes_to_copy)
except OSError as e:
if e.errno not in (errno.EXDEV, errno.ENOSYS, errno.EINVAL, errno.EOPNOTSUPP):
raise e
if e.errno == errno.ENOSYS or e.errno == errno.EOPNOTSUPP:
copyfile = shutil.copyfile
shutil.copyfile(srcname, dstname)
if hasattr(os, 'copy_file_range'):
copyfile = copyfile_reflink
copy_file_range = os.copy_file_range
elif sys.platform == 'linux' and platform.machine() == 'x86_64' and sizeof(c_void_p) == 8:
copyfile = copyfile_reflink
copy_file_range = copy_file_range_ctypes
else:
copyfile = shutil.copyfile
def try_copyfile(src, dst):
try:
if os.path.isdir(dst):
dst = dst + "/" + os.path.basename(src)
if file_exists(dst, follow_symlinks=False):
os.remove(dst)
copyfile(src, dst)
except PermissionError as e:
if e.errno == errno.EPERM:
#be forgiving about permissions errors; if it's a real problem, things will explode later anyway
log('Error while copying to \"' + dst + '\": ' + e.strerror)
else:
raise
def getmtimestr(*path_fragments):
path = os.path.join(*path_fragments)
try:
return str(os.path.getmtime(path))
except IOError:
return "0"
def try_get_game_library_dir():
if "STEAM_COMPAT_INSTALL_PATH" not in g_session.env or \
"STEAM_COMPAT_LIBRARY_PATHS" not in g_session.env:
return None
#find library path which is a subset of the game path
library_paths = g_session.env["STEAM_COMPAT_LIBRARY_PATHS"].split(":")
for path in library_paths:
if path in g_session.env["STEAM_COMPAT_INSTALL_PATH"]:
return path
return None
def try_get_steam_dir():
if "STEAM_COMPAT_CLIENT_INSTALL_PATH" not in g_session.env:
return None
return g_session.env["STEAM_COMPAT_CLIENT_INSTALL_PATH"]
def setup_dir_drive(compat_option, drive_name, dest_dir):
drive_path = g_compatdata.prefix_dir + "dosdevices/" + drive_name
if compat_option in g_session.compat_config:
if not dest_dir:
if file_exists(drive_path, follow_symlinks=False):
os.remove(drive_path)
else:
if file_exists(drive_path, follow_symlinks=False):
cur_tgt = os.readlink(drive_path)
if cur_tgt != dest_dir:
os.remove(drive_path)
os.symlink(dest_dir, drive_path)
else:
os.symlink(dest_dir, drive_path)
elif file_exists(drive_path, follow_symlinks=False):
os.remove(drive_path)
def is_directory_empty(dir_path):
# Check if the directory is empty
return not any(os.scandir(dir_path))
def setup_game_dir_drive():
if os.environ.get('UMU_ID', ''):
directories_to_check = [
'/media',
'/run/media',
'/mnt',
os.path.expanduser("~") # Current user's home directory
]
drive_letter = ord('u') # Start from 'u'
for directory in directories_to_check:
if os.path.exists(directory) and not is_directory_empty(directory):
setup_dir_drive("gamedrive", f"{chr(drive_letter)}:", directory)
drive_letter += 1 # Increment to the next drive letter
else:
setup_dir_drive("gamedrive", "s:", try_get_game_library_dir())
def setup_steam_dir_drive():
setup_dir_drive("steamdrive", "t:", try_get_steam_dir())
# Function to find the installed location of DLL files for use by Wine/Proton
# from the NVIDIA Linux driver
#
# See https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/issues/71 for
# background on the chosen method of DLL discovery.
#
# On success, returns a str() of the absolute-path to the directory at which DLL
# files are stored
#
# On failure, returns None
def find_nvidia_wine_dll_dir():
try:
libdl = CDLL("libdl.so.2")
except (OSError):
return None
try:
libglx_nvidia = CDLL("libGLX_nvidia.so.0")
except OSError:
return None
# from dlinfo(3)
#
# struct link_map {
# ElfW(Addr) l_addr; /* Difference between the
# address in the ELF file and
# the address in memory */
# char *l_name; /* Absolute pathname where
# object was found */
# ElfW(Dyn) *l_ld; /* Dynamic section of the
# shared object */
# struct link_map *l_next, *l_prev;
# /* Chain of loaded objects */
#
# /* Plus additional fields private to the
# implementation */
# };
RTLD_DI_LINKMAP = 2
class link_map(Structure):
_fields_ = [("l_addr", c_void_p), ("l_name", c_char_p), ("l_ld", c_void_p)]
# from dlinfo(3)
#
# int dlinfo (void *restrict handle, int request, void *restrict info)
dlinfo_func = libdl.dlinfo
dlinfo_func.argtypes = c_void_p, c_int, c_void_p
dlinfo_func.restype = c_int
# Allocate a link_map object
glx_nvidia_info_ptr = POINTER(link_map)()
# Run dlinfo(3) on the handle to libGLX_nvidia.so.0, storing results at the
# address represented by glx_nvidia_info_ptr
if dlinfo_func(libglx_nvidia._handle,
RTLD_DI_LINKMAP,
addressof(glx_nvidia_info_ptr)) != 0:
return None
# Grab the contents our of our pointer
glx_nvidia_info = cast(glx_nvidia_info_ptr, POINTER(link_map)).contents
# Decode the path to our library to a str()
if glx_nvidia_info.l_name is None:
return None
try:
libglx_nvidia_path = os.fsdecode(glx_nvidia_info.l_name)
except UnicodeDecodeError:
return None
# Follow any symlinks to the actual file
libglx_nvidia_realpath = os.path.realpath(libglx_nvidia_path)
# Go to the relative path ./nvidia/wine from our library
nvidia_wine_dir = os.path.join(os.path.dirname(libglx_nvidia_realpath), "nvidia", "wine")
# Check that nvngx.dll exists here, or fail
if file_exists(os.path.join(nvidia_wine_dir, "nvngx.dll"), follow_symlinks=True):
return nvidia_wine_dir
return None
EXT2_IOC_GETFLAGS = 0x80086601
EXT2_IOC_SETFLAGS = 0x40086602
EXT4_CASEFOLD_FL = 0x40000000
def set_dir_casefold_bit(dir_path):
dr = os.open(dir_path, 0o644)
if dr < 0:
return
try:
dat = array.array('I', [0])
if fcntl.ioctl(dr, EXT2_IOC_GETFLAGS, dat, True) >= 0:
dat[0] = dat[0] | EXT4_CASEFOLD_FL
fcntl.ioctl(dr, EXT2_IOC_SETFLAGS, dat, False)
except (OSError, IOError):
#no problem
pass
os.close(dr)
def get_replace_reg_value(file, key, name, new_value=None):
if not file_exists(file, follow_symlinks=True):
return None
replaced = False
out = None
if new_value is not None:
out = open(file + ".new", "w")
found_key = False
old_value = None
namestr="\"" + name + "\"="
with open(file, "r") as reg_in:
for line in reg_in:
if not replaced:
if line[0] == '[':
if found_key:
if out is not None:
out.close()
return None
if line[1:len(key) + 1] == key:
found_key = True
elif found_key:
idx = line.find(namestr)
if idx != -1:
old_value = line[idx + len(namestr):]
if out is not None:
out.write(namestr + new_value)
replaced = True
continue
else:
return old_value
if out is not None:
out.write(line)
if out is not None:
out.close()
if replaced:
try:
os.rename(file, file + ".old")
except OSError:
os.remove(file)
pass
try:
os.rename(file + ".new", file)
except OSError:
log("Unable to write new registry file to " + file)
pass
return old_value
class Proton:
def __init__(self, base_dir):
self.base_dir = base_dir + "/"
self.dist_dir = self.path("files/")
self.bin_dir = self.path("files/bin/")
self.lib_dir = self.path("files/lib/")
self.lib64_dir = self.path("files/lib64/")
self.fonts_dir = self.path("files/share/fonts/")
self.media_dir = self.path("files/share/media/")
self.wine_fonts_dir = self.path("files/share/wine/fonts/")
self.wine_inf = self.path("files/share/wine/wine.inf")
self.version_file = self.path("version")
self.default_pfx_dir = self.path("files/share/default_pfx/")
self.user_settings_file = self.path("user_settings.py")
self.wine_bin = self.bin_dir + "wine"
self.wine64_bin = self.bin_dir + "wine64"
self.wineserver_bin = self.bin_dir + "wineserver"
self.dist_lock = FileLock(self.path("dist.lock"), timeout=-1)
def path(self, d):
return self.base_dir + d
def cleanup_legacy_dist(self):
old_dist_dir = self.path("dist/")
if file_exists(old_dist_dir, follow_symlinks=True):
with self.dist_lock:
if file_exists(old_dist_dir, follow_symlinks=True):
shutil.rmtree(old_dist_dir)
def do_steampipe_fixups(self):
fixups_json = self.path("steampipe_fixups.json")
fixups_mtime = self.path("files/steampipe_fixups_mtime")
if file_exists(fixups_json, follow_symlinks=True):
with self.dist_lock:
import steampipe_fixups
current_fixup_mtime = None
if file_exists(fixups_mtime, follow_symlinks=True):
with open(fixups_mtime, "r") as f:
current_fixup_mtime = f.readline().strip()
new_fixup_mtime = getmtimestr(fixups_json)
if current_fixup_mtime != new_fixup_mtime:
result_code = steampipe_fixups.do_restore(self.base_dir, fixups_json)
if result_code == 0:
with open(fixups_mtime, "w") as f:
f.write(new_fixup_mtime + "\n")
def missing_default_prefix(self):
'''Check if the default prefix dir is missing. Returns true if missing, false if present'''
return not os.path.isdir(self.default_pfx_dir)
def make_default_prefix(self):
with self.dist_lock:
local_env = dict(g_session.env)
if self.missing_default_prefix():
#make default prefix
local_env["WINEPREFIX"] = self.default_pfx_dir
local_env["WINEDEBUG"] = "-all"
g_session.run_proc([self.wine_bin, "wineboot"], local_env)
g_session.run_proc([self.wineserver_bin, "-w"], local_env)
class CompatData:
def __init__(self, compatdata):
self.base_dir = compatdata + "/"
self.prefix_dir = self.path("pfx/")
self.version_file = self.path("version")
self.config_info_file = self.path("config_info")
self.tracked_files_file = self.path("tracked_files")
self.prefix_lock = FileLock(self.path("pfx.lock"), timeout=-1)
self.old_machine_guid = None
def path(self, d):
return self.base_dir + d
def remove_tracked_files(self):
if not file_exists(self.tracked_files_file, follow_symlinks=True):
log("Prefix has no tracked_files??")
return
with open(self.tracked_files_file, "r") as tracked_files:
dirs = []
for f in tracked_files:
path = self.prefix_dir + f.strip()
if file_exists(path, follow_symlinks=False):
if os.path.isfile(path) or os.path.islink(path):
os.remove(path)
else:
dirs.append(path)
for d in dirs:
try:
os.rmdir(d)
except OSError:
#not empty
pass
os.remove(self.tracked_files_file)
os.remove(self.version_file)
def upgrade_pfx(self, old_ver):
if old_ver == CURRENT_PREFIX_VERSION:
return
log("Upgrading prefix from " + str(old_ver) + " to " + CURRENT_PREFIX_VERSION + " (" + self.base_dir + ")")
if old_ver is None:
return
if '-' not in old_ver:
#How can this happen??
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#If it does, just let the Wine upgrade happen and hope it works...
return
try:
old_proton_ver, old_prefix_ver = old_ver.split('-')
old_proton_maj, old_proton_min = old_proton_ver.split('.')
new_proton_ver, _ = CURRENT_PREFIX_VERSION.split('-')
new_proton_maj, new_proton_min = new_proton_ver.split('.')
if int(new_proton_maj) < int(old_proton_maj) or \
(int(new_proton_maj) == int(old_proton_maj) and \
int(new_proton_min) < int(old_proton_min)):
log("Removing newer prefix")
self.old_machine_guid = get_replace_reg_value(self.prefix_dir + "system.reg", "Software\\\\Microsoft\\\\Cryptography", "MachineGuid")
if old_proton_ver == "3.7" and not file_exists(self.tracked_files_file, follow_symlinks=True):
#proton 3.7 did not generate tracked_files, so copy it into place first
try_copy(g_proton.path("proton_3.7_tracked_files"), self.tracked_files_file)
self.remove_tracked_files()
path = self.prefix_dir + "/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/version.txt"
if file_exists(path, follow_symlinks=False) and os.path.isfile(path):
os.remove(path)
return
if old_proton_ver == "3.7" and old_prefix_ver == "1":
if not file_exists(self.prefix_dir + "/drive_c/windows/syswow64/kernel32.dll", follow_symlinks=True):
#shipped a busted 64-bit-only installation on 20180822. detect and wipe clean
log("Detected broken 64-bit-only installation, re-creating prefix.")
shutil.rmtree(self.prefix_dir)
return
#replace broken .NET installations with wine-mono support
if file_exists(self.prefix_dir + "/drive_c/windows/Microsoft.NET/NETFXRepair.exe", follow_symlinks=True) and \
file_is_wine_builtin_dll(self.prefix_dir + "/drive_c/windows/system32/mscoree.dll"):
log("Broken .NET installation detected, switching to wine-mono.")
#deleting this directory allows wine-mono to work
shutil.rmtree(self.prefix_dir + "/drive_c/windows/Microsoft.NET")
#prior to prefix version 4.11-2, all controllers were xbox controllers. wipe out the old registry entries.
if (int(old_proton_maj) < 4 or (int(old_proton_maj) == 4 and int(old_proton_min) == 11)) and \
int(old_prefix_ver) < 2:
log("Removing old xinput registry entries.")
with open(self.prefix_dir + "system.reg", "r") as reg_in:
with open(self.prefix_dir + "system.reg.new", "w") as reg_out:
for line in reg_in:
if line[0] == '[' and "CurrentControlSet" in line and "IG_" in line:
if "DeviceClasses" in line:
reg_out.write(line.replace("DeviceClasses", "DeviceClasses_old"))
elif "Enum" in line:
reg_out.write(line.replace("Enum", "Enum_old"))
else:
reg_out.write(line)
try:
os.rename(self.prefix_dir + "system.reg", self.prefix_dir + "system.reg.old")
except OSError:
os.remove(self.prefix_dir + "system.reg")
pass
try:
os.rename(self.prefix_dir + "system.reg.new", self.prefix_dir + "system.reg")
except OSError:
log("Unable to write new registry file to " + self.prefix_dir + "system.reg")
pass
# Prior to prefix version 6.3-3, ShellExecute* APIs used DDE.
# Wipe out old registry entries.
if int(old_proton_maj) < 6 or (int(old_proton_maj) == 6 and int(old_proton_min) < 3) or \
(int(old_proton_maj) == 6 and int(old_proton_min) == 3 and int(old_prefix_ver) < 3):
delete_keys = {
"[Software\\\\Classes\\\\htmlfile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\pdffile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\xmlfile\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\ftp\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\http\\\\shell\\\\open\\\\ddeexec",
"[Software\\\\Classes\\\\https\\\\shell\\\\open\\\\ddeexec",
}
dde_wb = '@="\\"C:\\\\windows\\\\system32\\\\winebrowser.exe\\" -nohome"'
sysreg_fp = self.prefix_dir + "system.reg"
new_sysreg_fp = self.prefix_dir + "system.reg.new"
log("Removing ShellExecute DDE registry entries.")
with open(sysreg_fp, "r") as reg_in:
with open(new_sysreg_fp, "w") as reg_out:
for line in reg_in:
if line[:line.find("ddeexec")+len("ddeexec")] in delete_keys:
reg_out.write(line.replace("ddeexec", "ddeexec_old", 1))
elif line.rstrip() == dde_wb:
reg_out.write(line.replace("-nohome", "%1"))
else:
reg_out.write(line)
# Slightly randomize backup file name to avoid colliding with
# other backups.
backup_sysreg_fp = "{}system.reg.{:x}.old".format(self.prefix_dir, randrange(16 ** 8))
try:
os.rename(sysreg_fp, backup_sysreg_fp)
except OSError:
log("Failed to back up old system.reg. Simply deleting it.")
os.remove(sysreg_fp)
pass
try:
os.rename(new_sysreg_fp, sysreg_fp)
except OSError:
log("Unable to write new registry file to " + sysreg_fp)
pass
stale_builtins = [self.prefix_dir + "/drive_c/windows/system32/amd_ags_x64.dll",
self.prefix_dir + "/drive_c/windows/syswow64/amd_ags_x64.dll",
self.prefix_dir + "/drive_c/windows/system32/ir50_32.dll",
self.prefix_dir + "/drive_c/windows/syswow64/ir50_32.dll" ]
for builtin in stale_builtins:
if file_exists(builtin, follow_symlinks=False) and file_is_wine_builtin_dll(builtin):
log("Removing stale builtin " + builtin)
os.remove(builtin)
except ValueError:
log("Prefix has an invalid version?! You may want to back up user files and delete this prefix.")
#Just let the Wine upgrade happen and hope it works...
return
def pfx_copy(self, src, dst, dll_copy=False):
if os.path.islink(src):
contents = os.readlink(src)
if os.path.dirname(contents).endswith(('/lib/wine/i386-unix', '/lib/wine/i386-windows', '/lib64/wine/x86_64-unix', '/lib64/wine/x86_64-windows')):
# wine builtin dll
# make the destination an absolute symlink
contents = os.path.normpath(os.path.join(os.path.dirname(src), contents))
if dll_copy:
try_copyfile(src, dst)
else:
os.symlink(contents, dst)
else:
try_copyfile(src, dst)
def copy_pfx(self):
with open(self.tracked_files_file, "w") as tracked_files:
for src_dir, dirs, files in os.walk(g_proton.default_pfx_dir):
rel_dir = src_dir.replace(g_proton.default_pfx_dir, "", 1).lstrip('/')
if len(rel_dir) > 0:
rel_dir = rel_dir + "/"
dst_dir = src_dir.replace(g_proton.default_pfx_dir, self.prefix_dir, 1)
if not file_exists(dst_dir, follow_symlinks=True):
makedirs(dst_dir)
tracked_files.write(rel_dir + "\n")
for dir_ in dirs:
src_file = os.path.join(src_dir, dir_)
dst_file = os.path.join(dst_dir, dir_)
if os.path.islink(src_file) and not file_exists(dst_file, follow_symlinks=True):
self.pfx_copy(src_file, dst_file)
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not file_exists(dst_file, follow_symlinks=True):
self.pfx_copy(src_file, dst_file)
tracked_files.write(rel_dir + file_ + "\n")
# Set .update-timestamp so Wine doesn't try to update the prefix.
# This is needed in case the mtime of wine.inf has changed in distribution.
with open(os.path.join(self.prefix_dir, '.update-timestamp'), 'w') as update_timestamp:
mtime = int(os.stat(g_proton.wine_inf).st_mtime)
update_timestamp.write(str(mtime))
def update_builtin_libs(self, dll_copy_patterns):
dll_copy_patterns = dll_copy_patterns.split(',')
prev_tracked_files = set()
with open(self.tracked_files_file, "r") as tracked_files:
for line in tracked_files:
prev_tracked_files.add(line.strip())
with open(self.tracked_files_file, "a") as tracked_files:
for src_dir, _, files in os.walk(g_proton.default_pfx_dir):
rel_dir = src_dir.replace(g_proton.default_pfx_dir, "", 1).lstrip('/')
if len(rel_dir) > 0:
rel_dir = rel_dir + "/"
dst_dir = src_dir.replace(g_proton.default_pfx_dir, self.prefix_dir, 1)
if not file_exists(dst_dir, follow_symlinks=True):
makedirs(dst_dir)
tracked_files.write(rel_dir + "\n")
for file_ in files:
src_file = os.path.join(src_dir, file_)
dst_file = os.path.join(dst_dir, file_)
if not file_is_wine_builtin_dll(src_file):
# Not a builtin library
continue
if file_is_wine_builtin_dll(dst_file):
os.unlink(dst_file)
elif file_exists(dst_file, follow_symlinks=False):
# builtin library was replaced
continue
else:
os.makedirs(dst_dir, exist_ok=True)
dll_copy = any(fnmatch.fnmatch(file_, pattern) for pattern in dll_copy_patterns)
self.pfx_copy(src_file, dst_file, dll_copy)
tracked_name = rel_dir + file_
if tracked_name not in prev_tracked_files:
tracked_files.write(tracked_name + "\n")
def create_symlink(self, lname, fname):
if file_exists(lname, follow_symlinks=False):
if os.path.islink(lname):
os.remove(lname)
os.symlink(fname, lname)
else:
os.symlink(fname, lname)
def create_fonts_symlinks(self):
ALTERNATIVES = {
('1313860', 'arial.ttf'), # FIFA 21
('1506830', 'arial.ttf'), # FIFA 22
}
windowsfonts = self.prefix_dir + "/drive_c/windows/Fonts"
makedirs(windowsfonts)
sgi = os.environ.get('SteamGameId', '')
for fonts_dir in [g_proton.fonts_dir, g_proton.wine_fonts_dir]:
for font in os.listdir(fonts_dir):
if not font.endswith('.ttf') and not font.endswith('.ttc'):
continue
lname = os.path.join(windowsfonts, font)
fname = os.path.join(fonts_dir, font)
if (sgi, font) in ALTERNATIVES:
fname = os.path.join(fonts_dir, 'alt', font)
self.create_symlink(lname, fname)
def migrate_user_paths(self):
#move winxp-style paths to vista+ paths. we can't do this in
#upgrade_pfx because Steam may drop cloud files here at any time.
for (old, new, link) in \
[
("drive_c/users/steamuser/Local Settings/Application Data",
self.prefix_dir + "drive_c/users/steamuser/AppData/Local",
"../AppData/Local"),
("drive_c/users/steamuser/Application Data",
self.prefix_dir + "drive_c/users/steamuser/AppData/Roaming",
"./AppData/Roaming"),
("drive_c/users/steamuser/My Documents",
self.prefix_dir + "drive_c/users/steamuser/Documents",
"./Documents"),
]:
#running unofficial Proton/Wine builds against a Proton prefix could
#create an infinite symlink loop. detect this and clean it up.
if file_exists(new, follow_symlinks=False) and os.path.islink(new) and os.readlink(new).endswith(old):
os.remove(new)
old = self.prefix_dir + old
if file_exists(old, follow_symlinks=False) and not os.path.islink(old):
merge_user_dir(src=old, dst=new)
os.rename(old, old + " BACKUP")
if not file_exists(old, follow_symlinks=False):
makedirs(os.path.dirname(old))
os.symlink(src=link, dst=old)
elif os.path.islink(old) and not (os.readlink(old) == link):
os.remove(old)
os.symlink(src=link, dst=old)
def setup_prefix(self):
with self.prefix_lock:
if file_exists(self.version_file, follow_symlinks=True):
with open(self.version_file, "r") as f:
old_ver = f.readline().strip()
else:
old_ver = None
self.upgrade_pfx(old_ver)
if not file_exists(self.prefix_dir, follow_symlinks=True):
makedirs(self.prefix_dir + "/drive_c")
set_dir_casefold_bit(self.prefix_dir + "/drive_c")
if not file_exists(self.prefix_dir + "/user.reg", follow_symlinks=True):
self.copy_pfx()
machine_guid = self.old_machine_guid
if machine_guid is None:
machine_guid = "\"" + str(uuid.uuid4()) + "\""
get_replace_reg_value(self.prefix_dir + "system.reg", "Software\\\\Microsoft\\\\Cryptography", "MachineGuid", machine_guid)
self.migrate_user_paths()
if not file_exists(self.prefix_dir + "/dosdevices/c:", follow_symlinks=False):
os.symlink("../drive_c", self.prefix_dir + "/dosdevices/c:")
if not file_exists(self.prefix_dir + "/dosdevices/z:", follow_symlinks=False):
os.symlink("/", self.prefix_dir + "/dosdevices/z:")
# collect configuration info
steamdir = os.environ["STEAM_COMPAT_CLIENT_INSTALL_PATH"]
use_wined3d = "wined3d" in g_session.compat_config
use_dxvk_dxgi = not use_wined3d and \
not ("WINEDLLOVERRIDES" in g_session.env and "dxgi=b" in g_session.env["WINEDLLOVERRIDES"])
use_nvapi = 'disablenvapi' not in g_session.compat_config or 'forcenvapi' in g_session.compat_config
use_dxvk_d3d8 = "dxvkd3d8" in g_session.compat_config
builtin_dll_copy = os.environ.get("PROTON_DLL_COPY",
#dxsetup redist
"d3dcompiler_*.dll," +
"d3dcsx*.dll," +
"d3dx*.dll," +
"dx8vb.dll," +
"x3daudio*.dll," +
"xactengine*.dll," +
"xapofx*.dll," +
"xaudio*.dll," +
"xinput*.dll," +