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Releases: GloriousEggroll/proton-ge-custom

GE-Proton9-10 Released

07 Jul 21:11
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  • Updated wine to latest bleeding edge
  • Updated wine-mono to 9.2.0
  • Updated dxvk to latest git (which includes d8vk now)
  • Removed d8vk build options as it's part of dxvk now
  • Updated proton script so that d8vk is enabled by default as part of dxvk's files
  • Updated vkd3d-proton to latest git
  • protonfixes: added EAC fix to allow elden ring to run even if dlc not owned

GE-Proton9-9 Released

30 Jun 17:27
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Hotfix:

  • When I updated winetricks in 9-8 I forgot to make it executable. This fixes it so winetricks is executable again.

GE-Proton9-8 Released

30 Jun 15:15
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  • wine updated to latest bleeding edge
  • dxvk updated to latest git
  • vkd3ed-proton updated to latest git
  • dxvk-nvapi updated to latest git
  • steam client changes pulled in from upstream
  • vrclient changes pulled in from upstream
  • various game quirk fixes pulled in from upstream (Farlight 84, MultiVersus, Bad Mojo Redux, (Arcanum: Of Steamworks and Magick Obscura)
  • umu clients can now run winetricks verbs (Thanks R1kaB3rN)
  • added pending patch for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init needed for Alt:V -- GTA V custom client (Thanks S0P4)
  • staging patches rebased (minor)
  • fsr patch rebased (minor)
  • protonfixes: winetricks updated to current git
  • protonfixes: winetricks vcrun2022 sha256 hashes updated for vcrun2022 (Winetricks/winetricks#2235)
  • protonfixes: fix added for Contractors VR (thanks ToRRent1812)
  • protonfixes: fix added for gog: resident evil (thanks ImLinguin and keenanweaver)

GE-Proton9-7 Released

06 Jun 05:53
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HOTFIXES:

GE-Proton9-6 Released

04 Jun 17:12
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Nothing too crazy with this release, mostly just importing upstream changes from Valve this time around.

  • Persona 4 Golden video fixes have been re-added.
  • wine updated to latest bleeding edge
  • dxvk updated to latest git
  • vkd3d-proton updated to latest git
  • upstream proton changes added
  • upstream steamclient changes added
  • upstream wineopenxr changes added

GE-Proton9-5 Released

11 May 03:06
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  • added TCP_KEEP patches needed for Star Citizen 2.0 launcher
  • updated wine to latest bleeding edge (fixes Apex Legends)
  • updated dxvk to latest git
  • updated vkd3d-proton to latest git
  • updated dxvk-nvapi to match upstream
  • updated various build files to match upstream
  • updated steam client to match upstream
  • added upstream cpu topology fixes
  • protonfixes: Add fix for The Witcher 2: Assassins of Kings Enhanced Edition (thanks R1kaB3rN)
  • protonfixes: Add fix for COJ Gunslinger (thanks Tiagoquix)
  • protonfixes: Add fix for Total War: Shogun 2 (thanks Crumb5)
  • protonfixes: Update Oddworld: Munch's Oddysee fix (thanks doZenn)
  • protonfixes: Add fix for Oddworld: Abe's Oddysee (thanks doZenn)
  • protonfixes: Add fix for Overlord II (thanks doZenn)
  • protonfixes: Add fix for Stranger's Wrath HD (thanks doZenn)
  • protonfixes: Add fix for Ducati World Championship (thanks doZenn)
  • protonfixes: Add fix for Add fix for Café Stella and the Reaper's Butterflies (thanks R1kaB3rN)
  • protonfixes: Add fix for Add fix for Sabbat of the Witch (thanks R1kaB3rN)
  • protonfixes: Add fix for Add fix for Riddle Joker (thanks R1kaB3rN)
  • protonfixes: Add fix for Add fix for Senren * Banka (thanks R1kaB3rN)
  • protonfixes: Add fix for (Newest) Many WMP9 Video Playback fixes for Yuzusoft VN's (thanks R1kaB3rN)

GE-Proton9-4 Released

15 Apr 17:06
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GE-Proton9-3 Released

14 Apr 13:32
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  • COPYPREFIX=1 option added. What this does:

By default steam stores the wine prefixes in the steam library where the game is installed under SteamLibrary/steamapps/compatdata/ as well as shader cache files in shadercache/. When 'Steam Deck' session aka gamescope session is used, the -steamdeck option is appended to steam. This causes the default path for prefix compatdata and shadercache to change to the default steam install location ~/.steam/steam/steamapps/compatdata (or shadercache). This can be problematic if you are say for example switching from normal desktop steam to steamdeck. Or for example if you have a portable hard drive or SD card you keep your games on to use between the two. If you did something like say install mods for a game or played a game that doesnt work with cloud saves on the desktop, the prefix would not get used when you move the drive over from the desktop to steamdeck. Instead steamdeck would try to make a new one. The same goes in reverse for if you play games on the steam deck and try to move the game drive or sd card to a desktop.

What COPYPREFIX=1 DOES is if -steamdeck is applied it will check if a prefix exists on the game partition/drive. If it does, it will then WIPE the steamdeck prefix, and replace it with the one from the game partition/drive. . It does this with shader cache as well. This way steam will pick up your mods/saves that you had on your desktop or other PC you used the drive on before.

Alternatively, if -steamdeck is NOT applied -- it works in reverse. It will try to wipe the prefix on the game partition, and replace it with the one in steamdeck's default location. It does this with shader cache as well. A good use case for the reverse of the desktop -- say you've put in a ton of hours on a game with saves that don't work with steam cloud saving -- or have a bunch of mods you've applied on a game on your steam deck -- then you want to migrate to your desktop. In this case, put steam in desktop mode. Close steam then re-open it from the terminal using the steam command so that -steamdeck is NOT applied, then you can use COPYPREFIX to copy the steamdeck prefix to your game's partition/drive.

Again to clarify usage scenarios:

Steam launched in deck mode (-steamdeck applied) or from terminal with -steamdeck = copy FROM game partition prefix TO steamdeck prefix

OR

Steam launched from desktop shortcut or terminal without -steamdeck -- copy FROM steamdeck prefix TO game partition prefix.

How to use:

Put COPYPREFIX=1 %command% in the game launch options. When you run the game it will copy the prefix. You can remove the option afterwards.

Please be careful when using this, it wipes the destination prefix contents before copying.

Other updates:
-wine updated to latest bleeding edge
-dxvk updated to latest git
-vkd3d-proton updated to latest git
-imported upstream proton changes
-imported upstream steamclient changes

Protonfixes:

UMU:

GE-Proton9-2 Released

21 Mar 05:24
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  • wine updated to latest bleeding edge
  • dxvk updated to latest git
  • vkd3d-proton updated to latest git
  • dxvk-nvapi updated to latest git
  • upstream proton changes added
  • upstream steamclient changes added
  • ULWGL-protonfixes renamed to umu-protonfixes per upstream project
  • previous noted wmv playback regression appears to be fixed now -- working with ultimate marvel vs capcom 3 again.

GE-Proton9-1 Released

08 Mar 23:00
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Proton:

  • Pulled in upstream changes from proton 9 bleeding edge
  • wine updated to Proton 9 bleeding edge
  • dxvk updated to latest git
  • vkd3d updated to latest git

Wine:

  • All previous proton-ge patches rebased to proton 9 (thanks for the FSR rebase loathingKernel)
  • Star Citizen EAC patch removed, no longer needed, instead currently uses protonfix with EOS_USE_ANTICHEATCLIENTNULL=1
  • Wine-staging rebased on top of proton 9 bleeding edge wine

Protonfixes:

  • core count fix added for farcry primal (allows game to run)
  • added ulwgl entry for egs version of farcry primal
  • core count fix added for farcry 2
  • added ulwgl entry for uplay and egs versions of farcry 2
  • core count fix added for far cry blood dragon
  • added ulwgl entries for uplay and egs versions of far cry blood dragon
  • added ulwgl entries for uplay and egs version of farcry 3
  • added ulwgl entries for uplay and egs versions of farcry 4
  • added ulwgl entry for egs version of uncharted legacy of thieves collection
  • added fixes for Trails in the Sky 1-3 and ulwgl entries for the gog versions (thanks keenanweaver)
  • added core count fix for New World
  • added zoom games platform for ulwlgl
  • added fix for duke nukem manhatten project zoom edition
  • added fixes and ulwgl entries for the gog version of Soldier of Fortune II (thanks keenanweaver)
  • added fix for Street Racing Syndicate (thanks doZennn)
  • added fix and ulwgl entry for zoom version of hardwar (thanks keenanweaver)
  • added fix for They Are Billions and ulwgl entry for gog version (thanks zocker-160)
  • added fix for black screen in Grim Dawn and add ulwgl entry for gog version (thanks Aqa-Ib)
  • added fix for Dirt 3 complete edition
  • added fix for Postal III (thanks doZennn)
  • added fixes for Incoming trilogy (thanks doZennn)
  • fixed assetto corsa dotnet not installing (game runs again)
  • added fix and ulwgl entry for GOG version of Silent Hill 4 (thanks keenanweaver)
  • added fix and ulwgl entry for GOG version of Wheel of Time (thanks keenanweaver)
  • added fix for Gabriel Knight 3 (thanks marianoag)
  • added fix for Gobliiins 5 (thanks marianoag)
  • added fix for Ceville (thanks marianoag)
  • added fix for Nine Witches: Family Disruption (thanks marianoag)
  • xrandr added to protonfixes for screen resolution detection -- this is needed for some games like gothic/gothic 2 (fixes for those those games are still a work in progress)
  • added fix which wil skip running winetricks in protonfixes if no internet connection is available. A winetricks check is performed on every run. If a winetrick is found to be missing it tries to install it. During that time it will check if there is an internet connection available. If there is not one, the winetrick is skipped until the next time the game is run and subsequently the winetrick.)

Known Issue:

  • wmv video playback regression in some games (one example being Ultimate Marvel vs Capcom 3). This is a known regression in upstream proton and they are aware/working on it.